Arm Mali Graphics and Multimedia Processors

Arm Mali media IP offers high performing, energy efficient media processing across a large and growing number of mobile and consumer devices, including entry-level mass market smartphones, visually stunning high-performance smartphones, Android™ OS-based tablets, SmartTVs and wearables.

The Arm Mali family of Graphics Processing Units (GPUs) scales from the Cost Efficient Graphics Roadmap which focuses on delivering high quality graphics within the smallest possible area, to the Performance Efficient Graphics Roadmap which is designed specifically to bring the highest levels of performance to premium devices with a particular emphasis on maintaining energy efficiency.


Community Blogs

Community Forums

Not answered Texture mixing using GLSL makes strange result in Galaxy-S8(Mali G71)
  • Mali GPU (Bifrost Architecture)
  • OpenGL ES
0 votes 75 views 0 replies Started yesterday by jinuk Answer this
Answered GA Device Manager issue
  • mobile
0 votes 79 views 1 replies Latest 3 days ago by Ghufran Answer this
Answered Load an image in QVGA format into a ARM Compute Library ICTensor.
  • Arm Compute Library (ACL)
0 votes 468 views 1 replies Latest 5 days ago by Gian Marco Iodice Answer this
Suggested answer Vulkan shader problem on Mali Gpu: Accessing array elements inside an Uniform buffer returns all-zero values
  • Graphics Application
  • Mali Vulkan SDK
  • vulkan sdk
0 votes 554 views 10 replies Latest 8 days ago by Hongkun Wang Answer this
Answered Vulkan function vkCreateDevice() returns error VK_ERROR_FEATURE_NOT_PRESENT (VkResult:-8) on HUAWEI P30
  • Mali Vulkan SDK
0 votes 592 views 7 replies Latest 10 days ago by Peter Harris Answer this
Not answered Problem getting DMABUF EGL image to work as a texture
  • OpenGL ES
  • texture
  • gpu
  • Mali-400
  • Linux
0 votes 88 views 0 replies Started 11 days ago by hcpizzi Answer this
Not answered Texture mixing using GLSL makes strange result in Galaxy-S8(Mali G71) Started yesterday by jinuk 0 replies 75 views
Answered GA Device Manager issue Latest 3 days ago by Ghufran 1 replies 79 views
Answered Load an image in QVGA format into a ARM Compute Library ICTensor. Latest 5 days ago by Gian Marco Iodice 1 replies 468 views
Suggested answer Vulkan shader problem on Mali Gpu: Accessing array elements inside an Uniform buffer returns all-zero values Latest 8 days ago by Hongkun Wang 10 replies 554 views
Answered Vulkan function vkCreateDevice() returns error VK_ERROR_FEATURE_NOT_PRESENT (VkResult:-8) on HUAWEI P30 Latest 10 days ago by Peter Harris 7 replies 592 views
Not answered Problem getting DMABUF EGL image to work as a texture Started 11 days ago by hcpizzi 0 replies 88 views