Mali-450 Ultra Low Power GPU

Mali-450 Block Diagram.

About Mali-450

The Arm Mali-450 is the second Arm Mali ultra low power GPU built on the Utgard architecture. It introduces double the scalability of the Mali-400 GPU, to address a broader range of performance points and use cases.  

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Specification

 Features  Value Description
Anti-Aliasing
4x AA.
16x AA.
4x Multi-Sampling with virtually no performance drop.
16x AA outperforming all implementations of comparable quality.
API Support
OpenGL ES 1.1/2.0.
OpenVG 1.1.
Full support for next-generation and legacy 2D/3D graphics applications.
Bus Interface
AMBA AXI.
Compatible with a wide range of bus interconnect and peripheral IP.
L2 Cache
8KB - 512KB.
Configurable L2 cache optimized for graphics data traffic.
Memory System
MMU.
Memory Management Unit.
Multi-core Scaling
1 to 8 cores.
A single IP covering a wide range of markets and price/performance points

Performance - Mali-450 (MP4)

Feature Value Description
Frequency 250MHz
650MHz
in 40nm LP
in 28nm HPM
Throughput 59Mtri/s, 1.1Gpix/s
142Mtri/s, 2.6Gpix/s
in 40nm LP
in 28nm HPM

 

Performance - Mali-450 (MP8)

Feature Value Description
Frequency 270MHz
650MHz
in 40nm LP
in 28nm HPM
Throughput 59Mtri/s, 2.2Gpix/s
142Mtri/s, 5.2Gpix/s
in 40nm LP
in 28nm HPM

  • A desktop, a folder, 3D shapes etc.
  • Development Tools for Graphics and Compute Applications

    A range of development tools to assist in the deployment of graphics applications and content on Mali GPU based systems.

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  • A phone, a tablet, game console etc.
  • Mali Developer Center

    An online portal for a growing community of developers, technology partners, software vendors and content companies to create a thriving community around Mali embedded graphics IP.

    Learn more

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Community Blogs

Community Forums

Suggested answer Vulkan shader problem on Mali Gpu: Accessing array elements inside an Uniform buffer returns all-zero values
  • Graphics Application
  • Mali Vulkan SDK
  • vulkan sdk
0 votes 467 views 10 replies Latest 3 days ago by Hongkun Wang Answer this
Answered Vulkan function vkCreateDevice() returns error VK_ERROR_FEATURE_NOT_PRESENT (VkResult:-8) on HUAWEI P30
  • Mali Vulkan SDK
0 votes 488 views 7 replies Latest 5 days ago by Peter Harris Answer this
Not answered Problem getting DMABUF EGL image to work as a texture
  • OpenGL ES
  • texture
  • gpu
  • Mali-400
  • Linux
0 votes 70 views 0 replies Started 6 days ago by hcpizzi Answer this
Answered Will Mali support physical virtual gpu 0 votes 209 views 2 replies Latest 10 days ago by Peter Harris Answer this
Suggested answer SSBO Mali GPU - Opengl ES
  • Android
  • OpenGL ES
  • TensorFlow
  • gpu
  • Compute Shaders
0 votes 222 views 1 replies Latest 11 days ago by Wasim Abbas Answer this
Not answered migration open gl es 2 in android 7
  • Android OpenGL ES
  • Video
  • OpenGL ES
  • Smart Phone
0 votes 79 views 0 replies Started 11 days ago by boenryc Answer this
Suggested answer Vulkan shader problem on Mali Gpu: Accessing array elements inside an Uniform buffer returns all-zero values Latest 3 days ago by Hongkun Wang 10 replies 467 views
Answered Vulkan function vkCreateDevice() returns error VK_ERROR_FEATURE_NOT_PRESENT (VkResult:-8) on HUAWEI P30 Latest 5 days ago by Peter Harris 7 replies 488 views
Not answered Problem getting DMABUF EGL image to work as a texture Started 6 days ago by hcpizzi 0 replies 70 views
Answered Will Mali support physical virtual gpu Latest 10 days ago by Peter Harris 2 replies 209 views
Suggested answer SSBO Mali GPU - Opengl ES Latest 11 days ago by Wasim Abbas 1 replies 222 views
Not answered migration open gl es 2 in android 7 Started 11 days ago by boenryc 0 replies 79 views