Mali-470 Ultra Low Power GPU

Mali-470 Block Diagram.

About Mali-470

The Arm Mali-470 ultra low power GPU doubles the energy efficiency of the previous Utgard based Mali GPUs. This reduces the cost of both implementation and operation. The Mali-470 delivers superior energy efficiency across 1–4 core implementations. It is the first GPU designed specifically for the power-sensitive requirements of wearable and IoT devices.

Key Benefits

  • Maximizes battery life with minimal thermal implications.
  • Expands the smartphone user experience to wearables and IoT.    
  • Maximum efficiency with low memory fragmentation, reduced integration time and cost, reduced support burden.
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Specification

 Features  Value Description
Anti-Aliasing
4x AA.
16x AA.
4x Multi-Sampling with virtually no performance drop.
16x AA outperforming all implementations of comparable quality.
API Support
OpenGL ES 1.1/2.0.
Full support for next-generation and legacy 2D/3D graphics applications.
Bus Interface
AMBA AXI.
Compatible with a wide range of bis interconnect and peripheral IPs.
L2 Cache
8KB - 256KB
Configurable L2 cache optimized for graphics data traffic.
Memory System
MMU.
Memory Management Unit.
Multi-core Scaling
1 to 4 cores.
A single IP covering a wide range of markets and price/performance points.

Performance - Mali-470 (MP1)

Feature Value Description
Frequency 250MHz
650MHz
in 40nm LP
in 28nm HPM
Throughput 27Mtri/s, 250Mpix/s
71Mtri/s, 650Mpix/s
in 40nm LP
in 28nm HPM

  • A desktop, a folder, 3D shapes etc.
  • Development Tools for Graphics and Compute Applications

    A range of development tools to assist in the deployment of graphics applications and content on Mali GPU based systems.

    Learn more
  • A phone, a tablet, game console etc.
  • Mali Developer Center

    An online portal for a growing community of developers, technology partners, software vendors and content companies to create a thriving community around Mali embedded graphics IP.

    Learn more

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Community Blogs

Community Forums

Suggested answer Load an image in QVGA format into a ARM Compute Library ICTensor.
  • Arm Compute Library (ACL)
0 votes 402 views 1 replies Latest 14 hours ago by Gian Marco Iodice Answer this
Suggested answer Vulkan shader problem on Mali Gpu: Accessing array elements inside an Uniform buffer returns all-zero values
  • Graphics Application
  • Mali Vulkan SDK
  • vulkan sdk
0 votes 474 views 10 replies Latest 3 days ago by Hongkun Wang Answer this
Answered Vulkan function vkCreateDevice() returns error VK_ERROR_FEATURE_NOT_PRESENT (VkResult:-8) on HUAWEI P30
  • Mali Vulkan SDK
0 votes 505 views 7 replies Latest 5 days ago by Peter Harris Answer this
Not answered Problem getting DMABUF EGL image to work as a texture
  • OpenGL ES
  • texture
  • gpu
  • Mali-400
  • Linux
0 votes 71 views 0 replies Started 7 days ago by hcpizzi Answer this
Answered Will Mali support physical virtual gpu 0 votes 213 views 2 replies Latest 10 days ago by Peter Harris Answer this
Suggested answer SSBO Mali GPU - Opengl ES
  • Android
  • OpenGL ES
  • TensorFlow
  • gpu
  • Compute Shaders
0 votes 224 views 1 replies Latest 11 days ago by Wasim Abbas Answer this
Suggested answer Load an image in QVGA format into a ARM Compute Library ICTensor. Latest 14 hours ago by Gian Marco Iodice 1 replies 402 views
Suggested answer Vulkan shader problem on Mali Gpu: Accessing array elements inside an Uniform buffer returns all-zero values Latest 3 days ago by Hongkun Wang 10 replies 474 views
Answered Vulkan function vkCreateDevice() returns error VK_ERROR_FEATURE_NOT_PRESENT (VkResult:-8) on HUAWEI P30 Latest 5 days ago by Peter Harris 7 replies 505 views
Not answered Problem getting DMABUF EGL image to work as a texture Started 7 days ago by hcpizzi 0 replies 71 views
Answered Will Mali support physical virtual gpu Latest 10 days ago by Peter Harris 2 replies 213 views
Suggested answer SSBO Mali GPU - Opengl ES Latest 11 days ago by Wasim Abbas 1 replies 224 views