The Arm Mali-470 ultra low power GPU doubles the energy efficiency of the previous Utgard based Mali GPUs. This reduces the cost of both implementation and operation. The Mali-470 delivers superior energy efficiency across 1–4 core implementations. It is the first GPU designed specifically for the power-sensitive requirements of wearable and IoT devices.
- Maximizes battery life with minimal thermal implications.
- Expands the smartphone user experience to wearables and IoT.
- Maximum efficiency with low memory fragmentation, reduced integration time and cost, reduced support burden.
4x Multi-Sampling with virtually no performance drop.
16x AA outperforming all implementations of comparable quality.
||OpenGL ES 1.1/2.0.
||Full support for next-generation and legacy 2D/3D graphics applications.|
||Compatible with a wide range of bis interconnect and peripheral IPs.|
||8KB - 256KB
||Configurable L2 cache optimized for graphics data traffic.
||Memory Management Unit.|
||1 to 4 cores.
||A single IP covering a wide range of markets and price/performance points.|
Performance - Mali-470 (MP1)
in 40nm LP
in 28nm HPM
in 40nm LP
in 28nm HPM
Development Tools for Graphics and Compute Applications
A range of development tools to assist in the deployment of graphics applications and content on Mali GPU based systems.Learn more
Mali Developer Center
An online portal for a growing community of developers, technology partners, software vendors and content companies to create a thriving community around Mali embedded graphics IP.Learn more
Arm training courses and on-site system-design advisory services enable licensees to efficiently integrate the Mali-470 GPU into their design.Arm training courses Open a support case
|Not answered||Texture mixing using GLSL makes strange result in Galaxy-S8(Mali G71)||0 votes||52 views||0 replies||Started 19 hours ago by jinuk||Answer this|
|Answered||GA Device Manager issue||0 votes||68 views||1 replies||Latest 2 days ago by Ghufran||Answer this|
|Answered||Load an image in QVGA format into a ARM Compute Library ICTensor.||0 votes||460 views||1 replies||Latest 4 days ago by Gian Marco Iodice||Answer this|
|Suggested answer||Vulkan shader problem on Mali Gpu: Accessing array elements inside an Uniform buffer returns all-zero values||0 votes||545 views||10 replies||Latest 7 days ago by Hongkun Wang||Answer this|
|Answered||Vulkan function vkCreateDevice() returns error VK_ERROR_FEATURE_NOT_PRESENT (VkResult:-8) on HUAWEI P30||0 votes||582 views||7 replies||Latest 9 days ago by Peter Harris||Answer this|
|Not answered||Problem getting DMABUF EGL image to work as a texture||0 votes||83 views||0 replies||Started 10 days ago by hcpizzi||Answer this|
|Not answered||Texture mixing using GLSL makes strange result in Galaxy-S8(Mali G71) Started 19 hours ago by jinuk||0 replies 52 views|
|Answered||GA Device Manager issue Latest 2 days ago by Ghufran||1 replies 68 views|
|Answered||Load an image in QVGA format into a ARM Compute Library ICTensor. Latest 4 days ago by Gian Marco Iodice||1 replies 460 views|
|Suggested answer||Vulkan shader problem on Mali Gpu: Accessing array elements inside an Uniform buffer returns all-zero values Latest 7 days ago by Hongkun Wang||10 replies 545 views|
|Answered||Vulkan function vkCreateDevice() returns error VK_ERROR_FEATURE_NOT_PRESENT (VkResult:-8) on HUAWEI P30 Latest 9 days ago by Peter Harris||7 replies 582 views|
|Not answered||Problem getting DMABUF EGL image to work as a texture Started 10 days ago by hcpizzi||0 replies 83 views|