Mali Driver Development Kit

The Mali Driver Development Kits (DDK) work alongside GPU products belonging to the Valhall and Bifrost architecture families of GPUs. Mali DDKs support the most common graphics and compute APIs under Linux and Android operating systems. The DDK products can be used on their own, or combined together to provide support for multiple APIs. Based on the capabilities of the GPU, the DDKs enable the APIs listed below.


Specifications

Features Value Description
 Supported GPUs G77, G76, G72, G71, G57, G52, G51, G31 Valhall and Bifrost GPUs
 API support
  • OpenGL® ES 1.1, 2.0, 3.2
  • Vulkan® 1.1
  • OpenCL 1.1, 2.0 Full profile
  • Renderscript (Android only)
Full support for next-generation 2D and 3D graphics and compute APIs
 CPU architecture  32 bit or 64 bit ArmV8 Support for current CPU architectures
 Operative systems and windowing systems
  • Linux: supported windowing systems for EGL on Linux: fbdev, gbm, Wayland
  • Android: support for EGL and Vulkan®
Support for most widely used operating systems and windowing systems
  • EGL and the EGL logo are trademarks of the Khronos Group Inc.
  • OpenCL and the OpenCL logo are trademarks of Apple Inc. used by permission by Khronos. Complete license details are available on the Apple website.
  • OpenGL® and the oval logo are trademarks or registered trademarks of Hewlett Packard Enterprise in the United States and/or other countries worldwide.
  • Vulkan and the Vulkan logo are registered trademarks of the Khronos Group Inc.

 

Start designing now

Arm Flexible Access gives you quick and easy access to this IP, relevant tools and models, and valuable support. You can evaluate and design solutions before committing to production, and only pay when you’re ready to manufacture.


  • A desktop, a folder, 3D shapes etc.
  • Development Tools for Graphics and Gaming

    A range of development tools to assist in the deployment of graphics applications and content on Mali GPUs.

    Learn More
  • A phone, a tablet, game console etc.
  • Graphics and Gaming Development

    A collection of resources for developers targeting graphics and gaming applications on Mali GPUs.

    Learn more

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Answered varying vs computation performance in fragment shader
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  • Mali GPU (Midgard Architecture)
1 votes 1118 views 1 replies Latest 13 days ago by Peter Harris Answer this
Answered Forum FAQs Started 1 months ago by Annie Cracknell 0 replies 5442 views
Answered Mobile Studio 2020.3 capture on hold Latest 3 days ago by JPJ 6 replies 583 views
Suggested answer GA fragment count / gpu settings Latest 9 days ago by Peter Harris 1 replies 710 views
Answered how to keep the frequency of the driver constant Latest 10 days ago by Peter Harris 1 replies 665 views
Answered Processing order of vertices and fragments in arm gpu Latest 10 days ago by Peter Harris 5 replies 1531 views
Answered varying vs computation performance in fragment shader Latest 13 days ago by Peter Harris 1 replies 1118 views