Mali Driver Development Kit

The Mali Driver Development Kits (DDK) work alongside GPU products belonging to the Valhall and Bifrost architecture families of GPUs. Mali DDKs support the most common graphics and compute APIs under Linux and Android operating systems. The DDK products can be used on their own, or combined together to provide support for multiple APIs. Based on the capabilities of the GPU, the DDKs enable the APIs listed below.


Specifications

Features Value Description
 Supported GPUs G77, G76, G72, G71, G57, G52, G51, G31 Valhall and Bifrost GPUs
 API support
  • OpenGL® ES 1.1, 2.0, 3.2
  • Vulkan® 1.1
  • OpenCL 1.1, 2.0 Full profile
  • Renderscript (Android only)
Full support for next-generation 2D and 3D graphics and compute APIs
 CPU architecture  32 bit or 64 bit ArmV8 Support for current CPU architectures
 Operative systems and windowing systems
  • Linux: supported windowing systems for EGL on Linux: fbdev, gbm, Wayland
  • Android: support for EGL and Vulkan®
Support for most widely used operating systems and windowing systems
  • EGL and the EGL logo are trademarks of the Khronos Group Inc.
  • OpenCL and the OpenCL logo are trademarks of Apple Inc. used by permission by Khronos. Complete license details are available on the Apple website.
  • OpenGL® and the oval logo are trademarks or registered trademarks of Hewlett Packard Enterprise in the United States and/or other countries worldwide.
  • Vulkan and the Vulkan logo are registered trademarks of the Khronos Group Inc.

 

Start designing now

Arm Flexible Access gives you quick and easy access to this IP, relevant tools and models, and valuable support. You can evaluate and design solutions before committing to production, and only pay when you’re ready to manufacture.


  • A desktop, a folder, 3D shapes etc.
  • Development Tools for Graphics and Gaming

    A range of development tools to assist in the deployment of graphics applications and content on Mali GPUs.

    Learn More
  • A phone, a tablet, game console etc.
  • Graphics and Gaming Development

    A collection of resources for developers targeting graphics and gaming applications on Mali GPUs.

    Learn more

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Community Blogs

Community Forums

Not answered Strange problem with rendering on Mali-T880 0 votes 206 views 0 replies Started yesterday by xKernel Answer this
Not answered Opencl Kernels overhead(queue time) in Mali-G72
  • OpenCL
  • Android
  • Mali-G72
0 votes 208 views 0 replies Started yesterday by introspecs33 Answer this
Suggested answer Problems about zero copy clImportMemoryARM 0 votes 1105 views 2 replies Latest 5 days ago by m.x Answer this
Answered Porting a mali_egl_image* Utgard application to Midgard 1 votes 4028 views 10 replies Latest 6 days ago by Chris S Answer this
Suggested answer Texture instruction count limitation on Mali T-XXXX GPUs?
  • Mali GPU (Midgard Architecture)
0 votes 4049 views 3 replies Latest 8 days ago by Peter Harris Answer this
Answered MALI G76 MC4 Vulkan driver bug
  • Mali Kernel Device Drivers for GPU
  • vulkan
  • Mali-G76
3 votes 2795 views 5 replies Latest 13 days ago by Ben Clark Answer this
Not answered Strange problem with rendering on Mali-T880 Started yesterday by xKernel 0 replies 206 views
Not answered Opencl Kernels overhead(queue time) in Mali-G72 Started yesterday by introspecs33 0 replies 208 views
Suggested answer Problems about zero copy clImportMemoryARM Latest 5 days ago by m.x 2 replies 1105 views
Answered Porting a mali_egl_image* Utgard application to Midgard Latest 6 days ago by Chris S 10 replies 4028 views
Suggested answer Texture instruction count limitation on Mali T-XXXX GPUs? Latest 8 days ago by Peter Harris 3 replies 4049 views
Answered MALI G76 MC4 Vulkan driver bug Latest 13 days ago by Ben Clark 5 replies 2795 views