Mali Driver Development Kit

The Mali Driver Development Kits (DDK) work alongside GPU products belonging to the Valhall and Bifrost architecture families of GPUs. Mali DDKs support the most common graphics and compute APIs under Linux and Android operating systems. The DDK products can be used on their own, or combined together to provide support for multiple APIs. Based on the capabilities of the GPU, the DDKs enable the APIs listed below.


Specifications

Features Value Description
 Supported GPUs G77, G76, G72, G71, G57, G52, G51, G31 Valhall and Bifrost GPUs
 API support
  • OpenGL® ES 1.1, 2.0, 3.2
  • Vulkan® 1.1
  • OpenCL 1.1, 2.0 Full profile
  • Renderscript (Android only)
Full support for next-generation 2D and 3D graphics and compute APIs
 CPU architecture  32 bit or 64 bit ArmV8 Support for current CPU architectures
 Operative systems and windowing systems
  • Linux: supported windowing systems for EGL on Linux: fbdev, gbm, Wayland
  • Android: support for EGL and Vulkan®
Support for most widely used operating systems and windowing systems
  • EGL and the EGL logo are trademarks of the Khronos Group Inc.
  • OpenCL and the OpenCL logo are trademarks of Apple Inc. used by permission by Khronos. Complete license details are available on the Apple website.
  • OpenGL® and the oval logo are trademarks or registered trademarks of Hewlett Packard Enterprise in the United States and/or other countries worldwide.
  • Vulkan and the Vulkan logo are registered trademarks of the Khronos Group Inc.

 

Start designing now

Arm Flexible Access gives you quick and easy access to this IP, relevant tools and models, and valuable support. You can evaluate and design solutions before committing to production, and only pay when you’re ready to manufacture.


  • A desktop, a folder, 3D shapes etc.
  • Development Tools for Graphics and Gaming

    A range of development tools to assist in the deployment of graphics applications and content on Mali GPUs.

    Learn More
  • A phone, a tablet, game console etc.
  • Graphics and Gaming Development

    A collection of resources for developers targeting graphics and gaming applications on Mali GPUs.

    Learn more

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Community Forums

Answered Forum FAQs
  • ARM Community
0 votes 8144 views 0 replies Started 8 months ago by Annie Answer this
Suggested answer Do we need to repack our vertex buffers for Mali-G76 to avoid VK_DEVICE_LOST?
  • vulkan
  • Mali GPUs
0 votes 209 views 3 replies Latest 16 hours ago by Alec Answer this
Suggested answer SimpleTriangle Application From Graphics And Mobile Gaming Course
  • Mali OpenGL ES SDK for Android
  • Graphics and Gaming
  • OpenGL ES 2.0
0 votes 2623 views 4 replies Latest 2 days ago by MarkJA Answer this
Suggested answer mali-checker showing as no opengl es version support available. 0 votes 10577 views 1 replies Latest 11 days ago by Peter Harris Answer this
Suggested answer Mali-G71 GPU glReadPixels slow compared to linux desktop equivilant for Default Framebuffer
  • Android OpenGL ES
  • Mali-G71
  • Graphics APIs
1 votes 10957 views 1 replies Latest 11 days ago by Peter Harris Answer this
Suggested answer Streamline - Unity Symbols Call Paths
  • arm streamline
  • Unity
0 votes 1992 views 10 replies Latest 11 days ago by Peter Harris Answer this
Answered Forum FAQs Started 8 months ago by Annie 0 replies 8144 views
Suggested answer Do we need to repack our vertex buffers for Mali-G76 to avoid VK_DEVICE_LOST? Latest 16 hours ago by Alec 3 replies 209 views
Suggested answer SimpleTriangle Application From Graphics And Mobile Gaming Course Latest 2 days ago by MarkJA 4 replies 2623 views
Suggested answer mali-checker showing as no opengl es version support available. Latest 11 days ago by Peter Harris 1 replies 10577 views
Suggested answer Mali-G71 GPU glReadPixels slow compared to linux desktop equivilant for Default Framebuffer Latest 11 days ago by Peter Harris 1 replies 10957 views
Suggested answer Streamline - Unity Symbols Call Paths Latest 11 days ago by Peter Harris 10 replies 1992 views