Mali Driver Development Kit

The Mali Driver Development Kits (DDK) work alongside GPU products belonging to the Valhall and Bifrost architecture families of GPUs. Mali DDKs support the most common graphics and compute APIs under Linux and Android operating systems. The DDK products can be used on their own, or combined together to provide support for multiple APIs. Based on the capabilities of the GPU, the DDKs enable the APIs listed below.


Specifications

Features Value Description
 Supported GPUs G77, G76, G72, G71, G57, G52, G51, G31 Valhall and Bifrost GPUs
 API support
  • OpenGL® ES 1.1, 2.0, 3.2
  • Vulkan® 1.1
  • OpenCL 1.1, 2.0 Full profile
  • Renderscript (Android only)
Full support for next-generation 2D and 3D graphics and compute APIs
 CPU architecture  32 bit or 64 bit ArmV8 Support for current CPU architectures
 Operative systems and windowing systems
  • Linux: supported windowing systems for EGL on Linux: fbdev, gbm, Wayland
  • Android: support for EGL and Vulkan®
Support for most widely used operating systems and windowing systems
  • EGL and the EGL logo are trademarks of the Khronos Group Inc.
  • OpenCL and the OpenCL logo are trademarks of Apple Inc. used by permission by Khronos. Complete license details are available on the Apple website.
  • OpenGL® and the oval logo are trademarks or registered trademarks of Hewlett Packard Enterprise in the United States and/or other countries worldwide.
  • Vulkan and the Vulkan logo are registered trademarks of the Khronos Group Inc.

 

Start designing now

Arm Flexible Access gives you quick and easy access to this IP, relevant tools and models, and valuable support. You can evaluate and design solutions before committing to production, and only pay when you’re ready to manufacture.


  • A desktop, a folder, 3D shapes etc.
  • Development Tools for Graphics and Gaming

    A range of development tools to assist in the deployment of graphics applications and content on Mali GPUs.

    Learn More
  • A phone, a tablet, game console etc.
  • Graphics and Gaming Development

    A collection of resources for developers targeting graphics and gaming applications on Mali GPUs.

    Learn more

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Community Forums

Suggested answer Partial framebuffer clears in OpenGL
  • OpenGL ES
0 votes 72 views 3 replies Latest 8 hours ago by Peter Harris Answer this
Suggested answer YUV -> RGB based on extension: GL_EXT_YUV_target 0 votes 489 views 2 replies Latest 3 days ago by GuDuJian Answer this
Answered Mali T720 VRAM increase when render with high FPS 1 votes 794 views 3 replies Latest 4 days ago by Android Jeff Answer this
Answered GPU's cycles in Streamline
  • Mali GPU (Bifrost Architecture)
  • Streamline Performance Analyzer
0 votes 797 views 5 replies Latest 5 days ago by JPJ Answer this
Answered How to calculate memory band width ? 0 votes 673 views 2 replies Latest 6 days ago by huanshen Answer this
Answered Frame rate in Streamline
  • Streamline Performance Analyzer
0 votes 1488 views 1 replies Latest 11 days ago by Peter Harris Answer this
Suggested answer Partial framebuffer clears in OpenGL Latest 8 hours ago by Peter Harris 3 replies 72 views
Suggested answer YUV -> RGB based on extension: GL_EXT_YUV_target Latest 3 days ago by GuDuJian 2 replies 489 views
Answered Mali T720 VRAM increase when render with high FPS Latest 4 days ago by Android Jeff 3 replies 794 views
Answered GPU's cycles in Streamline Latest 5 days ago by JPJ 5 replies 797 views
Answered How to calculate memory band width ? Latest 6 days ago by huanshen 2 replies 673 views
Answered Frame rate in Streamline Latest 11 days ago by Peter Harris 1 replies 1488 views