The Arm Mali-G31 GPU is the first ultra-efficient GPU based on the Bifrost architecture. Bringing the benefits of Bifrost to a whole new tier of device, Mali-G31 builds on the success of the previous ultra efficient products in the Mali-400 Utgard series. With significant energy and area savings compared to the next level of device, plus support for the very latest APIs, Mali-G31 is the GPU of choice for cost constrained devices.Contact Us
|4x Multi-Sampling Anti-Aliasing (MSAA) with minimal performance drop.
OpenGL® ES 1.1, 2.0, 3.1, 3.2
OpenCL™ 1.1, 1.2, 2.0 Full Profile,
|Full support for next-generation and legacy 2D/3D graphics applications.|
|Bus Interface||AMBA®4 ACE-LITE and AXI||Compatible with a wide range of bus interconnect and peripheral IP.|
|L2 Cache||Configurable 32kB-512kB
32KB-64KB for MP1.
64KB-128KB for MP2.
128KB-256KB for MP3 & MP4.
256KB-512KB for MP6 configurations.
|Memory System||Virtual Memory||Built-in Memory Management Unit (MMU) to support virtual memory.|
||1 uni-pixel core or dual-pixel core||Optimized for high area and energy efficiency to address mainstream device requirements.|
|Adaptive Scalable Texture Compression
|Low dynamic range (LDR) and high dynamic range (HDR). Supports both 2D and 3D images
||ASTC offers a number of advantages over existing texture compression schemes by improving image quality, reducing memory bandwidth and thus energy use.|
|Arm Frame Buffer Compression (AFBC)||
4x4 pixel block size
|AFBC is a lossless image compression format that provides random access to pixel data to a 4x4 pixel block granularity. It is employed to reduce memory bandwidth both internally within the GPU and externally throughout the SoC.
|Transaction Elimination||16x16 pixel block size||Transaction Elimination spots the identical pixel blocks between two consecutive render targets and performs a partial update to the frame buffer with the changed pixel blocks only, which reduces memory bandwidth and thus energy.|
|Smart Composition||16x16 pixel block size||Smart Composition extends the concept of Transaction Elimination to every stage of UI composition. Identical pixel blocks of input surfaces are not read, not processed for composition and not written to final frame buffer.|
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Arm Flexible Access gives you quick and easy access to this IP, relevant tools and models, and valuable support. You can evaluate and design solutions before committing to production, and only pay when you’re ready to manufacture.
Performance - Mali-G31
|Frequency||650 MHz||in 28nm HPM|
|Pixel/Texturing Throughput||1.3 Gpix/s||in 28nm HPM|
Development Tools for Graphics and Gaming
A range of development tools to assist in the deployment of graphics applications and content on Mali GPUs.Learn More
Graphics and Gaming Development
A collection of resources for developers targeting graphics and gaming applications on Mali GPUs.Learn more
Arm training courses and on-site system-design advisory services enable licensees to efficiently integrate the Mali-G31 GPU into their design.Arm training courses Open a support case
|Suggested answer||Mali T400 rendering speed limit with Wayland||0 votes||784 views||4 replies||Latest 19 hours ago by gchamp||Answer this|
|Answered||Unity apk crashes on start with Vulkan interceptor||1 votes||9293 views||5 replies||Latest 9 days ago by Peter Harris||Answer this|
|Answered||What is mali-renderer?||0 votes||4738 views||1 replies||Latest 11 days ago by Jörg||Answer this|
|Answered||How to get the source code for Mali GPU User-Space driver?||0 votes||1654 views||4 replies||Latest 13 days ago by Cliff Lin||Answer this|
|Answered||Arm Offline Comlier's Performance analysis Not Including "Instructions Emitted"||0 votes||3658 views||2 replies||Latest 21 days ago by Peter Harris||Answer this|
|Answered||G76 perf drop after Android Q update (bandwidth problem?)||0 votes||3802 views||1 replies||Latest 21 days ago by Peter Harris||Answer this|
|Suggested answer||Mali T400 rendering speed limit with Wayland Latest 19 hours ago by gchamp||4 replies 784 views|
|Answered||Unity apk crashes on start with Vulkan interceptor Latest 9 days ago by Peter Harris||5 replies 9293 views|
|Answered||What is mali-renderer? Latest 11 days ago by Jörg||1 replies 4738 views|
|Answered||How to get the source code for Mali GPU User-Space driver? Latest 13 days ago by Cliff Lin||4 replies 1654 views|
|Answered||Arm Offline Comlier's Performance analysis Not Including "Instructions Emitted" Latest 21 days ago by Peter Harris||2 replies 3658 views|
|Answered||G76 perf drop after Android Q update (bandwidth problem?) Latest 21 days ago by Peter Harris||1 replies 3802 views|