Mali-G51 High Area Efficiency GPU

Mali-G51 Block Diagram.

About Mali-G51

The Arm Mali-G51 high area efficiency GPU was the first GPU to take the Bifrost graphics architecture to mainstream devices. Focused on efficiency, the Mali-G51 provides best ever energy efficiency, and improves area efficiency and performance density over the previous generation of devices. Mali-G51 is also the smallest Vulkan enabled GPU and brings complex content such as Virtual Spaces and 360 video to the mainstream market. 

Contact Us

Specifications

Features Value Description
Anti-Aliasing 4x MSAA
8x MSAA
16x MSAA
4x Multi-Sampling Anti-Aliasing (MSAA) with minimal performance drop.
API Support OpenGL® ES 1.1, 2.0, 3.1, 3.2
Vulkan 1.0*
OpenCL™ 1.1, 1.2, 2.0 Full Profile,
RenderScript
Full support for next-generation and legacy 2D/3D graphics applications.
Bus Interface AMBA®4
ACE-LITE
Compatible with a wide range of bus interconnect and peripheral IP.
L2 Cache Configurable 32kB-512kB
32KB-64KB for MP1.
64KB-128KB for MP2.
128KB-256KB for MP3 & MP4.
256KB-512KB for MP6 configurations.
Memory System Virtual Memory Built-in Memory Management Unit (MMU) to support virtual memory.
Multi-Core Scaling 1 uni-pixel core to 3 dual-pixel cores Optimized for high area and energy efficiency to address mainstream device requirements.
Adaptive Scalable Texture Compression
(ASTC)
Low dynamic range (LDR) and high dynamic range (HDR). Supports both 2D and 3D images
ASTC offers a number of advantages over existing texture compression schemes by improving image quality, reducing memory bandwidth and thus energy use.
Arm Frame Buffer Compression (AFBC) Version 1.2
4x4 pixel block size
AFBC is a lossless image compression format that provides random access to pixel data to a 4x4 pixel block granularity. It is employed to reduce memory bandwidth both internally within the GPU and externally throughout the SoC.
Transaction Elimination 16x16 pixel block size Transaction Elimination spots the identical pixel blocks between two consecutive render targets and performs a partial update to the frame buffer with the changed pixel blocks only, which reduces memory bandwidth and thus energy.
Smart Composition 16x16 pixel block size Smart Composition extends the concept of Transaction Elimination to every stage of UI composition. Identical pixel blocks of input surfaces are not read, not processed for composition and not written to final frame buffer.

Performance - Mali G51 (MP6)

Feature Value Description
Frequency 650 MHz
 
Throughput 279 Mtri/s, 3.9 Gpix/s
with no triangles culled 
Technology in 28nm HPM
 

  • A desktop, a folder, 3D shapes etc.
  • Development Tools for Graphics and Compute Applications

    A range of development tools to assist in the deployment of graphics applications and content on Mali GPU based systems.

    Learn more
  • A phone, a tablet, game console etc.
  • Mali Developer Center

    An online portal for a growing community of developers, technology partners, software vendors and content companies to create a thriving community around Mali embedded graphics IP.

    Learn more

Get Support

Community Forums

Not answered GA and Streamline on APK 26 or higher
  • Android
  • Getting Started
  • Streamline Performance Analyzer
  • Arm Mobile Studio
0 votes 38 views 0 replies Started 15 hours ago by Raluca Answer this
Answered Connecting Unity app to Streamline
  • Unity
  • Getting Started
  • Streamline Performance Analyzer
0 votes 172 views 1 replies Latest 3 days ago by Peter Harris Answer this
Answered how RGBA8888 works on 16bpp fbdev?
  • Mali DDK for GPU (Utgard Architecture)
  • Mali-400MP
  • Mali-400
0 votes 336 views 3 replies Latest 4 days ago by Peter Harris Answer this
Not answered Mali-400 MP2 glReadPixels alternatives 0 votes 251 views 0 replies Started 5 days ago by ivan144 Answer this
Answered Trouble profiling with streamline
  • Getting Started
  • Streamline Performance Analyzer
  • Arm Mobile Studio
0 votes 306 views 1 replies Latest 5 days ago by Peter Harris Answer this
Suggested answer eglInitialize fails with 12291 when re launching the X11 application
  • Mali-400
0 votes 337 views 1 replies Latest 5 days ago by samicko Answer this
Not answered GA and Streamline on APK 26 or higher Started 15 hours ago by Raluca 0 replies 38 views
Answered Connecting Unity app to Streamline Latest 3 days ago by Peter Harris 1 replies 172 views
Answered how RGBA8888 works on 16bpp fbdev? Latest 4 days ago by Peter Harris 3 replies 336 views
Not answered Mali-400 MP2 glReadPixels alternatives Started 5 days ago by ivan144 0 replies 251 views
Answered Trouble profiling with streamline Latest 5 days ago by Peter Harris 1 replies 306 views
Suggested answer eglInitialize fails with 12291 when re launching the X11 application Latest 5 days ago by samicko 1 replies 337 views