Mali-G51 High Area Efficiency GPU

Mali-G51 Block Diagram.

About Mali-G51

The Arm Mali-G51 high area efficiency GPU was the first GPU to take the Bifrost graphics architecture to mainstream devices. Focused on efficiency, the Mali-G51 provides best ever energy efficiency, and improves area efficiency and performance density over the previous generation of devices. Mali-G51 is also the smallest Vulkan enabled GPU and brings complex content such as Virtual Spaces and 360 video to the mainstream market. 

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Specifications

Features Value Description
Anti-Aliasing 4x MSAA
8x MSAA
16x MSAA
4x Multi-Sampling Anti-Aliasing (MSAA) with minimal performance drop.
API Support OpenGL® ES 1.1, 2.0, 3.1, 3.2
Vulkan 1.0*
OpenCL™ 1.1, 1.2, 2.0 Full Profile,
RenderScript
Full support for next-generation and legacy 2D/3D graphics applications.
Bus Interface AMBA®4 ACE-LITE and AXI Compatible with a wide range of bus interconnect and peripheral IP.
L2 Cache Configurable 32kB-512kB
32KB-64KB for MP1.
64KB-128KB for MP2.
128KB-256KB for MP3 & MP4.
256KB-512KB for MP6 configurations.
Memory System Virtual Memory Built-in Memory Management Unit (MMU) to support virtual memory.
Multi-Core Scaling 1 uni-pixel core to 3 dual-pixel cores Optimized for high area and energy efficiency to address mainstream device requirements.
Adaptive Scalable Texture Compression
(ASTC)
Low dynamic range (LDR) and high dynamic range (HDR). Supports both 2D and 3D images
ASTC offers a number of advantages over existing texture compression schemes by improving image quality, reducing memory bandwidth and thus energy use.
Arm Frame Buffer Compression (AFBC) Version 1.2
4x4 pixel block size
AFBC is a lossless image compression format that provides random access to pixel data to a 4x4 pixel block granularity. It is employed to reduce memory bandwidth both internally within the GPU and externally throughout the SoC.
Transaction Elimination 16x16 pixel block size Transaction Elimination spots the identical pixel blocks between two consecutive render targets and performs a partial update to the frame buffer with the changed pixel blocks only, which reduces memory bandwidth and thus energy.
Smart Composition 16x16 pixel block size Smart Composition extends the concept of Transaction Elimination to every stage of UI composition. Identical pixel blocks of input surfaces are not read, not processed for composition and not written to final frame buffer.

Performance - Mali G51 (MP6)

Feature Value Description
Frequency 650 MHz
 
Throughput 279 Mtri/s, 3.9 Gpix/s
with no triangles culled 
Technology in 28nm HPM
 

  • A desktop, a folder, 3D shapes etc.
  • Development Tools for Graphics and Gaming

    A range of development tools to assist in the deployment of graphics applications and content on Mali GPUs.

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  • A phone, a tablet, game console etc.
  • Graphics and Gaming Development

    A collection of resources for developers targeting graphics and gaming applications on Mali GPUs. 

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Community Forums

Suggested answer Mali T400 rendering speed limit with Wayland 0 votes 784 views 4 replies Latest 20 hours ago by gchamp Answer this
Answered Unity apk crashes on start with Vulkan interceptor
  • vulkan
  • Unity
  • Mali-G72
1 votes 9294 views 5 replies Latest 9 days ago by Peter Harris Answer this
Answered What is mali-renderer? 0 votes 4738 views 1 replies Latest 11 days ago by Jörg Answer this
Answered How to get the source code for Mali GPU User-Space driver?
  • Mali OpenGL ES SDK for Android
  • Mali DDK for GPU (Utgard Architecture)
0 votes 1654 views 4 replies Latest 13 days ago by Cliff Lin Answer this
Answered Arm Offline Comlier's Performance analysis Not Including "Instructions Emitted" 0 votes 3658 views 2 replies Latest 21 days ago by Peter Harris Answer this
Answered G76 perf drop after Android Q update (bandwidth problem?)
  • Android OpenGL ES
  • performance
  • Mali-G76
0 votes 3802 views 1 replies Latest 21 days ago by Peter Harris Answer this
Suggested answer Mali T400 rendering speed limit with Wayland Latest 20 hours ago by gchamp 4 replies 784 views
Answered Unity apk crashes on start with Vulkan interceptor Latest 9 days ago by Peter Harris 5 replies 9294 views
Answered What is mali-renderer? Latest 11 days ago by Jörg 1 replies 4738 views
Answered How to get the source code for Mali GPU User-Space driver? Latest 13 days ago by Cliff Lin 4 replies 1654 views
Answered Arm Offline Comlier's Performance analysis Not Including "Instructions Emitted" Latest 21 days ago by Peter Harris 2 replies 3658 views
Answered G76 perf drop after Android Q update (bandwidth problem?) Latest 21 days ago by Peter Harris 1 replies 3802 views