Mali-G52 High Area Efficiency GPU

Mali-G52 Block Diagram

About Mali-G52

The Arm Mali-G52 is the second mainstream GPU based on the Bifrost architecture. Designed to bring premium visual experiences to the ever-growing mainstream mobile market, Mali-G52 provides heightened Machine Learning capability for those smart applications that are fast becoming essential. Featuring wider execution engines with double the processing lanes, Mali-G52 can efficiently handle far greater graphical complexity in a modest silicon budget.

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Specifications

Features Value Description 
Anti-Aliasing 4x MSAA
8x MSAA
16x MSAA
4x Multi-Sampling Anti-Aliasing (MSAA) with minimal performance drop. 
 API Support OpenGL® ES 1.1, 2.0, 3.1, 3.2
Vulkan 1.0*
OpenCL™ 1.1, 1.2, 2.0 Full Profile,
RenderScript 
Full support for next-generation and legacy 2D/3D graphics applications.
 Bus Interface AMBA®4
ACE-LITE
Compatible with a wide range of bus interconnect and peripheral IP.
 L2 Cache Configurable 32kB-512kB  64KB-128KB for 1-Core.
128KB for 2-Core.
256KB-512KB for 3-Core , 4-Core and 6-Core configurations.   
 Memory System Virtual Memory   Built-in Memory Management Unit (MMU) to support virtual memory.
 Multi-Core Scaling
 1, 2, 3, 4 or 6 dual-pixel cores
Optimized for high area and energy efficiency to address mainstream device requirements.
 Adaptive Scalable Texture Compression (ASTC)
Low dynamic range (LDR) and high dynamic range (HDR). Supports both 2D and 3D images.
ASTC offers a number of advantages over existing texture compression schemes by improving image quality, reducing memory bandwidth and thus energy use.
Arm Frame Buffer Compression (AFBC) Version 1.2
4x4 pixel block size
AFBC is a lossless image compression format that provides random access to pixel data to a 4x4 pixel block granularity. It is employed to reduce memory bandwidth both internally within the GPU and externally throughout the SoC.
 Transaction Elimination 16x16 pixel block size   Transaction Elimination spots the identical pixel blocks between two consecutive render targets and performs a partial update to the frame buffer with the changed pixel blocks only, which reduces memory bandwidth and thus energy.
 Smart Composition 16x16 pixel block size   Smart Composition extends the concept of Transaction Elimination to every stage of UI composition. Identical pixel blocks of input surfaces are not read, not processed for composition and not written to final frame buffer.

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Arm Flexible Access gives you quick and easy access to this IP, relevant tools and models, and valuable support. You can evaluate and design solutions before committing to production, and only pay when you’re ready to manufacture.

Performance - Mali-G52

Features Value Description
Frequency 850 MHz in 16nm
 Pixel/Texturing Throughput 6.8 Gpix/s in 16nm

  • A desktop, a folder, 3D shapes etc.
  • Development Tools for Graphics and Compute Applications

    A range of development tools to assist in the deployment of graphics applications and content on Mali GPU based systems.

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  • A phone, a tablet, game console etc.
  • Mali Developer Center

    An online portal for a growing community of developers, technology partners, software vendors and content companies to create a thriving community around Mali embedded graphics IP.

    Learn more

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Community Forums

Suggested answer About the pricing of the add on board variants of 5700 XT. 0 votes 124 views 1 replies Latest yesterday by Peter Harris Answer this
Answered Connecting Unity app to Streamline
  • Unity
  • Getting Started
  • Streamline Performance Analyzer
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Answered how RGBA8888 works on 16bpp fbdev?
  • Mali DDK for GPU (Utgard Architecture)
  • Mali-400MP
  • Mali-400
0 votes 250 views 3 replies Latest 2 days ago by Peter Harris Answer this
Not answered Mali-400 MP2 glReadPixels alternatives 0 votes 231 views 0 replies Started 3 days ago by ivan144 Answer this
Answered Trouble profiling with streamline
  • Getting Started
  • Streamline Performance Analyzer
  • Arm Mobile Studio
0 votes 268 views 1 replies Latest 3 days ago by Peter Harris Answer this
Suggested answer eglInitialize fails with 12291 when re launching the X11 application
  • Mali-400
0 votes 300 views 1 replies Latest 3 days ago by samicko Answer this
Suggested answer About the pricing of the add on board variants of 5700 XT. Latest yesterday by Peter Harris 1 replies 124 views
Answered Connecting Unity app to Streamline Latest yesterday by Peter Harris 1 replies 106 views
Answered how RGBA8888 works on 16bpp fbdev? Latest 2 days ago by Peter Harris 3 replies 250 views
Not answered Mali-400 MP2 glReadPixels alternatives Started 3 days ago by ivan144 0 replies 231 views
Answered Trouble profiling with streamline Latest 3 days ago by Peter Harris 1 replies 268 views
Suggested answer eglInitialize fails with 12291 when re launching the X11 application Latest 3 days ago by samicko 1 replies 300 views