Mali-G52 High Area Efficiency GPU

Mali-G52 Block Diagram

About Mali-G52

The Arm Mali-G52 is the second mainstream GPU based on the Bifrost architecture. Designed to bring premium visual experiences to the ever-growing mainstream mobile market, Mali-G52 provides heightened machine learning capability for those smart applications that are fast becoming essential. Featuring wider execution engines with double the processing lanes, Mali-G52 can efficiently handle far greater graphical complexity in a modest silicon budget.

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Specifications

Features Value Description 
Anti-Aliasing 4x MSAA
8x MSAA
16x MSAA
4x Multi-Sampling Anti-Aliasing (MSAA) with minimal performance drop. 
 API Support OpenGL® ES 1.1, 2.0, 3.1, 3.2
Vulkan 1.0*
OpenCL™ 1.1, 1.2, 2.0 Full Profile,
RenderScript 
Full support for next-generation and legacy 2D/3D graphics applications.
 Bus Interface AMBA®4 ACE, ACE-LITE and AXI
Compatible with a wide range of bus interconnect and peripheral IP.
 L2 Cache Configurable 32kB-512kB  64KB-128KB for 1-Core.
128KB for 2-Core.
256KB-512KB for 3-Core , 4-Core and 6-Core configurations.   
 Memory System Virtual Memory   Built-in Memory Management Unit (MMU) to support virtual memory.
 Multi-Core Scaling
 1, 2, 3, 4 or 6 dual-pixel cores
Optimized for high area and energy efficiency to address mainstream device requirements.
 Adaptive Scalable Texture Compression (ASTC)
Low dynamic range (LDR) and high dynamic range (HDR). Supports both 2D and 3D images.
ASTC offers a number of advantages over existing texture compression schemes by improving image quality, reducing memory bandwidth and thus energy use.
Arm Frame Buffer Compression (AFBC) Version 1.2
4x4 pixel block size
AFBC is a lossless image compression format that provides random access to pixel data to a 4x4 pixel block granularity. It is employed to reduce memory bandwidth both internally within the GPU and externally throughout the SoC.
 Transaction Elimination 16x16 pixel block size   Transaction Elimination spots the identical pixel blocks between two consecutive render targets and performs a partial update to the frame buffer with the changed pixel blocks only, which reduces memory bandwidth and thus energy.
 Smart Composition 16x16 pixel block size   Smart Composition extends the concept of Transaction Elimination to every stage of UI composition. Identical pixel blocks of input surfaces are not read, not processed for composition and not written to final frame buffer.

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Arm Flexible Access gives you quick and easy access to this IP, relevant tools and models, and valuable support. You can evaluate and design solutions before committing to production, and only pay when you’re ready to manufacture.

Performance - Mali-G52

Features Value Description
Frequency 850 MHz in 16nm
 Pixel/Texturing Throughput 6.8 Gpix/s in 16nm

  • A desktop, a folder, 3D shapes etc.
  • Development Tools for Graphics and Gaming

    A range of development tools to assist in the deployment of graphics applications and content on Mali GPUs.

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  • A phone, a tablet, game console etc.
  • Graphics and Gaming Development

    A collection of resources for developers targeting graphics and gaming applications on Mali GPUs. 

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Community Forums

Suggested answer Mali T400 rendering speed limit with Wayland 0 votes 538 views 3 replies Latest 3 days ago by Peter Harris Answer this
Answered Unity apk crashes on start with Vulkan interceptor
  • vulkan
  • Unity
  • Mali-G72
1 votes 9233 views 5 replies Latest 6 days ago by Peter Harris Answer this
Answered What is mali-renderer? 0 votes 4704 views 1 replies Latest 8 days ago by Jörg Answer this
Answered How to get the source code for Mali GPU User-Space driver?
  • Mali OpenGL ES SDK for Android
  • Mali DDK for GPU (Utgard Architecture)
0 votes 1611 views 4 replies Latest 11 days ago by Cliff Lin Answer this
Answered Arm Offline Comlier's Performance analysis Not Including "Instructions Emitted" 0 votes 3626 views 2 replies Latest 18 days ago by Peter Harris Answer this
Answered G76 perf drop after Android Q update (bandwidth problem?)
  • Android OpenGL ES
  • performance
  • Mali-G76
0 votes 3694 views 1 replies Latest 18 days ago by Peter Harris Answer this
Suggested answer Mali T400 rendering speed limit with Wayland Latest 3 days ago by Peter Harris 3 replies 538 views
Answered Unity apk crashes on start with Vulkan interceptor Latest 6 days ago by Peter Harris 5 replies 9233 views
Answered What is mali-renderer? Latest 8 days ago by Jörg 1 replies 4704 views
Answered How to get the source code for Mali GPU User-Space driver? Latest 11 days ago by Cliff Lin 4 replies 1611 views
Answered Arm Offline Comlier's Performance analysis Not Including "Instructions Emitted" Latest 18 days ago by Peter Harris 2 replies 3626 views
Answered G76 perf drop after Android Q update (bandwidth problem?) Latest 18 days ago by Peter Harris 1 replies 3694 views