The Arm Mali-G52 is the second mainstream GPU based on the Bifrost architecture. Designed to bring premium visual experiences to the ever-growing mainstream mobile market, Mali-G52 provides heightened machine learning capability for those smart applications that are fast becoming essential. Featuring wider execution engines with double the processing lanes, Mali-G52 can efficiently handle far greater graphical complexity in a modest silicon budget.Contact Us
|4x Multi-Sampling Anti-Aliasing (MSAA) with minimal performance drop.|
|API Support||OpenGL® ES 1.1, 2.0, 3.1, 3.2
OpenCL™ 1.1, 1.2, 2.0 Full Profile,
|Full support for next-generation and legacy 2D/3D graphics applications.|
|Bus Interface||AMBA®4 ACE, ACE-LITE and AXI
||Compatible with a wide range of bus interconnect and peripheral IP.|
|L2 Cache||Configurable 32kB-512kB||64KB-128KB for 1-Core.
128KB for 2-Core.
256KB-512KB for 3-Core , 4-Core and 6-Core configurations.
|Memory System||Virtual Memory||Built-in Memory Management Unit (MMU) to support virtual memory.|
| Multi-Core Scaling
|| 1, 2, 3, 4 or 6 dual-pixel cores
||Optimized for high area and energy efficiency to address mainstream device requirements.|
| Adaptive Scalable Texture Compression (ASTC)
||Low dynamic range (LDR) and high dynamic range (HDR). Supports both 2D and 3D images.
||ASTC offers a number of advantages over existing texture compression schemes by improving image quality, reducing memory bandwidth and thus energy use.
|Arm Frame Buffer Compression (AFBC)||Version 1.2
4x4 pixel block size
|AFBC is a lossless image compression format that provides random access to pixel data to a 4x4 pixel block granularity. It is employed to reduce memory bandwidth both internally within the GPU and externally throughout the SoC.
|Transaction Elimination||16x16 pixel block size|| Transaction Elimination spots the identical pixel blocks between two consecutive render targets and performs a partial update to the frame buffer with the changed pixel blocks only, which reduces memory bandwidth and thus energy.
|Smart Composition||16x16 pixel block size|| Smart Composition extends the concept of Transaction Elimination to every stage of UI composition. Identical pixel blocks of input surfaces are not read, not processed for composition and not written to final frame buffer.
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Arm Flexible Access gives you quick and easy access to this IP, relevant tools and models, and valuable support. You can evaluate and design solutions before committing to production, and only pay when you’re ready to manufacture.
Performance - Mali-G52
|Frequency||850 MHz||in 16nm|
|Pixel/Texturing Throughput||6.8 Gpix/s||in 16nm|
Development Tools for Graphics and Gaming
A range of development tools to assist in the deployment of graphics applications and content on Mali GPUs.Learn More
Graphics and Gaming Development
A collection of resources for developers targeting graphics and gaming applications on Mali GPUs.Learn more
Arm training courses and on-site system-design advisory services enable licensees to efficiently integrate the Mali-G52 GPU into their design.Arm training courses Open a support case
|Suggested answer||Mali T400 rendering speed limit with Wayland||0 votes||538 views||3 replies||Latest 3 days ago by Peter Harris||Answer this|
|Answered||Unity apk crashes on start with Vulkan interceptor||1 votes||9233 views||5 replies||Latest 6 days ago by Peter Harris||Answer this|
|Answered||What is mali-renderer?||0 votes||4704 views||1 replies||Latest 8 days ago by Jörg||Answer this|
|Answered||How to get the source code for Mali GPU User-Space driver?||0 votes||1611 views||4 replies||Latest 11 days ago by Cliff Lin||Answer this|
|Answered||Arm Offline Comlier's Performance analysis Not Including "Instructions Emitted"||0 votes||3626 views||2 replies||Latest 18 days ago by Peter Harris||Answer this|
|Answered||G76 perf drop after Android Q update (bandwidth problem?)||0 votes||3694 views||1 replies||Latest 18 days ago by Peter Harris||Answer this|
|Suggested answer||Mali T400 rendering speed limit with Wayland Latest 3 days ago by Peter Harris||3 replies 538 views|
|Answered||Unity apk crashes on start with Vulkan interceptor Latest 6 days ago by Peter Harris||5 replies 9233 views|
|Answered||What is mali-renderer? Latest 8 days ago by Jörg||1 replies 4704 views|
|Answered||How to get the source code for Mali GPU User-Space driver? Latest 11 days ago by Cliff Lin||4 replies 1611 views|
|Answered||Arm Offline Comlier's Performance analysis Not Including "Instructions Emitted" Latest 18 days ago by Peter Harris||2 replies 3626 views|
|Answered||G76 perf drop after Android Q update (bandwidth problem?) Latest 18 days ago by Peter Harris||1 replies 3694 views|