Mali-G52 High Area Efficiency GPU

MALI-G52 Block Diagram.

About Mali-G52

The Arm Mali-G52 is the second mainstream GPU based on the Bifrost architecture. Designed to bring premium visual experiences to the ever-growing mainstream mobile market, Mali-G52 provides heightened Machine Learning capability for those smart applications that are fast becoming essential. Featuring wider execution engines with double the processing lanes, Mali-G52 can efficiently handle far greater graphical complexity in a modest silicon budget.

Contact Us

Specifications

Features Value Description 
Anti-Aliasing 4x MSAA
8x MSAA
16x MSAA
4x Multi-Sampling Anti-Aliasing (MSAA) with minimal performance drop. 
 API Support OpenGL® ES 1.1, 2.0, 3.1, 3.2
Vulkan 1.0*
OpenCL™ 1.1, 1.2, 2.0 Full Profile,
RenderScript 
Full support for next-generation and legacy 2D/3D graphics applications.
 Bus Interface AMBA®4
ACE-LITE
Compatible with a wide range of bus interconnect and peripheral IP.
 L2 Cache Configurable 32kB-512kB  64KB-128KB for 1-Core.
128KB for 2-Core.
256KB-512KB for 3-Core and 4-Core configurations.   
 Memory System Virtual Memory   Built-in Memory Management Unit (MMU) to support virtual memory.
 Multi-Core Scaling
 1 to 4 dual-pixel cores
Optimized for high area and energy efficiency to address mainstream device requirements.
 Adaptive Scalable Texture Compression (ASTC)
Low dynamic range (LDR) and high dynamic range (HDR). Supports both 2D and 3D images .
ASTC offers a number of advantages over existing texture compression schemes by improving image quality, reducing memory bandwidth and thus energy use.
Arm Frame Buffer Compression (AFBC) Version 1.2
4x4 pixel block size
AFBC is a lossless image compression format that provides random access to pixel data to a 4x4 pixel block granularity. It is employed to reduce memory bandwidth both internally within the GPU and externally throughout the SoC.
 Transaction Elimination 16x16 pixel block size   Transaction Elimination spots the identical pixel blocks between two consecutive render targets and performs a partial update to the frame buffer with the changed pixel blocks only, which reduces memory bandwidth and thus energy.
 Smart Composition 16x16 pixel block size   Smart Composition extends the concept of Transaction Elimination to every stage of UI composition. Identical pixel blocks of input surfaces are not read, not processed for composition and not written to final frame buffer.

Performance - Mali-G52

Features Value Description
Frequency 850 MHz in 16nm
 Pixel/Texturing Throughput 6.8 Gpix/s in 16nm

  • A desktop, a folder, 3D shapes etc.
  • Development Tools for Graphics and Compute Applications

    A range of development tools to assist in the deployment of graphics applications and content on Mali GPU based systems.

    Learn more
  • A phone, a tablet, game console etc.
  • Mali Developer Center

    An online portal for a growing community of developers, technology partners, software vendors and content companies to create a thriving community around Mali embedded graphics IP.

    Learn more

Get Support

Community Forums

Answered Load an image in QVGA format into a ARM Compute Library ICTensor.
  • Arm Compute Library (ACL)
0 votes 420 views 1 replies Latest yesterday by Gian Marco Iodice Answer this
Suggested answer Vulkan shader problem on Mali Gpu: Accessing array elements inside an Uniform buffer returns all-zero values
  • Graphics Application
  • Mali Vulkan SDK
  • vulkan sdk
0 votes 491 views 10 replies Latest 4 days ago by Hongkun Wang Answer this
Answered Vulkan function vkCreateDevice() returns error VK_ERROR_FEATURE_NOT_PRESENT (VkResult:-8) on HUAWEI P30
  • Mali Vulkan SDK
0 votes 525 views 7 replies Latest 6 days ago by Peter Harris Answer this
Not answered Problem getting DMABUF EGL image to work as a texture
  • OpenGL ES
  • texture
  • gpu
  • Mali-400
  • Linux
0 votes 73 views 0 replies Started 8 days ago by hcpizzi Answer this
Answered Will Mali support physical virtual gpu 0 votes 219 views 2 replies Latest 11 days ago by Peter Harris Answer this
Suggested answer SSBO Mali GPU - Opengl ES
  • Android
  • OpenGL ES
  • TensorFlow
  • gpu
  • Compute Shaders
0 votes 228 views 1 replies Latest 12 days ago by Wasim Abbas Answer this
Answered Load an image in QVGA format into a ARM Compute Library ICTensor. Latest yesterday by Gian Marco Iodice 1 replies 420 views
Suggested answer Vulkan shader problem on Mali Gpu: Accessing array elements inside an Uniform buffer returns all-zero values Latest 4 days ago by Hongkun Wang 10 replies 491 views
Answered Vulkan function vkCreateDevice() returns error VK_ERROR_FEATURE_NOT_PRESENT (VkResult:-8) on HUAWEI P30 Latest 6 days ago by Peter Harris 7 replies 525 views
Not answered Problem getting DMABUF EGL image to work as a texture Started 8 days ago by hcpizzi 0 replies 73 views
Answered Will Mali support physical virtual gpu Latest 11 days ago by Peter Harris 2 replies 219 views
Suggested answer SSBO Mali GPU - Opengl ES Latest 12 days ago by Wasim Abbas 1 replies 228 views