The Arm Mali-G610 GPU is the third generation Valhall architecture-based GPU for sub-premium devices. Mali-G610 enables complex use cases from gaming graphics to machine learning (ML) for all the latest APIs, such as Vulkan and OpenCL. It allows premium features to be scaled across the sub-premium market at a strong performance point. With support for 1-6 core designs, Mali-G610 includes a Command Stream Frontend which ensures that graphics to run smoother across a broad range of devices.
Arm is focused on delivering a Total Compute solution for the ecosystem, including enhanced Cortex-X CPUs, Cortex-A CPUs, Mali GPUs, Ethos NPUs, CoreLink and CoreSight System IP. Mali-G610 provides the end user with a stunning graphics experience.
Arm Mali-G610 GPU
|4x Multi-Sampling Anti-Aliasing (MSAA) with minimal performance drop
|API support||OpenGL® ES 1.1, 2.0, 3.1, 3.2
Vulkan 1.1, 1.2
OpenCL™ 1.1, 1.2, 2.0 Full profile
|Full support for next-generation and legacy 2D/3D graphics applications
|Bus interface||AMBA®4 ACE, ACE-LITE, and AXI||Compatible with a wide range of bus interconnect and peripheral IP
|L2 cache||Configurable 512KB – 2MB
||2 or 4 slices of 256K or 512K each
|Scalability||1 to 6 cores
||Configurable from 1 to 6 cores delivering a specific capability for a Mali GPU|
|Adaptive Scalable Texture Compression (ASTC)||Low Dynamic Range (LDR) and High Dynamic Range (HDR).
Supports both 2D and 3D images.
|ASTC offers several advantages over existing texture compression schemes by improving image quality, reducing memory bandwidth and thus energy use
|Arm Frame Buffer Compression (AFBC)||Version 1.3.2
4x4 pixel block size
|AFBC is a lossless image compression format that provides random access to pixel data to a 4x4 pixel block granularity. It is employed to reduce memory bandwidth both internally within the GPU and externally throughout the SoC