Mali-G71 High Performance GPU

Mali-G71 Block Diagram.

About Mali-G71

Arm Mali-G71 was the first GPU to implement the Bifrost architecture. Bifrost provides high-end mobile GPUs with the ability to deliver extra computational performance. This extra performance can be used to address the ever advancing complexity of modern use cases such as VR and high fidelity gaming. Bifrost enables these use cases without draining the battery or exceeding the thermal budget of the device.

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Specification

Features Value Description
Anti-Aliasing
4x MSAA.
8x MSAA.
16x MSAA.
Hardware implemented Full Scene Multiple Sample Anti-Aliasing.
API Support
OpenGL® ES1.1, 1.2, 2.0, 3.0, 3.1, 3.2.
Vulkan 1.0*.
OpenCL™ 1.1, 1.2, 2.0.
RenderScript.
Full support for next-generation and legacy 2D/3D graphics applications.
Bus Interface
AMBA®4.
ACE & ACE-LITE.
Compatible with a wide range of bus interconnect and peripheral IP.
L2 Cache
Configurable 128KB-2048KB.
From 1-4 slices, each configurable from 128KB - 512KB.
Memory System
Virtual Memory. Built-in Memory Management Unit (MMU) to support virtual memory.
Multi-Core Scaling
1 to 32 cores.
Optimized for high energy efficiency to address the high-end mobile and consumer device requirements.
Adaptive Scalable Texture Compression (ASTC)
Low Dynamic Range (LDR) and High Dynamic Range (HDR).
Supports both 2D and 3D images.
ASTC offers a number of advantages over existing texture compression schemes by improving image quality, reducing memory bandwidth and thus energy use.
Arm Frame Buffer Compression (AFBC)
4x4 pixel block size. AFBC is a lossless image compression format that provides random access to pixel data to a 4x4 pixel block granularity. It is employed to reduce memory bandwidth both internally within the GPU and externally throughout the SoC.
Transaction Elimination
16x16 pixel block size.
Transaction Elimination spots the identical pixel blocks between two consecutive render targets and performs a partial update to the frame buffer with the changed pixel blocks only, which reduces memory bandwidth and thus energy.
Smart Composition
16x16 pixel block size.
Smart Composition extends the concept of Transaction Elimination to every stage of UI composition. Identical pixel blocks of input surfaces are not read, not processed for composition and not written to final frame buffer.

Performance - Mali G71

Feature Value Description
Frequency 850MHz in 16nm (16 FinFET)
Throughput 850Mtri/s, 27.2Gpix/s in 16nm (16 FinFET)

  • A desktop, a folder, 3D shapes etc.
  • Development Tools for Graphics and Compute Applications

    A range of development tools to assist in the deployment of graphics applications and content on Mali GPU based systems.

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  • A phone, a tablet, game console etc.
  • Mali Developer Center

    An online portal for a growing community of developers, technology partners, software vendors and content companies to create a thriving community around Mali embedded graphics IP.

    Learn more

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Community Forums

Not answered GA and Streamline on APK 26 or higher
  • Android
  • Getting Started
  • Streamline Performance Analyzer
  • Arm Mobile Studio
0 votes 40 views 0 replies Started 19 hours ago by Raluca Answer this
Answered Connecting Unity app to Streamline
  • Unity
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  • Streamline Performance Analyzer
0 votes 177 views 1 replies Latest 4 days ago by Peter Harris Answer this
Answered how RGBA8888 works on 16bpp fbdev?
  • Mali DDK for GPU (Utgard Architecture)
  • Mali-400MP
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0 votes 342 views 3 replies Latest 4 days ago by Peter Harris Answer this
Not answered Mali-400 MP2 glReadPixels alternatives 0 votes 252 views 0 replies Started 5 days ago by ivan144 Answer this
Answered Trouble profiling with streamline
  • Getting Started
  • Streamline Performance Analyzer
  • Arm Mobile Studio
0 votes 310 views 1 replies Latest 5 days ago by Peter Harris Answer this
Suggested answer eglInitialize fails with 12291 when re launching the X11 application
  • Mali-400
0 votes 339 views 1 replies Latest 6 days ago by samicko Answer this
Not answered GA and Streamline on APK 26 or higher Started 19 hours ago by Raluca 0 replies 40 views
Answered Connecting Unity app to Streamline Latest 4 days ago by Peter Harris 1 replies 177 views
Answered how RGBA8888 works on 16bpp fbdev? Latest 4 days ago by Peter Harris 3 replies 342 views
Not answered Mali-400 MP2 glReadPixels alternatives Started 5 days ago by ivan144 0 replies 252 views
Answered Trouble profiling with streamline Latest 5 days ago by Peter Harris 1 replies 310 views
Suggested answer eglInitialize fails with 12291 when re launching the X11 application Latest 6 days ago by samicko 1 replies 339 views