Arm Mali-G71 was the first GPU to implement the Bifrost architecture. Bifrost provides high-end mobile GPUs with the ability to deliver extra computational performance. This extra performance can be used to address the ever advancing complexity of modern use cases such as VR and high fidelity gaming. Bifrost enables these use cases without draining the battery or exceeding the thermal budget of the device.Contact Us
|Hardware implemented Full Scene Multiple Sample Anti-Aliasing.|
OpenGL® ES1.1, 1.2, 2.0, 3.0, 3.1, 3.2.
OpenCL™ 1.1, 1.2, 2.0.
|Full support for next-generation and legacy 2D/3D graphics applications.|
ACE & ACE-LITE.
|Compatible with a wide range of bus interconnect and peripheral IP.|
||From 1-4 slices, each configurable from 128KB - 512KB.|
||Virtual Memory.||Built-in Memory Management Unit (MMU) to support virtual memory.|
||1 to 32 cores.
||Optimized for high energy efficiency to address the high-end mobile and consumer device requirements.|
|Adaptive Scalable Texture Compression (ASTC)
||Low Dynamic Range (LDR) and High Dynamic Range (HDR).
Supports both 2D and 3D images.
|ASTC offers a number of advantages over existing texture compression schemes by improving image quality, reducing memory bandwidth and thus energy use.|
|Arm Frame Buffer Compression (AFBC)
||4x4 pixel block size.||AFBC is a lossless image compression format that provides random access to pixel data to a 4x4 pixel block granularity. It is employed to reduce memory bandwidth both internally within the GPU and externally throughout the SoC.|
||16x16 pixel block size.
||Transaction Elimination spots the identical pixel blocks between two consecutive render targets and performs a partial update to the frame buffer with the changed pixel blocks only, which reduces memory bandwidth and thus energy.|
||16x16 pixel block size.
||Smart Composition extends the concept of Transaction Elimination to every stage of UI composition. Identical pixel blocks of input surfaces are not read, not processed for composition and not written to final frame buffer.|
Performance - Mali G71
|Frequency||850MHz||in 16nm (16 FinFET)|
|Throughput||850Mtri/s, 27.2Gpix/s||in 16nm (16 FinFET)|
Development Tools for Graphics and Compute Applications
A range of development tools to assist in the deployment of graphics applications and content on Mali GPU based systems.Learn more
Mali Developer Center
An online portal for a growing community of developers, technology partners, software vendors and content companies to create a thriving community around Mali embedded graphics IP.Learn more
Arm training courses and on-site system-design advisory services enable licensees to efficiently integrate the Mali-G71 GPU into their design.Arm training courses Open a support case
|Suggested answer||Load an image in QVGA format into a ARM Compute Library ICTensor.||0 votes||401 views||1 replies||Latest 13 hours ago by Gian Marco Iodice||Answer this|
|Suggested answer||Vulkan shader problem on Mali Gpu: Accessing array elements inside an Uniform buffer returns all-zero values||0 votes||474 views||10 replies||Latest 3 days ago by Hongkun Wang||Answer this|
|Answered||Vulkan function vkCreateDevice() returns error VK_ERROR_FEATURE_NOT_PRESENT (VkResult:-8) on HUAWEI P30||0 votes||502 views||7 replies||Latest 5 days ago by Peter Harris||Answer this|
|Not answered||Problem getting DMABUF EGL image to work as a texture||0 votes||71 views||0 replies||Started 7 days ago by hcpizzi||Answer this|
|Answered||Will Mali support physical virtual gpu||0 votes||213 views||2 replies||Latest 10 days ago by Peter Harris||Answer this|
|Suggested answer||SSBO Mali GPU - Opengl ES||0 votes||224 views||1 replies||Latest 11 days ago by Wasim Abbas||Answer this|
|Suggested answer||Load an image in QVGA format into a ARM Compute Library ICTensor. Latest 13 hours ago by Gian Marco Iodice||1 replies 401 views|
|Suggested answer||Vulkan shader problem on Mali Gpu: Accessing array elements inside an Uniform buffer returns all-zero values Latest 3 days ago by Hongkun Wang||10 replies 474 views|
|Answered||Vulkan function vkCreateDevice() returns error VK_ERROR_FEATURE_NOT_PRESENT (VkResult:-8) on HUAWEI P30 Latest 5 days ago by Peter Harris||7 replies 502 views|
|Not answered||Problem getting DMABUF EGL image to work as a texture Started 7 days ago by hcpizzi||0 replies 71 views|
|Answered||Will Mali support physical virtual gpu Latest 10 days ago by Peter Harris||2 replies 213 views|
|Suggested answer||SSBO Mali GPU - Opengl ES Latest 11 days ago by Wasim Abbas||1 replies 224 views|