Mali-G71 High Performance GPU

Mali-G71 Block Diagram.

About Mali-G71

Arm Mali-G71 was the first premium GPU to implement the Bifrost architecture. Bifrost enabled high-end mobile GPUs with the ability to deliver extra computational performance. This extra performance was used to address the ever advancing complexity of modern use cases such as VR and high fidelity gaming. Bifrost enabled these use cases without draining the battery at a high rate or exceeding the thermal budget of the device.

On this page you will find specifications and performance data for Mali-G71 and if you are developing on this GPU, you can also request support and guidance on our forums below.  

The Mali-G71 GPU is not advised for new designs, but may still be popular in devices all over the world and still quite relevant for modern day developers. If you are looking for a modern similar GPU we suggest the Mali-G77 GPU.

Mali-G77 GPU

Specification

Features Value Description
Anti-Aliasing
4x MSAA.
8x MSAA.
16x MSAA.
Hardware implemented Full Scene Multiple Sample Anti-Aliasing.
API Support
OpenGL® ES1.1, 1.2, 2.0, 3.0, 3.1, 3.2.
Vulkan 1.0*.
OpenCL™ 1.1, 1.2, 2.0.
RenderScript.
Full support for next-generation and legacy 2D/3D graphics applications.
Bus Interface
AMBA®4 ACE, ACE-LITE and AXI.
Compatible with a wide range of bus interconnect and peripheral IP.
L2 Cache
Configurable 128KB-2048KB.
From 1-4 slices, each configurable from 128KB - 512KB.
Memory System
Virtual Memory. Built-in Memory Management Unit (MMU) to support virtual memory.
Multi-Core Scaling
1 to 32 cores.
Optimized for high energy efficiency to address the high-end mobile and consumer device requirements.
Adaptive Scalable Texture Compression (ASTC)
Low Dynamic Range (LDR) and High Dynamic Range (HDR).
Supports both 2D and 3D images.
ASTC offers a number of advantages over existing texture compression schemes by improving image quality, reducing memory bandwidth and thus energy use.
Arm Frame Buffer Compression (AFBC)
4x4 pixel block size. AFBC is a lossless image compression format that provides random access to pixel data to a 4x4 pixel block granularity. It is employed to reduce memory bandwidth both internally within the GPU and externally throughout the SoC.
Transaction Elimination
16x16 pixel block size.
Transaction Elimination spots the identical pixel blocks between two consecutive render targets and performs a partial update to the frame buffer with the changed pixel blocks only, which reduces memory bandwidth and thus energy.
Smart Composition
16x16 pixel block size.
Smart Composition extends the concept of Transaction Elimination to every stage of UI composition. Identical pixel blocks of input surfaces are not read, not processed for composition and not written to final frame buffer.

Performance - Mali G71

Feature Value Description
Frequency 850MHz in 16nm (16 FinFET)
Throughput 850Mtri/s, 27.2Gpix/s in 16nm (16 FinFET)

  • A desktop, a folder, 3D shapes etc.
  • Development Tools for Graphics and Gaming

    A range of development tools to assist in the deployment of graphics applications and content on Mali GPUs.

    Learn More
  • A phone, a tablet, game console etc.
  • Graphics and Gaming Development

    A collection of resources for developers targeting graphics and gaming applications on Mali GPUs. 

    Learn more

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Community Forums

Suggested answer Hardware counters on Arm Graphics Analyzer tool
  • Graphics Developers
  • Graphics Processing Unit
0 votes 12309 views 6 replies Latest yesterday by azy Answer this
Answered Unexplained shader core utilization
  • Mali GPU (Bifrost Architecture)
  • Streamline Performance Analyzer
0 votes 403 views 2 replies Latest 3 days ago by JPJ Answer this
Suggested answer Graphics Analyzer can't find trace file
  • Mali Graphics Debugger
0 votes 608 views 1 replies Latest 5 days ago by Ihaa Answer this
Suggested answer Mali GPU performance counters query
  • Mali DDK for GPU (Bifrost Architecture)
0 votes 1443 views 6 replies Latest 9 days ago by Vikash Answer this
Answered Compressed but not mipmapped data (Streamline capture)
  • Bifrost
  • texture
  • Streamline Performance Analyzer
0 votes 969 views 1 replies Latest 10 days ago by Peter Harris Answer this
Answered Samsung S8 OpenGL ES 3.1 Empty Info Log on Compiling
  • Android OpenGL ES
0 votes 1153 views 3 replies Latest 10 days ago by Andy Neil Answer this
Suggested answer Hardware counters on Arm Graphics Analyzer tool Latest yesterday by azy 6 replies 12309 views
Answered Unexplained shader core utilization Latest 3 days ago by JPJ 2 replies 403 views
Suggested answer Graphics Analyzer can't find trace file Latest 5 days ago by Ihaa 1 replies 608 views
Suggested answer Mali GPU performance counters query Latest 9 days ago by Vikash 6 replies 1443 views
Answered Compressed but not mipmapped data (Streamline capture) Latest 10 days ago by Peter Harris 1 replies 969 views
Answered Samsung S8 OpenGL ES 3.1 Empty Info Log on Compiling Latest 10 days ago by Andy Neil 3 replies 1153 views