The Arm Mali-G710 GPU is the third generation Valhall architecture-based GPU for premium devices.
Providing high quality entertainment to end users for longer periods of time, the Mali-G710 is the highest performing Arm GPU yet, pushing performance to higher levels with an uplift of up to 20% in performance, 20% in energy efficiency and 35% in machine learning (ML) compared to previous generation. With Valhall’s flexible hardware architecture it can be configured to support 7 to 16 shader cores, along with a configurable number of L2 cache. It features a Command Stream Frontend which makes it more suitable for being aligned to all the most popular and newest APIs such as Vulkan.
Arm is focused on delivering a Total Compute solution for our entire ecosystem, including enhanced Cortex-X CPUs, Cortex-A CPUs, Mali GPUs, Ethos NPUs, CoreLink and CoreSight System IP. Mali-G710 provides the end user with a stunning graphics experience.
Arm Mali-G710 GPU
|4x Multi-Sampling Anti-Aliasing (MSAA) with minimal performance drop
|API support||OpenGL® ES 1.1, 2.0, 3.1, 3.2
Vulkan 1.1, 1.2
OpenCL™ 1.1, 1.2, 2.0 Full profile
|Full support for next-generation and legacy 2D/3D graphics applications
|Bus interface||AMBA®4 ACE, ACE-LITE, and AXI||Compatible with a wide range of bus interconnect and peripheral IP
|L2 cache||Configurable 512KB – 2MB
||2 or 4 slices of 256K or 512K
|Scalability||7 to 16 cores
||Configurable from 7 to 16 cores delivering largest capability for a Mali GPU|
|Adaptive Scalable Texture Compression (ASTC)||Low Dynamic Range (LDR) and High Dynamic Range (HDR).
Supports both 2D and 3D images.
|ASTC offers several advantages over existing texture compression schemes by improving image quality, reducing memory bandwidth and thus energy use
|Arm Frame Buffer Compression (AFBC)||Version 1.3.2
4x4 pixel block size
|AFBC is a lossless image compression format that provides random access to pixel data to a 4x4 pixel block granularity. It is employed to reduce memory bandwidth both internally within the GPU and externally throughout the SoC