Mali-G72 High Performance GPU

Mali-G72 Block Diagram.

About Mali-G72

Arm Mali-G72 is the second generation high performance GPU based on the Bifrost architecture. Benefitting from advanced technologies such as claused shaders and full system coherency, Mali-G72 adds increased tile buffer memory supporting up to 16 x Multi-Sample Anti-Aliasing at minimal performance cost. Arithmetic optimizations tailored to complex Machine Learning and High Fidelity Mobile Gaming use cases provide 25% higher energy efficiency, 20% better performance density and 40% greater overall performance than devices based on previous generation Bifrost GPU.

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Specification

Features Value Description
Anti-Aliasing 4x MSAA
8x MSAA
16x MSAA
Hardware-implemented Full-Scene Multiple Sample Anti-Aliasing. 
API Support OpenGL®ES 1.1, 2.0, 3.0, 3.1, 3.2
Vulkan1.0*
OpenCL™ 1.1, 1.2, 2.0
RenderScript
Full support for next-generation and legacy2D/3D graphics applications.
Bus Interface AMBA®4
ACE & ACE-LITE
Compatible with a wide range of bus interconnect and peripheral IP.
L2 Cache Configurable 128kB-2048kB From 1-4 slices, each configurable from 128kB – 512kB.
Memory System Virtual Memory Built-in Memory Management Unit (MMU) to support virtual memory.
Multi-Core Scaling 1 to 32 cores Optimized for high energy efficiency to address the high-end mobile and consumer device requirements.   
Adaptive Scalable Texture Compression

Low dynamic range (LDR) and high dynamic range (HDR).
Supports both 2D and 3D images
ASTC offers a number of advantages over previous texture compression schemes by improving image quality, while reducing memory bandwidth and thus energy use.
Arm Frame Buffer Compression 4x4 pixel block size AFBC is a lossless image compression format that provides random access to pixel data to a 4x4 pixel block granularity. It is employed to reduce memory bandwidth both internally within the GPU and externally throughout the SoC.
Transaction Elimination 16x16 pixel block size Transaction Elimination spots the identical pixel blocks between two consecutive render targets and performs a partial update to the frame buffer with the changed pixel blocks only, which reduces memory bandwidth and thus energy.
Smart Composition 16x16 pixel block size Smart Composition extends the concept of Transaction Elimination to every stage of UI composition. Identical pixel blocks of input surfaces are not read, not processed for composition and not written to final frame buffer.

Performance - Mali-G72 (MP32)

Features Value Description
Frequency 850 MHz in 16nm (16 FinFET)
Throughput 850 Mtri/s, 27.2 Gpix/s in 16nm (16 FinFET)

  • A desktop, a folder, 3D shapes etc.
  • Development Tools for Graphics and Compute Applications

    A range of development tools to assist in the deployment of graphics applications and content on Mali GPU based systems.

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  • A phone, a tablet, game console etc.
  • Mali Developer Centre

    An online portal for a growing community of developers, technology partners, software vendors and content companies to create a thriving community around Mali embedded graphics IP.

    Learn more

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0 votes 24 views 0 replies Started 6 hours ago by Raluca Answer this
Answered Connecting Unity app to Streamline
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0 votes 162 views 1 replies Latest 3 days ago by Peter Harris Answer this
Answered how RGBA8888 works on 16bpp fbdev?
  • Mali DDK for GPU (Utgard Architecture)
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0 votes 308 views 3 replies Latest 4 days ago by Peter Harris Answer this
Not answered Mali-400 MP2 glReadPixels alternatives 0 votes 247 views 0 replies Started 5 days ago by ivan144 Answer this
Answered Trouble profiling with streamline
  • Getting Started
  • Streamline Performance Analyzer
  • Arm Mobile Studio
0 votes 297 views 1 replies Latest 5 days ago by Peter Harris Answer this
Suggested answer eglInitialize fails with 12291 when re launching the X11 application
  • Mali-400
0 votes 326 views 1 replies Latest 5 days ago by samicko Answer this
Not answered GA and Streamline on APK 26 or higher Started 6 hours ago by Raluca 0 replies 24 views
Answered Connecting Unity app to Streamline Latest 3 days ago by Peter Harris 1 replies 162 views
Answered how RGBA8888 works on 16bpp fbdev? Latest 4 days ago by Peter Harris 3 replies 308 views
Not answered Mali-400 MP2 glReadPixels alternatives Started 5 days ago by ivan144 0 replies 247 views
Answered Trouble profiling with streamline Latest 5 days ago by Peter Harris 1 replies 297 views
Suggested answer eglInitialize fails with 12291 when re launching the X11 application Latest 5 days ago by samicko 1 replies 326 views