Mali-G72 High Performance GPU

Mali-G72 Block Diagram.

About Mali-G72

Arm Mali-G72 is the second generation high performance GPU based on the Bifrost architecture. Benefitting from advanced technologies such as claused shaders and full system coherency, Mali-G72 adds increased tile buffer memory supporting up to 16 x multi-sample anti-aliasing (MSAA) at minimal performance cost. Arithmetic optimizations tailored to complex machine learning (ML) and high fidelity mobile gaming use cases provide 25% higher energy efficiency, 20% better performance density and 40% greater overall performance than devices based on previous generation Bifrost GPU.

Contact Us

Specification

Features Value Description
Anti-Aliasing 4x MSAA
8x MSAA
16x MSAA
Hardware-implemented Full-Scene Multiple Sample Anti-Aliasing. 
API Support OpenGL®ES 1.1, 2.0, 3.0, 3.1, 3.2
Vulkan1.0*
OpenCL™ 1.1, 1.2, 2.0
RenderScript
Full support for next-generation and legacy2D/3D graphics applications.
Bus Interface AMBA®4 ACE, ACE-LITE and AXI Compatible with a wide range of bus interconnect and peripheral IP.
L2 Cache Configurable 128kB-2048kB From 1-4 slices, each configurable from 128kB – 512kB.
Memory System Virtual Memory Built-in Memory Management Unit (MMU) to support virtual memory.
Multi-Core Scaling 1 to 32 cores Optimized for high energy efficiency to address the high-end mobile and consumer device requirements.   
Adaptive Scalable Texture Compression

Low dynamic range (LDR) and high dynamic range (HDR).
Supports both 2D and 3D images
ASTC offers a number of advantages over previous texture compression schemes by improving image quality, while reducing memory bandwidth and thus energy use.
Arm Frame Buffer Compression 4x4 pixel block size AFBC is a lossless image compression format that provides random access to pixel data to a 4x4 pixel block granularity. It is employed to reduce memory bandwidth both internally within the GPU and externally throughout the SoC.
Transaction Elimination 16x16 pixel block size Transaction Elimination spots the identical pixel blocks between two consecutive render targets and performs a partial update to the frame buffer with the changed pixel blocks only, which reduces memory bandwidth and thus energy.
Smart Composition 16x16 pixel block size Smart Composition extends the concept of Transaction Elimination to every stage of UI composition. Identical pixel blocks of input surfaces are not read, not processed for composition and not written to final frame buffer.


Performance - Mali-G72 (MP32)

Features Value Description
Frequency 850 MHz in 16nm (16 FinFET)
Throughput 850 Mtri/s, 27.2 Gpix/s in 16nm (16 FinFET)

  • A desktop, a folder, 3D shapes etc.
  • Development Tools for Graphics and Gaming

    A range of development tools to assist in the deployment of graphics applications and content on Mali GPUs.

    Learn More
  • A phone, a tablet, game console etc.
  • Graphics and Gaming Development

    A collection of resources for developers targeting graphics and gaming applications on Mali GPUs. 

    Learn more

Get Support



Community Forums

Answered Unity apk crashes on start with Vulkan interceptor
  • vulkan
  • Unity
  • Mali-G72
1 votes 9716 views 7 replies Latest yesterday by Peter Harris Answer this
Answered SIGSEGV in glCompileShader due to loop
  • Android OpenGL ES
  • Mali-T830
0 votes 618 views 2 replies Latest 3 days ago by Rutger Janssen Answer this
Suggested answer Mali T400 rendering speed limit with Wayland 0 votes 1187 views 5 replies Latest 4 days ago by Peter Harris Answer this
Answered What is mali-renderer? 0 votes 4945 views 1 replies Latest 16 days ago by Jörg Answer this
Answered How to get the source code for Mali GPU User-Space driver?
  • Mali OpenGL ES SDK for Android
  • Mali DDK for GPU (Utgard Architecture)
0 votes 1895 views 4 replies Latest 18 days ago by Cliff Lin Answer this
Answered Arm Offline Comlier's Performance analysis Not Including "Instructions Emitted" 0 votes 3867 views 2 replies Latest 26 days ago by Peter Harris Answer this
Answered Unity apk crashes on start with Vulkan interceptor Latest yesterday by Peter Harris 7 replies 9716 views
Answered SIGSEGV in glCompileShader due to loop Latest 3 days ago by Rutger Janssen 2 replies 618 views
Suggested answer Mali T400 rendering speed limit with Wayland Latest 4 days ago by Peter Harris 5 replies 1187 views
Answered What is mali-renderer? Latest 16 days ago by Jörg 1 replies 4945 views
Answered How to get the source code for Mali GPU User-Space driver? Latest 18 days ago by Cliff Lin 4 replies 1895 views
Answered Arm Offline Comlier's Performance analysis Not Including "Instructions Emitted" Latest 26 days ago by Peter Harris 2 replies 3867 views