Mali-G72 High Performance GPU

Mali-G72 Block Diagram.

About Mali-G72

Arm Mali-G72 is the second generation high performance GPU based on the Bifrost architecture. Benefitting from advanced technologies such as claused shaders and full system coherency, Mali-G72 adds increased tile buffer memory supporting up to 16 x Multi-Sample Anti-Aliasing at minimal performance cost. Arithmetic optimizations tailored to complex Machine Learning and High Fidelity Mobile Gaming use cases provide 25% higher energy efficiency, 20% better performance density and 40% greater overall performance than devices based on previous generation Bifrost GPU.

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Specification

Features Value Description
Anti-Aliasing 4x MSAA
8x MSAA
16x MSAA
Hardware-implemented Full-Scene Multiple Sample Anti-Aliasing. 
API Support OpenGL®ES 1.1, 2.0, 3.0, 3.1, 3.2
Vulkan1.0*
OpenCL™ 1.1, 1.2, 2.0
RenderScript
Full support for next-generation and legacy2D/3D graphics applications.
Bus Interface AMBA®4
ACE & ACE-LITE
Compatible with a wide range of bus interconnect and peripheral IP.
L2 Cache Configurable 128kB-2048kB From 1-4 slices, each configurable from 128kB – 512kB.
Memory System Virtual Memory Built-in Memory Management Unit (MMU) to support virtual memory.
Multi-Core Scaling 1 to 32 cores Optimized for high energy efficiency to address the high-end mobile and consumer device requirements.   
Adaptive Scalable Texture Compression

Low dynamic range (LDR) and high dynamic range (HDR).
Supports both 2D and 3D images
ASTC offers a number of advantages over previous texture compression schemes by improving image quality, while reducing memory bandwidth and thus energy use.
Arm Frame Buffer Compression 4x4 pixel block size AFBC is a lossless image compression format that provides random access to pixel data to a 4x4 pixel block granularity. It is employed to reduce memory bandwidth both internally within the GPU and externally throughout the SoC.
Transaction Elimination 16x16 pixel block size Transaction Elimination spots the identical pixel blocks between two consecutive render targets and performs a partial update to the frame buffer with the changed pixel blocks only, which reduces memory bandwidth and thus energy.
Smart Composition 16x16 pixel block size Smart Composition extends the concept of Transaction Elimination to every stage of UI composition. Identical pixel blocks of input surfaces are not read, not processed for composition and not written to final frame buffer.

Performance - Mali-G72 (MP32)

Features Value Description
Frequency 850 MHz in 16nm (16 FinFET)
Throughput 850 Mtri/s, 27.2 Gpix/s in 16nm (16 FinFET)

  • A desktop, a folder, 3D shapes etc.
  • Development Tools for Graphics and Compute Applications

    A range of development tools to assist in the deployment of graphics applications and content on Mali GPU based systems.

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  • A phone, a tablet, game console etc.
  • Mali Developer Centre

    An online portal for a growing community of developers, technology partners, software vendors and content companies to create a thriving community around Mali embedded graphics IP.

    Learn more

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Community Blogs

Community Forums

Not answered Texture mixing using GLSL makes strange result in Galaxy-S8(Mali G71)
  • Mali GPU (Bifrost Architecture)
  • OpenGL ES
0 votes 53 views 0 replies Started 20 hours ago by jinuk Answer this
Answered GA Device Manager issue
  • mobile
0 votes 68 views 1 replies Latest 2 days ago by Ghufran Answer this
Answered Load an image in QVGA format into a ARM Compute Library ICTensor.
  • Arm Compute Library (ACL)
0 votes 460 views 1 replies Latest 4 days ago by Gian Marco Iodice Answer this
Suggested answer Vulkan shader problem on Mali Gpu: Accessing array elements inside an Uniform buffer returns all-zero values
  • Graphics Application
  • Mali Vulkan SDK
  • vulkan sdk
0 votes 545 views 10 replies Latest 7 days ago by Hongkun Wang Answer this
Answered Vulkan function vkCreateDevice() returns error VK_ERROR_FEATURE_NOT_PRESENT (VkResult:-8) on HUAWEI P30
  • Mali Vulkan SDK
0 votes 583 views 7 replies Latest 9 days ago by Peter Harris Answer this
Not answered Problem getting DMABUF EGL image to work as a texture
  • OpenGL ES
  • texture
  • gpu
  • Mali-400
  • Linux
0 votes 83 views 0 replies Started 10 days ago by hcpizzi Answer this
Not answered Texture mixing using GLSL makes strange result in Galaxy-S8(Mali G71) Started 20 hours ago by jinuk 0 replies 53 views
Answered GA Device Manager issue Latest 2 days ago by Ghufran 1 replies 68 views
Answered Load an image in QVGA format into a ARM Compute Library ICTensor. Latest 4 days ago by Gian Marco Iodice 1 replies 460 views
Suggested answer Vulkan shader problem on Mali Gpu: Accessing array elements inside an Uniform buffer returns all-zero values Latest 7 days ago by Hongkun Wang 10 replies 545 views
Answered Vulkan function vkCreateDevice() returns error VK_ERROR_FEATURE_NOT_PRESENT (VkResult:-8) on HUAWEI P30 Latest 9 days ago by Peter Harris 7 replies 583 views
Not answered Problem getting DMABUF EGL image to work as a texture Started 10 days ago by hcpizzi 0 replies 83 views