Mali-G76 Block Diagram.

About Mali-G76

The Arm Mali-G76 GPU is the third generation high performance GPU based on the Bifrost architecture. Featuring new, wider execution engines with double the number of lanes. The Mali-G76 GPU provides dramatic uplifts in both performance and efficiency for complex graphics and Machine Learning (ML) workloads. The introduction of int8 dot product support also provides a significant boost to machine learning processing power, providing partners with flexibility and choice for inference on device.

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Specifications

Features Value Description
Anti-Aliasing 4x MSAA
8x MSAA
16x MSAA
4x Multi-Sampling Anti-Aliasing (MSAA) with minimal performance drop.
API Support  OpenGL® ES 1.1, 2.0, 3.1, 3.2
Vulkan 1.1*
OpenCL™ 1.1, 1.2, 2.0 Full Profile
Full support for next-generation and legacy 2D/3D graphics applications.
Bus Interface  AMBA®4
ACE-LITE
Compatible with a wide range of bus interconnect and peripheral IP.
L2 Cache  Configurable 512KB – 4MB
2 or 4 slices.
Scalability  4 to 20 Cores Configurable form 4 to 20 cores delivering largest capability for a Mali GPU.
Adaptive Scalable Texture Compression
(ASTC)
Low Dynamic Range (LDR) and High Dynamic Range (HDR).
Supports both 2D and 3D images.
ASTC offers a number of advantages over existing texture compression schemes by improving image quality, reducing memory bandwidth and thus energy use.
Arm Frame Buffer Compression (AFBC) Version 1.2
4x4 pixel block size
AFBC is a lossless image compression format that provides random access to pixel data to a 4x4 pixel block granularity. It is employed to reduce memory bandwidth both internally within the GPU and externally throughout the SoC.

  • A desktop, a folder, 3D shapes etc.
  • Development Tools for Graphics and Compute Applications

    A range of development tools to assist in the deployment of graphics applications and content on Mali GPU based systems.

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  • A phone, a tablet, game console etc.
  • Mali Developer Centre

    An online portal for a growing community of developers, technology partners, software vendors and content companies to create a thriving community around Mali embedded graphics IP.

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Community Forums

Suggested answer clreleasecontex cause segment fault 1 votes 69 views 1 replies Latest yesterday by Peter Harris Answer this
Answered How to compile mali driver?
  • Mali Kernel Device Drivers for GPU
  • Mali GPU (Bifrost Architecture)
0 votes 314 views 3 replies Latest 2 days ago by Peter Harris Answer this
Answered A13 Gstream GPU Usage 0 votes 127 views 2 replies Latest 4 days ago by xfrieyt Answer this
Suggested answer Mali Debugger with unity3d nothing show up
  • Android
  • Unity
  • Mali Graphics Debugger
0 votes 109 views 1 replies Latest 6 days ago by Liam Hamill Answer this
Answered How to understand warp size and execution engine for shader cores?
  • Bifrost
  • Mali-G76
  • Compute Shaders
1 votes 253 views 3 replies Latest 6 days ago by Peter Harris Answer this
Answered Can I manually flush the GPU cache in OpenCL kernel code?
  • Mali GPU (Midgard Architecture)
  • Cache Management
  • Mali OpenCL SDK
0 votes 764 views 12 replies Latest 12 days ago by Zhenyu Ning Answer this
Suggested answer clreleasecontex cause segment fault Latest yesterday by Peter Harris 1 replies 69 views
Answered How to compile mali driver? Latest 2 days ago by Peter Harris 3 replies 314 views
Answered A13 Gstream GPU Usage Latest 4 days ago by xfrieyt 2 replies 127 views
Suggested answer Mali Debugger with unity3d nothing show up Latest 6 days ago by Liam Hamill 1 replies 109 views
Answered How to understand warp size and execution engine for shader cores? Latest 6 days ago by Peter Harris 3 replies 253 views
Answered Can I manually flush the GPU cache in OpenCL kernel code? Latest 12 days ago by Zhenyu Ning 12 replies 764 views