Mali-G76 High Performance GPU

Mali-G76 Block Diagram.

About Mali-G76

The Arm Mali-G76 GPU is the third generation high performance GPU based on the Bifrost architecture. Featuring wider execution engines with double the number of lanes. The Mali-G76 GPU provides dramatic uplifts in both performance and efficiency for complex graphics and machine learning (ML) workloads. The introduction of int8 dot product support also provides a significant boost to machine learning processing power, providing partners with flexibility and choice for inference on device.

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Specifications

Features Value Description
Anti-Aliasing 4x MSAA
8x MSAA
16x MSAA
4x Multi-Sampling Anti-Aliasing (MSAA) with minimal performance drop.
API Support  OpenGL® ES 1.1, 2.0, 3.1, 3.2
Vulkan 1.1*
OpenCL™ 1.1, 1.2, 2.0 Full Profile
Full support for next-generation and legacy 2D/3D graphics applications.
Bus Interface  AMBA®4 ACE, ACE-LITE and AXI.  Compatible with a wide range of bus interconnect and peripheral IP.
L2 Cache  Configurable 512KB – 4MB
2 or 4 slices.
Scalability  4 to 20 Cores Configurable form 4 to 20 cores delivering largest capability for a Mali GPU.
Adaptive Scalable Texture Compression
(ASTC)
Low Dynamic Range (LDR) and High Dynamic Range (HDR).
Supports both 2D and 3D images.
ASTC offers a number of advantages over existing texture compression schemes by improving image quality, reducing memory bandwidth and thus energy use.
Arm Frame Buffer Compression (AFBC) Version 1.2
4x4 pixel block size
AFBC is a lossless image compression format that provides random access to pixel data to a 4x4 pixel block granularity. It is employed to reduce memory bandwidth both internally within the GPU and externally throughout the SoC.

  • A desktop, a folder, 3D shapes etc.
  • Development Tools for Graphics and Gaming

    A range of development tools to assist in the deployment of graphics applications and content on Mali GPUs.

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  • A phone, a tablet, game console etc.
  • Graphics and Gaming Development

    A collection of resources for developers targeting graphics and gaming applications on Mali GPUs. 

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Community Forums

Suggested answer SIGSEGV in glCompileShader due to loop
  • Android OpenGL ES
  • Mali-T830
0 votes 150 views 1 replies Latest 13 hours ago by Peter Harris Answer this
Suggested answer Mali T400 rendering speed limit with Wayland 0 votes 883 views 5 replies Latest 14 hours ago by Peter Harris Answer this
Answered Unity apk crashes on start with Vulkan interceptor
  • vulkan
  • Unity
  • Mali-G72
1 votes 9297 views 5 replies Latest 9 days ago by Peter Harris Answer this
Answered What is mali-renderer? 0 votes 4740 views 1 replies Latest 11 days ago by Jörg Answer this
Answered How to get the source code for Mali GPU User-Space driver?
  • Mali OpenGL ES SDK for Android
  • Mali DDK for GPU (Utgard Architecture)
0 votes 1659 views 4 replies Latest 14 days ago by Cliff Lin Answer this
Answered Arm Offline Comlier's Performance analysis Not Including "Instructions Emitted" 0 votes 3662 views 2 replies Latest 21 days ago by Peter Harris Answer this
Suggested answer SIGSEGV in glCompileShader due to loop Latest 13 hours ago by Peter Harris 1 replies 150 views
Suggested answer Mali T400 rendering speed limit with Wayland Latest 14 hours ago by Peter Harris 5 replies 883 views
Answered Unity apk crashes on start with Vulkan interceptor Latest 9 days ago by Peter Harris 5 replies 9297 views
Answered What is mali-renderer? Latest 11 days ago by Jörg 1 replies 4740 views
Answered How to get the source code for Mali GPU User-Space driver? Latest 14 days ago by Cliff Lin 4 replies 1659 views
Answered Arm Offline Comlier's Performance analysis Not Including "Instructions Emitted" Latest 21 days ago by Peter Harris 2 replies 3662 views