Mali-G76 High Performance GPU

Mali-G76 Block Diagram.

About Mali-G76

The Arm Mali-G76 GPU is the third generation high performance GPU based on the Bifrost architecture. Featuring new, wider execution engines with double the number of lanes. The Mali-G76 GPU provides dramatic uplifts in both performance and efficiency for complex graphics and Machine Learning (ML) workloads. The introduction of int8 dot product support also provides a significant boost to machine learning processing power, providing partners with flexibility and choice for inference on device.

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Specifications

Features Value Description
Anti-Aliasing 4x MSAA
8x MSAA
16x MSAA
4x Multi-Sampling Anti-Aliasing (MSAA) with minimal performance drop.
API Support  OpenGL® ES 1.1, 2.0, 3.1, 3.2
Vulkan 1.1*
OpenCL™ 1.1, 1.2, 2.0 Full Profile
Full support for next-generation and legacy 2D/3D graphics applications.
Bus Interface  AMBA®4
ACE-LITE
Compatible with a wide range of bus interconnect and peripheral IP.
L2 Cache  Configurable 512KB – 4MB
2 or 4 slices.
Scalability  4 to 20 Cores Configurable form 4 to 20 cores delivering largest capability for a Mali GPU.
Adaptive Scalable Texture Compression
(ASTC)
Low Dynamic Range (LDR) and High Dynamic Range (HDR).
Supports both 2D and 3D images.
ASTC offers a number of advantages over existing texture compression schemes by improving image quality, reducing memory bandwidth and thus energy use.
Arm Frame Buffer Compression (AFBC) Version 1.2
4x4 pixel block size
AFBC is a lossless image compression format that provides random access to pixel data to a 4x4 pixel block granularity. It is employed to reduce memory bandwidth both internally within the GPU and externally throughout the SoC.

  • A desktop, a folder, 3D shapes etc.
  • Development Tools for Graphics and Compute Applications

    A range of development tools to assist in the deployment of graphics applications and content on Mali GPU based systems.

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  • A phone, a tablet, game console etc.
  • Mali Developer Centre

    An online portal for a growing community of developers, technology partners, software vendors and content companies to create a thriving community around Mali embedded graphics IP.

    Learn more

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Community Forums

Not answered GA and Streamline on APK 26 or higher
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Answered Connecting Unity app to Streamline
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Answered how RGBA8888 works on 16bpp fbdev?
  • Mali DDK for GPU (Utgard Architecture)
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Answered Trouble profiling with streamline
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  • Streamline Performance Analyzer
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0 votes 306 views 1 replies Latest 5 days ago by Peter Harris Answer this
Suggested answer eglInitialize fails with 12291 when re launching the X11 application
  • Mali-400
0 votes 335 views 1 replies Latest 5 days ago by samicko Answer this
Not answered GA and Streamline on APK 26 or higher Started 12 hours ago by Raluca 0 replies 38 views
Answered Connecting Unity app to Streamline Latest 3 days ago by Peter Harris 1 replies 172 views
Answered how RGBA8888 works on 16bpp fbdev? Latest 4 days ago by Peter Harris 3 replies 330 views
Not answered Mali-400 MP2 glReadPixels alternatives Started 5 days ago by ivan144 0 replies 251 views
Answered Trouble profiling with streamline Latest 5 days ago by Peter Harris 1 replies 306 views
Suggested answer eglInitialize fails with 12291 when re launching the X11 application Latest 5 days ago by samicko 1 replies 335 views