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Answered 16bit float uniforms in OpenGL ES 3.x when using ARM Mali GPUs?
  • Mali OpenGL ES SDK for Android
  • OpenGL ES
0 votes 35 views 2 replies Latest 5 hours ago by speedym Answer this
Answered instancing with view frustum culling 0 votes 611 views 4 replies Latest 19 hours ago by Zenaida Answer this
Not answered Porting a mali_egl_image* Utgard application to Midgard 0 votes 643 views 0 replies Started 7 days ago by Chris S Answer this
Answered How to access(zero copy) AHardWareBuffer and ANativeWindow_Buffer, with Mali OpenCL? 0 votes 30138 views 15 replies Latest 7 days ago by Kévin Petit Answer this
Answered MSAA 2x on Mali - GLES
  • Mali GPU (Valhall Architecture)
  • Mali DDK for GPU (Midgard Architecture)
  • Mali GPU (Bifrost Architecture)
  • OpenGL ES
0 votes 1338 views 1 replies Latest 12 days ago by Peter Harris Answer this
Answered Cache data invalidation between kernel calls in OpenCL
  • Mali GPU (Valhall Architecture)
  • OpenCL
  • Mali GPU (Bifrost Architecture)
  • Cache
0 votes 1484 views 1 replies Latest 16 days ago by Kévin Petit Answer this
Answered 16bit float uniforms in OpenGL ES 3.x when using ARM Mali GPUs? Latest 5 hours ago by speedym 2 replies 35 views
Answered instancing with view frustum culling Latest 19 hours ago by Zenaida 4 replies 611 views
Not answered Porting a mali_egl_image* Utgard application to Midgard Started 7 days ago by Chris S 0 replies 643 views
Answered How to access(zero copy) AHardWareBuffer and ANativeWindow_Buffer, with Mali OpenCL? Latest 7 days ago by Kévin Petit 15 replies 30138 views
Answered MSAA 2x on Mali - GLES Latest 12 days ago by Peter Harris 1 replies 1338 views
Answered Cache data invalidation between kernel calls in OpenCL Latest 16 days ago by Kévin Petit 1 replies 1484 views