The Arm Mali-G77 GPU (Graphics Processing Unit) is the first premium device GPU based on the innovative Valhall architecture. It provides a considerable boost in high-end graphics for premium solutions ranging from high fidelity games, intelligent mobile solutions to augmented reality (AR). More games are being ported from PC and console to mobile, with end users expecting a similar gaming experience on premium mobile devices. High fidelity gaming on mobile is steadily growing year on year, and mobile is now the largest gaming segment by revenue.
Mali-G77 provides 30% performance density uplift and 30% improvement on energy efficiency to drive mobile gaming experiences. This coupled with a 60% improvement in machine learning applications on previous generations will drive new and innovative experiences on next generation devices. All these numbers are ISO process and frequency and compared to last year’s premium Mali-G76 GPU. Mali-G77 has support for all latest APIs, including the latest releases of Vulkan and OpenCL.
|4x Multi-Sampling Anti-Aliasing (MSAA) with minimal performance drop.
|API Support||OpenGL® ES 1.1, 2.0, 3.1, 3.2
OpenCL™ 1.1, 1.2, 2.0 Full Profile
|Full support for next-generation and legacy 2D/3D graphics applications.
|Bus Interface||AMBA®4 ACE, ACE-LITE and AXI||Compatible with a wide range of bus interconnect and peripheral IP.
|L2 Cache||Configurable 512KB – 4MB
||2 or 4 slices.
|Scalability||7 to 16 Cores
||Configurable from 7 to 16 cores delivering largest capability for a Mali GPU.|
|Adaptive Scalable Texture Compression (ASTC)||Low Dynamic Range (LDR) and High Dynamic Range (HDR).
Supports both 2D and 3D images.
|ASTC offers several advantages over existing texture compression schemes by improving image quality, reducing memory bandwidth and thus energy use.
|Arm Frame Buffer Compression (AFBC)||Version 1.3
4x4 pixel block size
|AFBC is a lossless image compression format that provides random access to pixel data to a 4x4 pixel block granularity. It is employed to reduce memory bandwidth both internally within the GPU and externally throughout the SoC.
Development Tools for Graphics and Gaming
A range of development tools to assist in the deployment of graphics applications and content on Mali GPUs.Learn more
Graphics and Gaming Development
A collection of resources for developers targeting graphics and gaming applications on Mali GPUs.Learn more
Arm training courses and on-site system-design advisory services enable licensees to efficiently integrate the Mali-G77 GPU into their design.Arm training courses Open a support case
|Not answered||making physical memory pages not cacheable (probabaly by modifying page table entry)||0 votes||30 views||0 replies||Started 9 hours ago by Gol||Answer this|
|Suggested answer||Debug Connection Cause ExecutionTiming Problem on Second Core of Cortex A9 on Zynq 702 MPCore||0 votes||1345 views||3 replies||Latest 10 hours ago by BurakSeker||Answer this|
|Not answered||PendSV target secure state||0 votes||48 views||0 replies||Started yesterday by Jiameng||Answer this|
|Suggested answer||Processor halt in __libc_init_array assembler function||0 votes||1262 views||6 replies||Latest yesterday by lammers7||Answer this|
|Suggested answer||flush_cache_all() API consuming 200+ microseconds.||0 votes||918 views||5 replies||Latest 3 days ago by vaiyawa||Answer this|
|Suggested answer||R5 vs A9 Performances||0 votes||1531 views||9 replies||Latest 3 days ago by Poz1||Answer this|
|Not answered||making physical memory pages not cacheable (probabaly by modifying page table entry) Started 9 hours ago by Gol||0 replies 30 views|
|Suggested answer||Debug Connection Cause ExecutionTiming Problem on Second Core of Cortex A9 on Zynq 702 MPCore Latest 10 hours ago by BurakSeker||3 replies 1345 views|
|Not answered||PendSV target secure state Started yesterday by Jiameng||0 replies 48 views|
|Suggested answer||Processor halt in __libc_init_array assembler function Latest yesterday by lammers7||6 replies 1262 views|
|Suggested answer||flush_cache_all() API consuming 200+ microseconds. Latest 3 days ago by vaiyawa||5 replies 918 views|
|Suggested answer||R5 vs A9 Performances Latest 3 days ago by Poz1||9 replies 1531 views|