Mali-G77 High Performance GPU

Arm Mali-G77 GPU Block Diagram

About Mali-G77

The Arm Mali-G77 GPU (Graphics Processing Unit) is the first premium device GPU based on the innovative Valhall architecture. It provides a considerable boost in high-end graphics for premium solutions ranging from high fidelity games, intelligent mobile solutions to augmented reality (AR). More games are being ported from PC and console to mobile, with end users expecting a similar gaming experience on premium mobile devices. High fidelity gaming on mobile is steadily growing year on year, and mobile is now the largest gaming segment by revenue.

Mali-G77 provides 30% performance density uplift and 30% improvement on energy efficiency to drive mobile gaming experiences. This coupled with a 60% improvement in machine learning applications on previous generations will drive new and innovative experiences on next generation devices. All these numbers are ISO process and frequency and compared to last year’s premium Mali-G76 GPU. Mali-G77 has support for all latest APIs, including the latest releases of Vulkan and OpenCL.

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Specifications

Features Value Description
Anti-Aliasing 4x MSAA
8x MSAA
16x MSAA
4x Multi-Sampling Anti-Aliasing (MSAA) with minimal performance drop.
API Support OpenGL® ES 1.1, 2.0, 3.1, 3.2
Vulkan 1.1
OpenCL™ 1.1, 1.2, 2.0 Full Profile
Full support for next-generation and legacy 2D/3D graphics applications.
Bus Interface AMBA®4 ACE, ACE-LITE and AXI Compatible with a wide range of bus interconnect and peripheral IP.
L2 Cache Configurable 512KB – 4MB
2 or 4 slices.
Scalability 7 to 16 Cores
Configurable from 7 to 16 cores delivering largest capability for a Mali GPU.
Adaptive Scalable Texture Compression (ASTC) Low Dynamic Range (LDR) and High Dynamic Range (HDR).
Supports both 2D and 3D images.
ASTC offers several advantages over existing texture compression schemes by improving image quality, reducing memory bandwidth and thus energy use.
Arm Frame Buffer Compression (AFBC) Version 1.3
4x4 pixel block size
AFBC is a lossless image compression format that provides random access to pixel data to a 4x4 pixel block granularity. It is employed to reduce memory bandwidth both internally within the GPU and externally throughout the SoC.

  • A desktop, a folder, 3D shapes etc.
  • Development Tools for Graphics and Compute Applications

    A range of development tools to assist in the deployment of graphics applications and content on Mali GPU based systems.

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  • A phone, a tablet, game console etc.
  • Mali Developer Center

    An online portal for a growing community of developers, technology partners, software vendors and content companies to create a thriving community around Mali embedded graphics IP.

    Learn more

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0 votes 2554 views 1 replies Latest 10 days ago by 42Bastian Schick Answer this
Answered hardfault error Latest 3 days ago by 42Bastian Schick 4 replies 927 views
Suggested answer Can I run an A9 program under A53 without any modification Latest 3 days ago by 42Bastian Schick 1 replies 1029 views
Suggested answer what can I get from cortex M0 design start pro?Whether I can get the RTL describle of Cortex M0(not obfuscated RTL) Latest 4 days ago by qinwenjian 2 replies 247 views
Answered MPS2+ Expansion ports possible frequency and usage Latest 4 days ago by kfzhang 6 replies 3515 views
Not answered There was a problem compiling the content above design start eval. Started 5 days ago by qinwenjian 0 replies 81 views
Suggested answer Reading ETB from software Latest 10 days ago by 42Bastian Schick 1 replies 2554 views