Mali-G77 High Performance GPU

Arm Mali-G77 GPU Block Diagram

About Mali-G77

The Arm Mali-G77 GPU (Graphics Processing Unit) is the first premium device GPU based on the innovative Valhall architecture. It provides a considerable boost in high-end graphics for premium solutions ranging from high fidelity games, intelligent mobile solutions to augmented reality (AR). More games are being ported from PC and console to mobile, with end users expecting a similar gaming experience on premium mobile devices. High fidelity gaming on mobile is steadily growing year on year, and mobile is now the largest gaming segment by revenue.

Mali-G77 provides 30% performance density uplift and 30% improvement on energy efficiency to drive mobile gaming experiences. This coupled with a 60% improvement in machine learning applications on previous generations will drive new and innovative experiences on next generation devices. All these numbers are ISO process and frequency and compared to last year’s premium Mali-G76 GPU. Mali-G77 has support for all latest APIs, including the latest releases of Vulkan and OpenCL.

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Specifications

Features Value Description
Anti-Aliasing 4x MSAA
8x MSAA
16x MSAA
4x Multi-Sampling Anti-Aliasing (MSAA) with minimal performance drop.
API Support OpenGL® ES 1.1, 2.0, 3.1, 3.2
Vulkan 1.1
OpenCL™ 1.1, 1.2, 2.0 Full Profile
Full support for next-generation and legacy 2D/3D graphics applications.
Bus Interface AMBA®4 ACE, ACE-LITE and AXI Compatible with a wide range of bus interconnect and peripheral IP.
L2 Cache Configurable 512KB – 4MB
2 or 4 slices.
Scalability 7 to 16 Cores
Configurable from 7 to 16 cores delivering largest capability for a Mali GPU.
Adaptive Scalable Texture Compression (ASTC) Low Dynamic Range (LDR) and High Dynamic Range (HDR).
Supports both 2D and 3D images.
ASTC offers several advantages over existing texture compression schemes by improving image quality, reducing memory bandwidth and thus energy use.
Arm Frame Buffer Compression (AFBC) Version 1.3
4x4 pixel block size
AFBC is a lossless image compression format that provides random access to pixel data to a 4x4 pixel block granularity. It is employed to reduce memory bandwidth both internally within the GPU and externally throughout the SoC.


  • A desktop, a folder, 3D shapes etc.
  • Development Tools for Graphics and Gaming

    A range of development tools to assist in the deployment of graphics applications and content on Mali GPUs.

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  • A phone, a tablet, game console etc.
  • Graphics and Gaming Development

    A collection of resources for developers targeting graphics and gaming applications on Mali GPUs. 

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Community Forums

Not answered making physical memory pages not cacheable (probabaly by modifying page table entry) 0 votes 30 views 0 replies Started 9 hours ago by Gol Answer this
Suggested answer Debug Connection Cause ExecutionTiming Problem on Second Core of Cortex A9 on Zynq 702 MPCore
  • System on Chip (SoC)
  • Cortex-A9
0 votes 1345 views 3 replies Latest 10 hours ago by BurakSeker Answer this
Not answered PendSV target secure state 0 votes 48 views 0 replies Started yesterday by Jiameng Answer this
Suggested answer Processor halt in __libc_init_array assembler function 0 votes 1262 views 6 replies Latest yesterday by lammers7 Answer this
Suggested answer flush_cache_all() API consuming 200+ microseconds. 0 votes 918 views 5 replies Latest 3 days ago by vaiyawa Answer this
Suggested answer R5 vs A9 Performances
  • Cortex-A9
  • Cortex-R5
0 votes 1531 views 9 replies Latest 3 days ago by Poz1 Answer this
Not answered making physical memory pages not cacheable (probabaly by modifying page table entry) Started 9 hours ago by Gol 0 replies 30 views
Suggested answer Debug Connection Cause ExecutionTiming Problem on Second Core of Cortex A9 on Zynq 702 MPCore Latest 10 hours ago by BurakSeker 3 replies 1345 views
Not answered PendSV target secure state Started yesterday by Jiameng 0 replies 48 views
Suggested answer Processor halt in __libc_init_array assembler function Latest yesterday by lammers7 6 replies 1262 views
Suggested answer flush_cache_all() API consuming 200+ microseconds. Latest 3 days ago by vaiyawa 5 replies 918 views
Suggested answer R5 vs A9 Performances Latest 3 days ago by Poz1 9 replies 1531 views