Graphics and gaming community forum

Answered Forum FAQs
  • ARM Community
0 votes 8143 views 0 replies Started 8 months ago by Annie Answer this
Suggested answer Do we need to repack our vertex buffers for Mali-G76 to avoid VK_DEVICE_LOST?
  • vulkan
  • Mali GPUs
0 votes 208 views 3 replies Latest 13 hours ago by Alec Answer this
Suggested answer SimpleTriangle Application From Graphics And Mobile Gaming Course
  • Mali OpenGL ES SDK for Android
  • Graphics and Gaming
  • OpenGL ES 2.0
0 votes 2621 views 4 replies Latest 2 days ago by MarkJA Answer this
Suggested answer mali-checker showing as no opengl es version support available. 0 votes 10576 views 1 replies Latest 11 days ago by Peter Harris Answer this
Suggested answer Mali-G71 GPU glReadPixels slow compared to linux desktop equivilant for Default Framebuffer
  • Android OpenGL ES
  • Mali-G71
  • Graphics APIs
1 votes 10955 views 1 replies Latest 11 days ago by Peter Harris Answer this
Suggested answer Streamline - Unity Symbols Call Paths
  • arm streamline
  • Unity
0 votes 1964 views 10 replies Latest 11 days ago by Peter Harris Answer this
Answered Forum FAQs Started 8 months ago by Annie 0 replies 8143 views
Suggested answer Do we need to repack our vertex buffers for Mali-G76 to avoid VK_DEVICE_LOST? Latest 13 hours ago by Alec 3 replies 208 views
Suggested answer SimpleTriangle Application From Graphics And Mobile Gaming Course Latest 2 days ago by MarkJA 4 replies 2621 views
Suggested answer mali-checker showing as no opengl es version support available. Latest 11 days ago by Peter Harris 1 replies 10576 views
Suggested answer Mali-G71 GPU glReadPixels slow compared to linux desktop equivilant for Default Framebuffer Latest 11 days ago by Peter Harris 1 replies 10955 views
Suggested answer Streamline - Unity Symbols Call Paths Latest 11 days ago by Peter Harris 10 replies 1964 views