The Arm Mali-T720 GPU was the first high area efficiency graphics processor with the Midgard graphics architecture. The Mali-T720 GPU balances performance, quality, energy use, and area savings. The layout is simpler than its predecessors, the silicon area is smaller, and time to market is quicker. The GPU maintains the high quality that is needed for a compelling graphics experience.
- 150% energy efficiency of its predecessor
- Reduced cost of silicon and cost of implementation.
- Reduced time to market for cost-effective and mainstream mobile devices.
|4x Full Scene Anti-Aliasing (FSAA) with minimal performance drop.|
OpenGL® ES 1.1, 2.0, 3.0, 3.1,
|Full support for next-generation and legacy 2D/3D graphics applications.|
|Compatible with a wide range of bus interconnect and peripheral IP|
32kB for MP1 configuration.
64kB-128 kB for MP2 configurations.
128kB-256kB for MP3 or bigger configurations.
|Memory System||Virtual Memory||Built-in Memory Management Unit (MMU) to support virtual memory.|
|Multi-Core Scaling||1 to 8 cores||Optimized for high area and energy efficiency to address the mainstream mobile market requirements.|
Adaptive Scalable Texture Compression
|Low dynamic range (LDR) and high dynamic range (HDR). Supports both 2D and 3D images||ASTC offers a number of advantages over existing texture compression schemes by improving image quality, reducing memory bandwidth and thus energy use.|
|Transaction Elimination||16x16 pixel block size||Transaction Elimination spots the identical pixel blocks between two consecutive render targets and performs a partial update to the frame buffer with the changed pixel blocks only, which reduces memory bandwidth and thus energy.|
Performance - Mali-T720 (MP)
|Frequency||650MHz||in 28nm HPM|
|Throughput||650Mtri/s, 5.2Gpix/s||in 28nm HPM|
Development Tools for Graphics and Gaming
A range of development tools to assist in the deployment of graphics applications and content on Mali GPUs.Learn More
Graphics and Gaming Development
A collection of resources for developers targeting graphics and gaming applications on Mali GPUs.Learn more
Arm training courses and on-site system-design advisory services enable licensees to efficiently integrate the Mali-T720 GPU into their design.Arm training courses Open a support case
|Suggested answer||Unity apk crashes on start with Vulkan interceptor||1 votes||3439 views||4 replies||Latest 4 days ago by Peter Harris||Answer this|
|Answered||How much is the maximum resolution of texture supported by Mali GPU?||0 votes||237 views||1 replies||Latest 4 days ago by Peter Harris||Answer this|
|Answered||glInvalidateFramebuffer problem||0 votes||13850 views||14 replies||Latest 7 days ago by Peter Harris||Answer this|
|Answered||Any Replacement for Mali GPU?||0 votes||757 views||1 replies||Latest 11 days ago by Peter Harris||Answer this|
|Not answered||Is there a small gaming engine for xilinx zync with Arm Mali 400 MP2?||0 votes||1292 views||0 replies||Started 13 days ago by miner_tom||Answer this|
|Answered||Maximum texture size on Arm Mali 400MP||1 votes||5674 views||3 replies||Latest 14 days ago by Peter Harris||Answer this|
|Suggested answer||Unity apk crashes on start with Vulkan interceptor Latest 4 days ago by Peter Harris||4 replies 3439 views|
|Answered||How much is the maximum resolution of texture supported by Mali GPU? Latest 4 days ago by Peter Harris||1 replies 237 views|
|Answered||glInvalidateFramebuffer problem Latest 7 days ago by Peter Harris||14 replies 13850 views|
|Answered||Any Replacement for Mali GPU? Latest 11 days ago by Peter Harris||1 replies 757 views|
|Not answered||Is there a small gaming engine for xilinx zync with Arm Mali 400 MP2? Started 13 days ago by miner_tom||0 replies 1292 views|
|Answered||Maximum texture size on Arm Mali 400MP Latest 14 days ago by Peter Harris||3 replies 5674 views|