The Arm Mali-T720 GPU was the first high area efficiency graphics processor based on the Mali Midgard graphics architecture. The Mali-T720 GPU balanced performance, quality, energy use, and area savings. With a more simple layout than its predecessors, the silicon area was considerably smaller, and time to market was reduced. Mali-T720 GPU maintained the high quality that is needed for a compelling graphics experience across a number of devices. On this page you will find specifications and performance data for Mali-T720 and if you are developing on this GPU, you can also request support and guidance on our forums below.
Arm Mali-T720 GPU
|4x Full Scene Anti-Aliasing (FSAA) with minimal performance drop.|
OpenGL® ES 1.1, 2.0, 3.0, 3.1,
|Full support for next-generation and legacy 2D/3D graphics applications.|
|Compatible with a wide range of bus interconnect and peripheral IP|
32kB for MP1 configuration.
64kB-128 kB for MP2 configurations.
128kB-256kB for MP3 or bigger configurations.
|Memory System||Virtual Memory||Built-in Memory Management Unit (MMU) to support virtual memory.|
|Multi-Core Scaling||1 to 8 cores||Optimized for high area and energy efficiency to address the mainstream mobile market requirements.|
Adaptive Scalable Texture Compression
|Low dynamic range (LDR) and high dynamic range (HDR). Supports both 2D and 3D images||ASTC offers a number of advantages over existing texture compression schemes by improving image quality, reducing memory bandwidth and thus energy use.|
|Transaction Elimination||16x16 pixel block size||Transaction Elimination spots the identical pixel blocks between two consecutive render targets and performs a partial update to the frame buffer with the changed pixel blocks only, which reduces memory bandwidth and thus energy.|
Performance - Mali-T720 (MP)
|Frequency||650MHz||in 28nm HPM|
|Throughput||650Mtri/s, 5.2Gpix/s||in 28nm HPM|