Mali-T720 High Area Efficiency GPU

Mali-T720 Block Diagram.

About Mali-T720

The Arm Mali-T720 GPU was the first High Area Efficiency graphics processor with the Midgard graphics architecture. The Mali-T720 GPU balances performance, quality, energy use, and area savings. The layout is simpler than its predecessors, the silicon area is smaller, and time to market is quicker. The GPU maintains the high quality that is needed for a compelling graphics experience.

Key Benefits

  • 150% energy efficiency of its predecessor
  • Reduced cost of silicon and cost of implementation.
  • Reduced time to market for cost-effective and mainstream mobile devices.
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Specification

Feature Value Description
Anti-Aliasing 4x FSAA
8x FSAA
4x Full Scene Anti-Aliasing (FSAA) with minimal performance drop.
API Support OpenGL® ES 1.1, 2.0, 3.0, 3.1,
OpenCL™ 1.1,
RenderScript
Full support for next-generation and legacy 2D/3D graphics applications.
Bus Interface AMBA®4
ACE-LITE
Compatible with a wide range of bus interconnect and peripheral IP
L2 Cache Configurable
64kB-256kB
32kB for MP1 configuration.
64kB-128 kB for MP2 configurations.
128kB-256kB for MP3 or bigger configurations.
Memory System Virtual Memory Built-in Memory Management Unit (MMU) to support virtual memory.
Multi-Core Scaling 1 to 8 cores Optimized for high area and energy efficiency to address the mainstream mobile market requirements.
Adaptive Scalable Texture Compression
(ASTC)
Low dynamic range (LDR) and high dynamic range (HDR). Supports both 2D and 3D images ASTC offers a number of advantages over existing texture compression schemes by improving image quality, reducing memory bandwidth and thus energy use.
Transaction Elimination 16x16 pixel block size Transaction Elimination spots the identical pixel blocks between two consecutive render targets and performs a partial update to the frame buffer with the changed pixel blocks only, which reduces memory bandwidth and thus energy.

Performance - Mali-T720 (MP)

Feature Value Description
Frequency 650MHz in 28nm HPM
Throughput 650Mtri/s, 5.2Gpix/s in 28nm HPM

  • A desktop, a folder, 3D shapes etc.
  • Development Tools for Graphics and Compute Applications

    A range of development tools to assist in the deployment of graphics applications and content on Mali GPU based systems.

    Learn more
  • A phone, a tablet, game console etc.
  • Mali Developer Center

    An online portal for a growing community of developers, technology partners, software vendors and content companies to create a thriving community around Mali embedded graphics IP.

    Learn more

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Community Blogs

Community Forums

Answered Load an image in QVGA format into a ARM Compute Library ICTensor.
  • Arm Compute Library (ACL)
0 votes 427 views 1 replies Latest yesterday by Gian Marco Iodice Answer this
Suggested answer Vulkan shader problem on Mali Gpu: Accessing array elements inside an Uniform buffer returns all-zero values
  • Graphics Application
  • Mali Vulkan SDK
  • vulkan sdk
0 votes 496 views 10 replies Latest 5 days ago by Hongkun Wang Answer this
Answered Vulkan function vkCreateDevice() returns error VK_ERROR_FEATURE_NOT_PRESENT (VkResult:-8) on HUAWEI P30
  • Mali Vulkan SDK
0 votes 532 views 7 replies Latest 7 days ago by Peter Harris Answer this
Not answered Problem getting DMABUF EGL image to work as a texture
  • OpenGL ES
  • texture
  • gpu
  • Mali-400
  • Linux
0 votes 73 views 0 replies Started 8 days ago by hcpizzi Answer this
Answered Will Mali support physical virtual gpu 0 votes 221 views 2 replies Latest 12 days ago by Peter Harris Answer this
Suggested answer SSBO Mali GPU - Opengl ES
  • Android
  • OpenGL ES
  • TensorFlow
  • gpu
  • Compute Shaders
0 votes 228 views 1 replies Latest 13 days ago by Wasim Abbas Answer this
Answered Load an image in QVGA format into a ARM Compute Library ICTensor. Latest yesterday by Gian Marco Iodice 1 replies 427 views
Suggested answer Vulkan shader problem on Mali Gpu: Accessing array elements inside an Uniform buffer returns all-zero values Latest 5 days ago by Hongkun Wang 10 replies 496 views
Answered Vulkan function vkCreateDevice() returns error VK_ERROR_FEATURE_NOT_PRESENT (VkResult:-8) on HUAWEI P30 Latest 7 days ago by Peter Harris 7 replies 532 views
Not answered Problem getting DMABUF EGL image to work as a texture Started 8 days ago by hcpizzi 0 replies 73 views
Answered Will Mali support physical virtual gpu Latest 12 days ago by Peter Harris 2 replies 221 views
Suggested answer SSBO Mali GPU - Opengl ES Latest 13 days ago by Wasim Abbas 1 replies 228 views