The Arm Mali-T720 GPU was the first High Area Efficiency graphics processor with the Midgard graphics architecture. The Mali-T720 GPU balances performance, quality, energy use, and area savings. The layout is simpler than its predecessors, the silicon area is smaller, and time to market is quicker. The GPU maintains the high quality that is needed for a compelling graphics experience.
- 150% energy efficiency of its predecessor
- Reduced cost of silicon and cost of implementation.
- Reduced time to market for cost-effective and mainstream mobile devices.
|4x Full Scene Anti-Aliasing (FSAA) with minimal performance drop.|
OpenGL® ES 1.1, 2.0, 3.0, 3.1,
|Full support for next-generation and legacy 2D/3D graphics applications.|
|Compatible with a wide range of bus interconnect and peripheral IP|
32kB for MP1 configuration.
64kB-128 kB for MP2 configurations.
128kB-256kB for MP3 or bigger configurations.
|Memory System||Virtual Memory||Built-in Memory Management Unit (MMU) to support virtual memory.|
|Multi-Core Scaling||1 to 8 cores||Optimized for high area and energy efficiency to address the mainstream mobile market requirements.|
Adaptive Scalable Texture Compression
|Low dynamic range (LDR) and high dynamic range (HDR). Supports both 2D and 3D images||ASTC offers a number of advantages over existing texture compression schemes by improving image quality, reducing memory bandwidth and thus energy use.|
|Transaction Elimination||16x16 pixel block size||Transaction Elimination spots the identical pixel blocks between two consecutive render targets and performs a partial update to the frame buffer with the changed pixel blocks only, which reduces memory bandwidth and thus energy.|
Performance - Mali-T720 (MP)
|Frequency||650MHz||in 28nm HPM|
|Throughput||650Mtri/s, 5.2Gpix/s||in 28nm HPM|
Development Tools for Graphics and Compute Applications
A range of development tools to assist in the deployment of graphics applications and content on Mali GPU based systems.Learn more
Mali Developer Center
An online portal for a growing community of developers, technology partners, software vendors and content companies to create a thriving community around Mali embedded graphics IP.Learn more
Arm training courses and on-site system-design advisory services enable licensees to efficiently integrate the Mali-T720 GPU into their design.Arm training courses Open a support case
|Answered||Uniform blocks can't be read on Galaxy S6(Mali-T760 MP8)||0 votes||319 views||2 replies||Latest 4 days ago by Peter Harris||Answer this|
|Answered||Render bug on Mali-T760||0 votes||924 views||3 replies||Latest 4 days ago by Peter Harris||Answer this|
|Answered||Can a Mali-G71 use a SSBO in a vertex shader ?||0 votes||505 views||4 replies||Latest 6 days ago by mbrebion||Answer this|
|Answered||Arm Mobile Studio GA tool cann't capture||0 votes||208 views||2 replies||Latest 6 days ago by Peter Harris||Answer this|
|Suggested answer||RGB888 format not working in eglCreateImageKHR||0 votes||218 views||1 replies||Latest 7 days ago by Peter Harris||Answer this|
|Answered||ipc.h library for arm-non-eabi tool chain||0 votes||643 views||3 replies||Latest 10 days ago by jenewari||Answer this|
|Answered||Uniform blocks can't be read on Galaxy S6(Mali-T760 MP8) Latest 4 days ago by Peter Harris||2 replies 319 views|
|Answered||Render bug on Mali-T760 Latest 4 days ago by Peter Harris||3 replies 924 views|
|Answered||Can a Mali-G71 use a SSBO in a vertex shader ? Latest 6 days ago by mbrebion||4 replies 505 views|
|Answered||Arm Mobile Studio GA tool cann't capture Latest 6 days ago by Peter Harris||2 replies 208 views|
|Suggested answer||RGB888 format not working in eglCreateImageKHR Latest 7 days ago by Peter Harris||1 replies 218 views|
|Answered||ipc.h library for arm-non-eabi tool chain Latest 10 days ago by jenewari||3 replies 643 views|