The Arm Mali-T720 GPU was the first High Area Efficiency graphics processor with the Midgard graphics architecture. The Mali-T720 GPU balances performance, quality, energy use, and area savings. The layout is simpler than its predecessors, the silicon area is smaller, and time to market is quicker. The GPU maintains the high quality that is needed for a compelling graphics experience.
- 150% energy efficiency of its predecessor
- Reduced cost of silicon and cost of implementation.
- Reduced time to market for cost-effective and mainstream mobile devices.
|4x Full Scene Anti-Aliasing (FSAA) with minimal performance drop.|
OpenGL® ES 1.1, 2.0, 3.0, 3.1,
|Full support for next-generation and legacy 2D/3D graphics applications.|
|Compatible with a wide range of bus interconnect and peripheral IP|
32kB for MP1 configuration.
64kB-128 kB for MP2 configurations.
128kB-256kB for MP3 or bigger configurations.
|Memory System||Virtual Memory||Built-in Memory Management Unit (MMU) to support virtual memory.|
|Multi-Core Scaling||1 to 8 cores||Optimized for high area and energy efficiency to address the mainstream mobile market requirements.|
Adaptive Scalable Texture Compression
|Low dynamic range (LDR) and high dynamic range (HDR). Supports both 2D and 3D images||ASTC offers a number of advantages over existing texture compression schemes by improving image quality, reducing memory bandwidth and thus energy use.|
|Transaction Elimination||16x16 pixel block size||Transaction Elimination spots the identical pixel blocks between two consecutive render targets and performs a partial update to the frame buffer with the changed pixel blocks only, which reduces memory bandwidth and thus energy.|
Performance - Mali-T720 (MP)
|Frequency||650MHz||in 28nm HPM|
|Throughput||650Mtri/s, 5.2Gpix/s||in 28nm HPM|
Development Tools for Graphics and Compute Applications
A range of development tools to assist in the deployment of graphics applications and content on Mali GPU based systems.Learn more
Mali Developer Center
An online portal for a growing community of developers, technology partners, software vendors and content companies to create a thriving community around Mali embedded graphics IP.Learn more
Arm training courses and on-site system-design advisory services enable licensees to efficiently integrate the Mali-T720 GPU into their design.Arm training courses Open a support case
|Answered||GLSL Compute Shader: ERROR: xxx: S0001: Function call discards 'readonly' access qualifier.||0 votes||717 views||2 replies||Latest 3 days ago by Andrey Geets||Answer this|
|Not answered||GLSL Compute Shader: ERROR: xxx: S0001: Function call discards 'readonly' access qualifier.||0 votes||327 views||0 replies||Started 4 days ago by Andrey Geets||Answer this|
|Not answered||How to access(zero copy) AHardWareBuffer and ANativeWindow_Buffer, with Mali OpenCL?||0 votes||598 views||0 replies||Started 4 days ago by Hxxfff||Answer this|
|Suggested answer||Mali driver crashes||0 votes||946 views||2 replies||Latest 6 days ago by shiva_k||Answer this|
|Suggested answer||glInvalidateFramebuffer problem||0 votes||1824 views||9 replies||Latest 6 days ago by Peter Harris||Answer this|
|Answered||Problem getting DMABUF EGL image to work as a texture||0 votes||2245 views||1 replies||Latest 11 days ago by Peter Harris||Answer this|
|Answered||GLSL Compute Shader: ERROR: xxx: S0001: Function call discards 'readonly' access qualifier. Latest 3 days ago by Andrey Geets||2 replies 717 views|
|Not answered||GLSL Compute Shader: ERROR: xxx: S0001: Function call discards 'readonly' access qualifier. Started 4 days ago by Andrey Geets||0 replies 327 views|
|Not answered||How to access(zero copy) AHardWareBuffer and ANativeWindow_Buffer, with Mali OpenCL? Started 4 days ago by Hxxfff||0 replies 598 views|
|Suggested answer||Mali driver crashes Latest 6 days ago by shiva_k||2 replies 946 views|
|Suggested answer||glInvalidateFramebuffer problem Latest 6 days ago by Peter Harris||9 replies 1824 views|
|Answered||Problem getting DMABUF EGL image to work as a texture Latest 11 days ago by Peter Harris||1 replies 2245 views|