Mali-T720 High Area Efficiency GPU

Mali-T720 Block Diagram.

About Mali-T720

The Arm Mali-T720 GPU was the first High Area Efficiency graphics processor with the Midgard graphics architecture. The Mali-T720 GPU balances performance, quality, energy use, and area savings. The layout is simpler than its predecessors, the silicon area is smaller, and time to market is quicker. The GPU maintains the high quality that is needed for a compelling graphics experience.

Key Benefits

  • 150% energy efficiency of its predecessor
  • Reduced cost of silicon and cost of implementation.
  • Reduced time to market for cost-effective and mainstream mobile devices.
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Specification

Feature Value Description
Anti-Aliasing 4x FSAA
8x FSAA
4x Full Scene Anti-Aliasing (FSAA) with minimal performance drop.
API Support OpenGL® ES 1.1, 2.0, 3.0, 3.1,
OpenCL™ 1.1,
RenderScript
Full support for next-generation and legacy 2D/3D graphics applications.
Bus Interface AMBA®4
ACE-LITE
Compatible with a wide range of bus interconnect and peripheral IP
L2 Cache Configurable
64kB-256kB
32kB for MP1 configuration.
64kB-128 kB for MP2 configurations.
128kB-256kB for MP3 or bigger configurations.
Memory System Virtual Memory Built-in Memory Management Unit (MMU) to support virtual memory.
Multi-Core Scaling 1 to 8 cores Optimized for high area and energy efficiency to address the mainstream mobile market requirements.
Adaptive Scalable Texture Compression
(ASTC)
Low dynamic range (LDR) and high dynamic range (HDR). Supports both 2D and 3D images ASTC offers a number of advantages over existing texture compression schemes by improving image quality, reducing memory bandwidth and thus energy use.
Transaction Elimination 16x16 pixel block size Transaction Elimination spots the identical pixel blocks between two consecutive render targets and performs a partial update to the frame buffer with the changed pixel blocks only, which reduces memory bandwidth and thus energy.

Performance - Mali-T720 (MP)

Feature Value Description
Frequency 650MHz in 28nm HPM
Throughput 650Mtri/s, 5.2Gpix/s in 28nm HPM

  • A desktop, a folder, 3D shapes etc.
  • Development Tools for Graphics and Compute Applications

    A range of development tools to assist in the deployment of graphics applications and content on Mali GPU based systems.

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  • A phone, a tablet, game console etc.
  • Mali Developer Center

    An online portal for a growing community of developers, technology partners, software vendors and content companies to create a thriving community around Mali embedded graphics IP.

    Learn more

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Community Forums

Answered Uniform blocks can't be read on Galaxy S6(Mali-T760 MP8) 0 votes 319 views 2 replies Latest 4 days ago by Peter Harris Answer this
Answered Render bug on Mali-T760
  • Android OpenGL ES
  • Mali GPU (Midgard Architecture)
  • rendering
0 votes 924 views 3 replies Latest 4 days ago by Peter Harris Answer this
Answered Can a Mali-G71 use a SSBO in a vertex shader ? 0 votes 505 views 4 replies Latest 6 days ago by mbrebion Answer this
Answered Arm Mobile Studio GA tool cann't capture 0 votes 208 views 2 replies Latest 6 days ago by Peter Harris Answer this
Suggested answer RGB888 format not working in eglCreateImageKHR 0 votes 218 views 1 replies Latest 7 days ago by Peter Harris Answer this
Answered ipc.h library for arm-non-eabi tool chain
  • Toolchain
0 votes 643 views 3 replies Latest 10 days ago by jenewari Answer this
Answered Uniform blocks can't be read on Galaxy S6(Mali-T760 MP8) Latest 4 days ago by Peter Harris 2 replies 319 views
Answered Render bug on Mali-T760 Latest 4 days ago by Peter Harris 3 replies 924 views
Answered Can a Mali-G71 use a SSBO in a vertex shader ? Latest 6 days ago by mbrebion 4 replies 505 views
Answered Arm Mobile Studio GA tool cann't capture Latest 6 days ago by Peter Harris 2 replies 208 views
Suggested answer RGB888 format not working in eglCreateImageKHR Latest 7 days ago by Peter Harris 1 replies 218 views
Answered ipc.h library for arm-non-eabi tool chain Latest 10 days ago by jenewari 3 replies 643 views