Mali-T720 High Area Efficiency GPU

Mali-T720 Block Diagram.

About Mali-T720

The Arm Mali-T720 GPU was the first High Area Efficiency graphics processor with the Midgard graphics architecture. The Mali-T720 GPU balances performance, quality, energy use, and area savings. The layout is simpler than its predecessors, the silicon area is smaller, and time to market is quicker. The GPU maintains the high quality that is needed for a compelling graphics experience.

Key Benefits

  • 150% energy efficiency of its predecessor
  • Reduced cost of silicon and cost of implementation.
  • Reduced time to market for cost-effective and mainstream mobile devices.
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Specification

Feature Value Description
Anti-Aliasing 4x FSAA
8x FSAA
4x Full Scene Anti-Aliasing (FSAA) with minimal performance drop.
API Support OpenGL® ES 1.1, 2.0, 3.0, 3.1,
OpenCL™ 1.1,
RenderScript
Full support for next-generation and legacy 2D/3D graphics applications.
Bus Interface AMBA®4
ACE-LITE
Compatible with a wide range of bus interconnect and peripheral IP
L2 Cache Configurable
64kB-256kB
32kB for MP1 configuration.
64kB-128 kB for MP2 configurations.
128kB-256kB for MP3 or bigger configurations.
Memory System Virtual Memory Built-in Memory Management Unit (MMU) to support virtual memory.
Multi-Core Scaling 1 to 8 cores Optimized for high area and energy efficiency to address the mainstream mobile market requirements.
Adaptive Scalable Texture Compression
(ASTC)
Low dynamic range (LDR) and high dynamic range (HDR). Supports both 2D and 3D images ASTC offers a number of advantages over existing texture compression schemes by improving image quality, reducing memory bandwidth and thus energy use.
Transaction Elimination 16x16 pixel block size Transaction Elimination spots the identical pixel blocks between two consecutive render targets and performs a partial update to the frame buffer with the changed pixel blocks only, which reduces memory bandwidth and thus energy.

Performance - Mali-T720 (MP)

Feature Value Description
Frequency 650MHz in 28nm HPM
Throughput 650Mtri/s, 5.2Gpix/s in 28nm HPM

  • A desktop, a folder, 3D shapes etc.
  • Development Tools for Graphics and Compute Applications

    A range of development tools to assist in the deployment of graphics applications and content on Mali GPU based systems.

    Learn more
  • A phone, a tablet, game console etc.
  • Mali Developer Center

    An online portal for a growing community of developers, technology partners, software vendors and content companies to create a thriving community around Mali embedded graphics IP.

    Learn more

Get Support

Arm Support

Arm training courses and on-site system-design advisory services enable licensees to efficiently integrate the Mali-T720 GPU into their design. 

Arm training courses Open a support case

Community Forums

Answered GLSL Compute Shader: ERROR: xxx: S0001: Function call discards 'readonly' access qualifier.
  • OpenGL ES
  • Compilation error
  • Compute Shaders
0 votes 717 views 2 replies Latest 3 days ago by Andrey Geets Answer this
Not answered GLSL Compute Shader: ERROR: xxx: S0001: Function call discards 'readonly' access qualifier.
  • OpenGL ES
  • gpu
  • Compilation error
  • Compute Shaders
0 votes 327 views 0 replies Started 4 days ago by Andrey Geets Answer this
Not answered How to access(zero copy) AHardWareBuffer and ANativeWindow_Buffer, with Mali OpenCL? 0 votes 598 views 0 replies Started 4 days ago by Hxxfff Answer this
Suggested answer Mali driver crashes 0 votes 946 views 2 replies Latest 6 days ago by shiva_k Answer this
Suggested answer glInvalidateFramebuffer problem 0 votes 1824 views 9 replies Latest 6 days ago by Peter Harris Answer this
Answered Problem getting DMABUF EGL image to work as a texture
  • OpenGL ES
  • texture
  • gpu
  • Mali-400
  • Linux
0 votes 2245 views 1 replies Latest 11 days ago by Peter Harris Answer this
Answered GLSL Compute Shader: ERROR: xxx: S0001: Function call discards 'readonly' access qualifier. Latest 3 days ago by Andrey Geets 2 replies 717 views
Not answered GLSL Compute Shader: ERROR: xxx: S0001: Function call discards 'readonly' access qualifier. Started 4 days ago by Andrey Geets 0 replies 327 views
Not answered How to access(zero copy) AHardWareBuffer and ANativeWindow_Buffer, with Mali OpenCL? Started 4 days ago by Hxxfff 0 replies 598 views
Suggested answer Mali driver crashes Latest 6 days ago by shiva_k 2 replies 946 views
Suggested answer glInvalidateFramebuffer problem Latest 6 days ago by Peter Harris 9 replies 1824 views
Answered Problem getting DMABUF EGL image to work as a texture Latest 11 days ago by Peter Harris 1 replies 2245 views