The Arm Mali-T720 GPU was the first high area efficiency graphics processor based on the Mali Midgard graphics architecture. The Mali-T720 GPU balanced performance, quality, energy use, and area savings. With a more simple layout than its predecessors, the silicon area was considerably smaller, and time to market was reduced. Mali-T720 GPU maintained the high quality that is needed for a compelling graphics experience across a number of devices. On this page you will find specifications and performance data for Mali-T720 and if you are developing on this GPU, you can also request support and guidance on our forums below.  

Mali-T720 Block Diagram.

Arm Mali-T720 GPU

Feature Value Description
Anti-Aliasing 4x FSAA
4x Full Scene Anti-Aliasing (FSAA) with minimal performance drop.
API Support OpenGL® ES 1.1, 2.0, 3.0, 3.1,
OpenCL™ 1.1,
Full support for next-generation and legacy 2D/3D graphics applications.
Bus Interface AMBA®4
Compatible with a wide range of bus interconnect and peripheral IP
L2 Cache Configurable
32kB for MP1 configuration.
64kB-128 kB for MP2 configurations.
128kB-256kB for MP3 or bigger configurations.
Memory System Virtual Memory Built-in Memory Management Unit (MMU) to support virtual memory.
Multi-Core Scaling 1 to 8 cores Optimized for high area and energy efficiency to address the mainstream mobile market requirements.
Adaptive Scalable Texture Compression
Low dynamic range (LDR) and high dynamic range (HDR). Supports both 2D and 3D images ASTC offers a number of advantages over existing texture compression schemes by improving image quality, reducing memory bandwidth and thus energy use.
Transaction Elimination 16x16 pixel block size Transaction Elimination spots the identical pixel blocks between two consecutive render targets and performs a partial update to the frame buffer with the changed pixel blocks only, which reduces memory bandwidth and thus energy.

Performance - Mali-T720 (MP)

Feature Value Description
Frequency 650MHz in 28nm HPM
Throughput 650Mtri/s, 5.2Gpix/s in 28nm HPM