Mali-T720 High Area Efficiency GPU

Mali-T720 Block Diagram.

About Mali-T720

The Arm Mali-T720 GPU was the first high area efficiency graphics processor with the Midgard graphics architecture. The Mali-T720 GPU balances performance, quality, energy use, and area savings. The layout is simpler than its predecessors, the silicon area is smaller, and time to market is quicker. The GPU maintains the high quality that is needed for a compelling graphics experience.

Key Benefits

  • 150% energy efficiency of its predecessor
  • Reduced cost of silicon and cost of implementation.
  • Reduced time to market for cost-effective and mainstream mobile devices.
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Specification

Feature Value Description
Anti-Aliasing 4x FSAA
8x FSAA
4x Full Scene Anti-Aliasing (FSAA) with minimal performance drop.
API Support OpenGL® ES 1.1, 2.0, 3.0, 3.1,
OpenCL™ 1.1,
RenderScript
Full support for next-generation and legacy 2D/3D graphics applications.
Bus Interface AMBA®4
ACE-LITE
Compatible with a wide range of bus interconnect and peripheral IP
L2 Cache Configurable
64kB-256kB
32kB for MP1 configuration.
64kB-128 kB for MP2 configurations.
128kB-256kB for MP3 or bigger configurations.
Memory System Virtual Memory Built-in Memory Management Unit (MMU) to support virtual memory.
Multi-Core Scaling 1 to 8 cores Optimized for high area and energy efficiency to address the mainstream mobile market requirements.
Adaptive Scalable Texture Compression
(ASTC)
Low dynamic range (LDR) and high dynamic range (HDR). Supports both 2D and 3D images ASTC offers a number of advantages over existing texture compression schemes by improving image quality, reducing memory bandwidth and thus energy use.
Transaction Elimination 16x16 pixel block size Transaction Elimination spots the identical pixel blocks between two consecutive render targets and performs a partial update to the frame buffer with the changed pixel blocks only, which reduces memory bandwidth and thus energy.


Performance - Mali-T720 (MP)

Feature Value Description
Frequency 650MHz in 28nm HPM
Throughput 650Mtri/s, 5.2Gpix/s in 28nm HPM

  • A desktop, a folder, 3D shapes etc.
  • Development Tools for Graphics and Gaming

    A range of development tools to assist in the deployment of graphics applications and content on Mali GPUs.

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  • A phone, a tablet, game console etc.
  • Graphics and Gaming Development

    A collection of resources for developers targeting graphics and gaming applications on Mali GPUs.

    Learn more

Get Support

Arm Support

Arm training courses and on-site system-design advisory services enable licensees to efficiently integrate the Mali-T720 GPU into their design. 

Arm training courses Open a support case


Community Forums

Suggested answer Unity apk crashes on start with Vulkan interceptor
  • vulkan
  • Unity
  • Mali-G72
1 votes 3439 views 4 replies Latest 4 days ago by Peter Harris Answer this
Answered How much is the maximum resolution of texture supported by Mali GPU? 0 votes 237 views 1 replies Latest 4 days ago by Peter Harris Answer this
Answered glInvalidateFramebuffer problem 0 votes 13850 views 14 replies Latest 7 days ago by Peter Harris Answer this
Answered Any Replacement for Mali GPU? 0 votes 757 views 1 replies Latest 11 days ago by Peter Harris Answer this
Not answered Is there a small gaming engine for xilinx zync with Arm Mali 400 MP2? 0 votes 1292 views 0 replies Started 13 days ago by miner_tom Answer this
Answered Maximum texture size on Arm Mali 400MP
  • Mali Drivers
  • OpenGL ES
  • Mali-GPU
  • Mali-400
1 votes 5674 views 3 replies Latest 14 days ago by Peter Harris Answer this
Suggested answer Unity apk crashes on start with Vulkan interceptor Latest 4 days ago by Peter Harris 4 replies 3439 views
Answered How much is the maximum resolution of texture supported by Mali GPU? Latest 4 days ago by Peter Harris 1 replies 237 views
Answered glInvalidateFramebuffer problem Latest 7 days ago by Peter Harris 14 replies 13850 views
Answered Any Replacement for Mali GPU? Latest 11 days ago by Peter Harris 1 replies 757 views
Not answered Is there a small gaming engine for xilinx zync with Arm Mali 400 MP2? Started 13 days ago by miner_tom 0 replies 1292 views
Answered Maximum texture size on Arm Mali 400MP Latest 14 days ago by Peter Harris 3 replies 5674 views