The Arm Mali-T760 GPU preceded the Mali-T860 & Mali-T880 on the Midgard GPU architecture. It delivers 400% the energy efficiency of the previous generation of products. Scalable from 1-16 cores, the Mali-T760 introduces cohesive bandwidth saving technologies such as Arm Frame Buffer Compression and reduces the overall system level bandwidth and power cost of transferring spatially coordinated image data throughout the system.
- Dramatic power savings compared to previous generations.
- Excellent execution of compute-intensive tasks such as computational photography, gesture recognition, and image stabilization.
- Increased energy efficiency across the SoC.
|Hardware implemented Full Scene Multiple Sample Anti-Aliasing.|
OpenGL® ES 1.2, 1.1, 2.0, 3.1, 3.2
OpenCL™ 1.1, 1.2
|Full support for next-generation and legacy2D/3D graphics applications.|
|Compatible with a wide range of bus interconnect and peripheral IP.|
|L2 Cache||Configurable 256kB-2048kB||256kB-512kB for every 4 shader cores.|
|Memory System||Virtual Memory||Built-in Memory Management Unit (MMU) to support virtual memory.|
|Multi-Core Scaling||1 to 16 cores||Optimized for high energy efficiency to address the high-end mobile and consumer device requirements.|
Adaptive Scalable Texture Compression
|Low dynamic range (LDR) and high dynamic range (HDR). Supports both 2D and 3D images||ASTC offers a number of advantages over existing texture compression schemes by improving image quality, reducing memory bandwidth and thus energy use.|
|Arm Frame Buffer Compression (AFBC)||4x4 pixel block size||AFBC is a lossless image compression format that provides random access to pixel data to a 4x4 pixel block granularity. It is employed to reduce memory bandwidth both internally within the GPU and externally throughout the SoC.|
|Transaction Elimination||16x16 pixel block size||Transaction Elimination spots the identical pixel blocks between two consecutive render targets and performs a partial update to the frame buffer with the changed pixel blocks only, which reduces memory bandwidth and thus energy.|
|Smart Composition||16x16 pixel block size||Smart Composition extends the concept of Transaction Elimination to every stage of UI composition. Identical pixel blocks of input surfaces are not read, not processed for composition and not written to final frame buffer.|
Performance - Mali-T760 (MP16)
|Frequency||650MHz||in 28nm HPM|
|Throughput||1300Mtri/s, 10.4Gpix/s||in 28nm HPM|
Development Tools for Graphics and Compute Applications
A range of development tools to assist in the deployment of graphics applications and content on Mali GPU based systems.
Mali Developer Center
An online portal for a growing community of developers, technology partners, software vendors and content companies to create a thriving community around Mali embedded graphics IP.Learn more
Arm training courses and on-site system-design advisory services enable licensees to efficiently integrate the Mali-T760 GPU into their design.Arm training courses Open a support case
|Suggested answer||Unity apk crashes on start with Vulkan interceptor||1 votes||247 views||1 replies||Latest yesterday by legane||Answer this|
|Answered||Why does the CPU perform better than the GPU when blending small areas?||0 votes||2802 views||1 replies||Latest 17 days ago by Peter Harris||Answer this|
|Suggested answer||E/MaliEGL: FindAppHintInFile open fail errno=0x2 (No such file or directory)||0 votes||4683 views||2 replies||Latest 28 days ago by crescent72||Answer this|
|Answered||Zero Copy Buffers using cl_arm_import_memory extension in OpenCL 1.2 - arm mali midgard GPUs.||0 votes||6167 views||7 replies||Latest a month ago by Kévin Petit||Answer this|
|Suggested answer||Optimised OpenCL SGEMM implementation for ARM Mali Midgard GPUs.||0 votes||7316 views||1 replies||Latest 1 months ago by Kévin Petit||Answer this|
|Answered||Irregular behaviour of vectors in OpenCL(1.2) kernels||0 votes||10181 views||1 replies||Latest 1 months ago by Kévin Petit||Answer this|
|Suggested answer||Unity apk crashes on start with Vulkan interceptor Latest yesterday by legane||1 replies 247 views|
|Answered||Why does the CPU perform better than the GPU when blending small areas? Latest 17 days ago by Peter Harris||1 replies 2802 views|
|Suggested answer||E/MaliEGL: FindAppHintInFile open fail errno=0x2 (No such file or directory) Latest 28 days ago by crescent72||2 replies 4683 views|
|Answered||Zero Copy Buffers using cl_arm_import_memory extension in OpenCL 1.2 - arm mali midgard GPUs. Latest a month ago by Kévin Petit||7 replies 6167 views|
|Suggested answer||Optimised OpenCL SGEMM implementation for ARM Mali Midgard GPUs. Latest 1 months ago by Kévin Petit||1 replies 7316 views|
|Answered||Irregular behaviour of vectors in OpenCL(1.2) kernels Latest 1 months ago by Kévin Petit||1 replies 10181 views|