Mali-T760 High Performance GPU

Mali-T760 Block Diagram.

About Mali-T760

The Arm Mali-T760 GPU preceded the Mali-T860 & Mali-T880 on the Midgard GPU architecture. It delivers 400% the energy efficiency of the previous generation of products. Scalable from 1-16 cores, the Mali-T760 introduces cohesive bandwidth saving technologies such as Arm Frame Buffer Compression and reduces the overall system level bandwidth and power cost of transferring spatially coordinated image data throughout the system.

Key Benefits

  • Dramatic power savings compared to previous generations.
  • Excellent execution of compute-intensive tasks such as computational photography, gesture recognition, and image stabilization.
  • Increased energy efficiency across the SoC.
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Specification

Features Value Description
Anti-Aliasing 4xMSAA
8xMSAA
16x MSAA
Hardware implemented Full Scene Multiple Sample Anti-Aliasing.
API Support OpenGL® ES 1.2, 1.1, 2.0, 3.1, 3.2
Vulkan 1.0*
OpenCL™ 1.1, 1.2
RenderScript™
Full support for next-generation and legacy2D/3D graphics applications.
Bus Interface AMBA®4
ACE-LITE
Compatible with a wide range of bus interconnect and peripheral IP.
L2 Cache Configurable 256kB-2048kB 256kB-512kB for every 4 shader cores.
Memory System Virtual Memory Built-in Memory Management Unit (MMU) to support virtual memory.
Multi-Core Scaling 1 to 16 cores Optimized for high energy efficiency to address the high-end mobile and consumer device requirements.
Adaptive Scalable Texture Compression
(ASTC)
Low dynamic range (LDR) and high dynamic range (HDR). Supports both 2D and 3D images ASTC offers a number of advantages over existing texture compression schemes by improving image quality, reducing memory bandwidth and thus energy use.
Arm Frame Buffer Compression (AFBC) 4x4 pixel block size AFBC is a lossless image compression format that provides random access to pixel data to a 4x4 pixel block granularity. It is employed to reduce memory bandwidth both internally within the GPU and externally throughout the SoC.
Transaction Elimination 16x16 pixel block size Transaction Elimination spots the identical pixel blocks between two consecutive render targets and performs a partial update to the frame buffer with the changed pixel blocks only, which reduces memory bandwidth and thus energy.
Smart Composition 16x16 pixel block size Smart Composition extends the concept of Transaction Elimination to every stage of UI composition. Identical pixel blocks of input surfaces are not read, not processed for composition and not written to final frame buffer.

Performance - Mali-T760 (MP16)

Feature Value Description
Frequency 650MHz in 28nm HPM
Throughput 1300Mtri/s, 10.4Gpix/s in 28nm HPM
  • A desktop, a folder, 3D shapes etc.
  • Development Tools for Graphics and Compute Applications

    A range of development tools to assist in the deployment of graphics applications and content on Mali GPU based systems.

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  • A phone, a tablet, game console etc.
  • Mali Developer Center

    An online portal for a growing community of developers, technology partners, software vendors and content companies to create a thriving community around Mali embedded graphics IP.

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Community Blogs

Community Forums

Suggested answer Load an image in QVGA format into a ARM Compute Library ICTensor.
  • Arm Compute Library (ACL)
0 votes 401 views 1 replies Latest 14 hours ago by Gian Marco Iodice Answer this
Suggested answer Vulkan shader problem on Mali Gpu: Accessing array elements inside an Uniform buffer returns all-zero values
  • Graphics Application
  • Mali Vulkan SDK
  • vulkan sdk
0 votes 474 views 10 replies Latest 3 days ago by Hongkun Wang Answer this
Answered Vulkan function vkCreateDevice() returns error VK_ERROR_FEATURE_NOT_PRESENT (VkResult:-8) on HUAWEI P30
  • Mali Vulkan SDK
0 votes 504 views 7 replies Latest 5 days ago by Peter Harris Answer this
Not answered Problem getting DMABUF EGL image to work as a texture
  • OpenGL ES
  • texture
  • gpu
  • Mali-400
  • Linux
0 votes 71 views 0 replies Started 7 days ago by hcpizzi Answer this
Answered Will Mali support physical virtual gpu 0 votes 213 views 2 replies Latest 10 days ago by Peter Harris Answer this
Suggested answer SSBO Mali GPU - Opengl ES
  • Android
  • OpenGL ES
  • TensorFlow
  • gpu
  • Compute Shaders
0 votes 224 views 1 replies Latest 11 days ago by Wasim Abbas Answer this
Suggested answer Load an image in QVGA format into a ARM Compute Library ICTensor. Latest 14 hours ago by Gian Marco Iodice 1 replies 401 views
Suggested answer Vulkan shader problem on Mali Gpu: Accessing array elements inside an Uniform buffer returns all-zero values Latest 3 days ago by Hongkun Wang 10 replies 474 views
Answered Vulkan function vkCreateDevice() returns error VK_ERROR_FEATURE_NOT_PRESENT (VkResult:-8) on HUAWEI P30 Latest 5 days ago by Peter Harris 7 replies 504 views
Not answered Problem getting DMABUF EGL image to work as a texture Started 7 days ago by hcpizzi 0 replies 71 views
Answered Will Mali support physical virtual gpu Latest 10 days ago by Peter Harris 2 replies 213 views
Suggested answer SSBO Mali GPU - Opengl ES Latest 11 days ago by Wasim Abbas 1 replies 224 views