Mali-T860 and Mali-T880 High Performance GPUs

Mali-T860 and T880 Block Diagram.

About Mali-T860 GPU and Mali-T880 GPUs

The highest performance GPUs that were built on the Arm Mali Midgard architecture. The Arm Mali-T860 and Mali-T880 GPUs were designed for complex graphics use cases. Scalable from 1-16 cores, these GPUs implemented features and optimizations within their micro-architectures such as higher arithmetic throughput to for both casual and complex content. Other optimization examples include quad prioritization delivering enhanced performance for UI and casual content, and enhanced Forward Pixel Kill that improves performance for more advanced use cases by eliminating redundant work early in the pipeline. 

On this page you will find specifications and performance data for Mali-T860 and Mali-T880 and if you are developing on this GPU, you can also request support and guidance on our forums below.  

The Mali-T860 and Mali-T880 GPUs are not advised for new designs, but may still be popular in devices all over the world and still quite relevant for modern day developers. If you are looking for a modern similar GPU we suggest the Mali-G77 GPU.

Mali-G77 GPU

Specification

 Features  Mali-T860 Value  Mali-T880 Value Description
Anti-Aliasing
4x MSAA.
8x MSAA.
16x MSAA.
4x MSAA.
8x MSAA.
16x MSAA.
Hardware implemented Full Scene Multiple Sample Anti-Aliasing.
API Support
OpenGL® ES 1.1, 1.2, 2.0, 3.1, 3.2.
Vulkan 1.0.
OpenCL™ 1.1, 1.2.
RenderScript™.
OpenGL® ES 1.1, 1.2, 2.0, 3.0, 3.1, 3.2.
Vulkan 1.0.
OpenCL™ 1.1, 1.2.
DirectX® 11 FL11_1.
RenderScript™.
Full support for next-generation and legacy 2D/3D graphics applications.
Bus Interface
AMBA®4.
ACE-LITE.
AMBA®4.
ACE-LITE.
Compatible with a wide range of bus interconnect and peripheral IP.
L2 Cache
Configurable 256KB-2048KB.
Configurable 256KB-2048KB.
256KB-512KB for every 4 shader cores.
Memory System
Virtual Memory. Virtual Memory. Built-in Memory Management Unit (MMU) to support virtual memory.
Multi-Core Scaling
1 to 16 cores.
1 to 16 cores.
Optimized for high area and energy efficiency to address the high-end mobile market and consumer device requirements.
Adaptive Scalable Texture Compression (ASTC)
Low Dynamic Range (LDR) and High Dynamic Range (HDR).
Supports both 2D and 3D images.
Low Dynamic Range (LDR) and High Dynamic Range (HDR).
Supports both 2D and 3D images.
ASTC offers a number of advantages over existing texture compression schemes by improving image quality, reducing memory bandwidth and thus energy use.
Arm Frame Buffer Compression (AFBC)
4x4 pixel block size. 4x4 pixel block size. AFBC is a lossless image compression format that provides random access to pixel data to a 4x4 pixel block granularity. It is employed to reduce memory bandwidth both internally within the GPU and externally throughout the SoC.
Transaction Elimination
16x16 pixel block size.
16x16 pixel block size.
Transaction Elimination spots the identical pixel blocks between two consecutive render targets and performs a partial update to the frame buffer with the changed pixel blocks only, which reduces memory bandwidth and thus energy.
Smart Composition
16x16 pixel block size.
16x16 pixel block size.
Smart Composition extends the concept of Transaction Elimination to every stage of UI composition. Identical pixel blocks of input surfaces are not read, not processed for composition and not written to final frame buffer.

Performance - Mali-T860 (MP16)

Feature Value Description
Frequency 650MHz in 28nm HPM
Throughput 1300Mtri/s, 10.4Gpix/s in 28nm HPM

Performance - Mali-T880 (MP16)

Feature Value Description
Frequency 850MHz in 16nm (16 FinFET)
Throughput 1700Mtri/s, 13.6Gpix/s in 16nm (16 FinFET)

  • A desktop, a folder, 3D shapes etc.
  • Development Tools for Graphics and Gaming

    A range of development tools to assist in the deployment of graphics applications and content on Mali GPU based systems.

    Learn More
  • A phone, a tablet, game console etc.
  • Graphics and Gaming Development

    A collection of resources for developers targeting graphics and gaming applications on Mali GPUs. 

    Learn more

Get Support

Arm Support

Arm training courses and on-site system-design advisory services enable licensees to efficiently integrate the Mali-T860 and T880 GPU into their design. 

Arm training courses Open a support case


Community Forums

Not answered Mùa dịch covid-19 này ở nhà chơi game liêng đổi thưởng nào? 0 votes 100 views 0 replies Started 14 hours ago by doithuong Answer this
Suggested answer Hardware counters on Arm Graphics Analyzer tool
  • Graphics Developers
  • Graphics Processing Unit
0 votes 12476 views 6 replies Latest 2 days ago by azy Answer this
Answered Unexplained shader core utilization
  • Mali GPU (Bifrost Architecture)
  • Streamline Performance Analyzer
0 votes 583 views 2 replies Latest 4 days ago by JPJ Answer this
Suggested answer Graphics Analyzer can't find trace file
  • Mali Graphics Debugger
0 votes 760 views 1 replies Latest 6 days ago by Ihaa Answer this
Suggested answer Mali GPU performance counters query
  • Mali DDK for GPU (Bifrost Architecture)
0 votes 1599 views 6 replies Latest 10 days ago by Vikash Answer this
Answered Compressed but not mipmapped data (Streamline capture)
  • Bifrost
  • texture
  • Streamline Performance Analyzer
0 votes 1120 views 1 replies Latest 11 days ago by Peter Harris Answer this
Not answered Mùa dịch covid-19 này ở nhà chơi game liêng đổi thưởng nào? Started 14 hours ago by doithuong 0 replies 100 views
Suggested answer Hardware counters on Arm Graphics Analyzer tool Latest 2 days ago by azy 6 replies 12476 views
Answered Unexplained shader core utilization Latest 4 days ago by JPJ 2 replies 583 views
Suggested answer Graphics Analyzer can't find trace file Latest 6 days ago by Ihaa 1 replies 760 views
Suggested answer Mali GPU performance counters query Latest 10 days ago by Vikash 6 replies 1599 views
Answered Compressed but not mipmapped data (Streamline capture) Latest 11 days ago by Peter Harris 1 replies 1120 views