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Answered Porting a mali_egl_image* Utgard application to Midgard 0 votes 2200 views 3 replies Latest 22 hours ago by Ben Clark Answer this
Answered MALI G76 MC4 Vulkan driver bug
  • Mali Kernel Device Drivers for GPU
  • vulkan
  • Mali-G76
3 votes 1590 views 5 replies Latest 4 days ago by Ben Clark Answer this
Answered FPS and few other capture data are not showing up on streamline for Vulkan builds
  • vulkan
  • arm streamline
  • Streamline Performance Analyzer
0 votes 1938 views 9 replies Latest 7 days ago by Rohan Ganapathy Answer this
Answered Lightweight interceptor overhead when capturing with Streamline
  • arm streamline
  • Arm Mobile Studio
0 votes 1216 views 1 replies Latest 7 days ago by Peter Harris Answer this
Answered Mali offline compiler - L/S cycles meaning
  • Mali Offline Compiler
0 votes 2225 views 4 replies Latest 18 days ago by JPJ Answer this
Answered 16bit float uniforms in OpenGL ES 3.x when using ARM Mali GPUs?
  • Mali OpenGL ES SDK for Android
  • OpenGL ES
0 votes 1708 views 2 replies Latest 19 days ago by speedym Answer this
Answered Porting a mali_egl_image* Utgard application to Midgard Latest 22 hours ago by Ben Clark 3 replies 2200 views
Answered MALI G76 MC4 Vulkan driver bug Latest 4 days ago by Ben Clark 5 replies 1590 views
Answered FPS and few other capture data are not showing up on streamline for Vulkan builds Latest 7 days ago by Rohan Ganapathy 9 replies 1938 views
Answered Lightweight interceptor overhead when capturing with Streamline Latest 7 days ago by Peter Harris 1 replies 1216 views
Answered Mali offline compiler - L/S cycles meaning Latest 18 days ago by JPJ 4 replies 2225 views
Answered 16bit float uniforms in OpenGL ES 3.x when using ARM Mali GPUs? Latest 19 days ago by speedym 2 replies 1708 views