Mali Video Processors

Arm Mali Video IP provides a broad range of performance capabilities combined with Arm’s system-wide approach to power efficiency and security.

The Mali Video roadmap offers advanced video technology combined with power-efficiency and one of the smallest chip sizes in the market to creators of mass-market mobile devices. Mali-V76 is designed to scale from 4Kp60 decode or 4K30 encode on two cores to 8K60 decode/8K30 encode on 6 cores (at 16FF). Mali-V52 is optimised for 4K decoding performance at 120frames per second on 3 cores, whilst encoding performance is at half the frame rate. Mali-V61 is optimised for 1080 to 4K120 encode/decode.   

Mali Video Processors support a wide range of codecs. All variations offer stunning 10-bit HD quality to end users with all supporting 10-bit HEVC and VP9, whilst Mali-V76 and Mali-V52 also support 10-bit H.264. For more details click on the links below. 


  • A mali gpu chip.
  • Graphics processing from Arm

    Including both graphics and GPU Compute technology, Mali GPUs offer a diverse selection of scalable solutions for low power to high performance smartphones, tablets and DTVs.

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  • An eye representing Augmented Reality.
  • Delivering energy-efficiency to the screen

    The Mali Display Processors bring composition, scaling, rotation and image post-processing tasks from the GPU on to a dedicated processor to maximize device battery life.

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Community Forums

Suggested answer glInvalidateFramebuffer problem 0 votes 2073 views 12 replies Latest 8 hours ago by Esenthel Answer this
Suggested answer How to access(zero copy) AHardWareBuffer and ANativeWindow_Buffer, with Mali OpenCL? 0 votes 844 views 3 replies Latest yesterday by Kévin Petit Answer this
Answered How to run some etcpack.exe processes at the same time
  • Mali Texture Compression Tool
0 votes 4001 views 7 replies Latest 2 days ago by Peter Harris Answer this
Answered Mali-400 MP2 glReadPixels alternatives 0 votes 2405 views 2 replies Latest 2 days ago by suger09 Answer this
Answered GLSL Compute Shader: ERROR: xxx: S0001: Function call discards 'readonly' access qualifier.
  • OpenGL ES
  • Compilation error
  • Compute Shaders
1 votes 887 views 2 replies Latest 9 days ago by Andrey Geets Answer this
Answered Mali driver crashes 0 votes 1050 views 2 replies Latest 11 days ago by shiva_k Answer this
Suggested answer glInvalidateFramebuffer problem Latest 8 hours ago by Esenthel 12 replies 2073 views
Suggested answer How to access(zero copy) AHardWareBuffer and ANativeWindow_Buffer, with Mali OpenCL? Latest yesterday by Kévin Petit 3 replies 844 views
Answered How to run some etcpack.exe processes at the same time Latest 2 days ago by Peter Harris 7 replies 4001 views
Answered Mali-400 MP2 glReadPixels alternatives Latest 2 days ago by suger09 2 replies 2405 views
Answered GLSL Compute Shader: ERROR: xxx: S0001: Function call discards 'readonly' access qualifier. Latest 9 days ago by Andrey Geets 2 replies 887 views
Answered Mali driver crashes Latest 11 days ago by shiva_k 2 replies 1050 views