Mali-G50 Series GPU

The ARM® Mali™-G51 is the latest offering in the High Area Efficiency line of ARM's Mali family of GPUs, the number one shipping GPUs in the world. The second GPU to be built on our new Bifrost architecture, Mali-G51 brings premium use cases and optimized graphics performance to mainstream devices. Sophisticated graphics and UI content analysis has ensured a balanced design supporting the requirements of the complex content of the future.

With up to 60% more energy efficiency and 60% more performance density than its predecessor, Mali-T830, under the same conditions, Mali-G51 is our most efficient GPU to date. Not only that, but at 30% smaller it is the smallest Mali GPU capable of powering1080p to 4K smartphones and contributes to significant cost savings in an area restricted device budget. 

Designed to support exciting premium use cases like virtual spaces and augmented reality, the Mali-G51 GPU represents the next generation of graphics processing for mainstream devices.

Performance


Mali-G51 (MP6)  
Frequency 650 MHz
 
Throughput 279 Mtri/s, 3.9 Gpix/s
with no triangles culled 
Technology in 28nm HPM
 

Specifications


Mali-G51 Description
Anti-Aliasing 4x MSAA
8x MSAA
16x MSAA
4x Multi-Sampling Anti-Aliasing (MSAA) with minimal performance drop
API Support OpenGL® ES 1.1, 2.0, 3.1, 3.2
Vulkan 1.0*
OpenCL™ 1.1, 1.2 Full Profile,
DirectX® 11 FL9_3,
RenderScript

Full support for next-generation and legacy 2D/3D graphics applications
Bus Interface AMBA®4
ACE-LITE
Compatible with a wide range of bus interconnect and peripheral IP
L2 Cache Configurable 32kB-512kB

32KB-64KB for MP1
64KB-128KB for MP2
128KB-256KB for MP3 & MP4
256KB-512KB for MP6 configurations


Memory System Virtual Memory Built-in Memory Management Unit (MMU) to support virtual memory
Multi-Core Scaling

1 uni-pixel core to

3 dual-pixel cores1
Optimized for high area and energy efficiency to address mainstream device requirements
Adaptive Scalable Texture Compression
(ASTC)
Low dynamic range (LDR) and high dynamic range (HDR). Supports both 2D and 3D images
ASTC offers a number of advantages over existing texture compression schemes by improving image quality, reducing memory bandwidth and thus energy use
ARM Frame Buffer Compression (AFBC)

Version 1.2

4x4 pixel block size
AFBC is a lossless image compression format that provides random access to pixel data to a 4x4 pixel block granularity. It is employed to reduce memory bandwidth both internally within the GPU and externally throughout the SoC 
Transaction Elimination 16x16 pixel block size Transaction Elimination spots the identical pixel blocks between two consecutive render targets and performs a partial update to the frame buffer with the changed pixel blocks only, which reduces memory bandwidth and thus energy
Smart Composition 16x16 pixel block size Smart Composition extends the concept of Transaction Elimination to every stage of UI composition. Identical pixel blocks of input surfaces are not read, not processed for composition and not written to final frame buffer
  • Development Tools for Graphics and Compute Applications

    A range of development tools to assist in the deployment of graphics applications and content on Mali GPU based systems.

    Graphics Development Tools
  • Mali Developer Center

    An online portal for a growing community of developers, technology partners, software vendors and content companies to create a thriving community around Mali embedded graphics IP.

    Mali Developer Center

Khronos Conformance

Mali GPUs noted as based on a published Khronos Specification are conformant, or expected to pass the Khronos Conformance Testing Process. Current conformance status is available at khronos.org.