The Arm Mali-G52 is the second Bifrost-based mainstream GPU from Arm. Designed to bring premium visual experiences to the ever-growing mainstream mobile market, Mali-G52 provides heightened Machine Learning capability for those smart applications that are fast becoming essential. Featuring wider execution engines with double the processing lanes, Mali-G52 can efficiently handle far greater graphical complexity in a modest silicon budget.Learn More
|4x Multi-Sampling Anti-Aliasing (MSAA) with minimal performance drop.|
|API Support||OpenGL® ES 1.1, 2.0, 3.1, 3.2
OpenCL™ 1.1, 1.2, 2.0 Full Profile,
|Full support for next-generation and legacy 2D/3D graphics applications.|
|Compatible with a wide range of bus interconnect and peripheral IP.|
|L2 Cache||Configurable 32kB-512kB||64KB-128KB for 1-Core.
128KB for 2-Core.
256KB-512KB for 3-Core and 4-Core configurations.
|Memory System||Virtual Memory||Built-in Memory Management Unit (MMU) to support virtual memory.|
| Multi-Core Scaling
|| 1 to 4 dual-pixel cores
||Optimized for high area and energy efficiency to address mainstream device requirements.|
| Adaptive Scalable Texture Compression (ASTC)
||Low dynamic range (LDR) and high dynamic range (HDR). Supports both 2D and 3D images
||ASTC offers a number of advantages over existing texture compression schemes by improving image quality, reducing memory bandwidth and thus energy use.
|Arm Frame Buffer Compression (AFBC)||Version 1.2
4x4 pixel block size
|AFBC is a lossless image compression format that provides random access to pixel data to a 4x4 pixel block granularity. It is employed to reduce memory bandwidth both internally within the GPU and externally throughout the SoC.
|Transaction Elimination||16x16 pixel block size|| Transaction Elimination spots the identical pixel blocks between two consecutive render targets and performs a partial update to the frame buffer with the changed pixel blocks only, which reduces memory bandwidth and thus energy.
|Smart Composition||16x16 pixel block size|| Smart Composition extends the concept of Transaction Elimination to every stage of UI composition. Identical pixel blocks of input surfaces are not read, not processed for composition and not written to final frame buffer.
Performance - Mali-G52
|Frequency||850 MHz||in 16nm|
|Pixel/Texturing Throughput||6.8 Gpix/s||in 16nm|
Development Tools for Graphics and Compute Applications
A range of development tools to assist in the deployment of graphics applications and content on Mali GPU based systems.Learn more
Mali Developer Center
An online portal for a growing community of developers, technology partners, software vendors and content companies to create a thriving community around Mali embedded graphics IP.Learn more
Arm training courses and on-site system-design advisory services enable licensees to efficiently integrate the Mali-G52 GPU into their design.Arm training courses Open a support case