Mali-G70 Series GPUThe ARM® Mali™-G71 is the latest offering in the High Performance line of ARM's Mali family of GPUs, the number one shipping GPUs in the world. Built upon the brand new Bifrost architecture, Mali-G71 represents a whole new level of high-end mobile graphics capabilities whilst still making huge advancements in efficiency. The Mali family enables stunning visuals for UHD content and the superior power and scalability of the Mali-G71 makes it the perfect GPU for next generation, high end use cases like premium gaming and mobile VR.
As the complexity of 3D mobile graphics content continues to increase, so too must the computational capabilities of high-end GPUs. This is essential to deliver the latest games and applications to end-users within the power and thermal envelope of mobile devices. The Mali-G71 GPU was developed expressly to meet the needs of new industry advancements such as the Vulkan cross-platform graphics API from Khronos as well as the ever growing demand for a smooth mobile VR experience. The Mali-G71 GPU is scalable from one to thirty two cores and delivers up to 20% better energy efficiency, 40% better performance density and 20% external memory bandwidth saving compared to Mali-T880 under similar conditions.
|Throughput||850 Mtri/s, 27.2 Gpix/s
|Technology||in 16nm (16 FinFET)
|Hardware implemented Full Scene Multiple Sample Anti-Aliasing|
|API Support||OpenGL®ES 1.1, 1.2, 2.0, 3.0, 3.1, 3.2
OpenCL™ 1.1, 1.2, 2.0
|Full support for next-generation and legacy2D/3D graphics applications|
ACE & ACE-LITE
|Compatible with a wide range of bus interconnect and peripheral IP|
|L2 Cache||Configurable 128kB-2048kB
||From 1-4 slices, each configurable from 128kB – 512kB.
|Memory System||Virtual Memory||Built-in Memory Management Unit (MMU) to support virtual memory|
|Multi-Core Scaling||1 to 32 cores||Optimized for high energy efficiency to address the high-end mobile and consumer device requirements|
|Adaptive Scalable Texture Compression
|Low dynamic range (LDR) and high dynamic range (HDR).
Supports both 2D and 3D images
|ASTC offers a number of advantages over existing texture compression schemes by improving image quality, reducing memory bandwidth and thus energy use.|
|ARM Frame Buffer Compression (AFBC)||4x4 pixel block size
||AFBC is a lossless image compression format that provides random access to pixel data to a 4x4 pixel block granularity. It is employed to reduce memory bandwidth both internally within the GPU and externally throughout the SoC|
|Transaction Elimination||16x16 pixel block size||Transaction Elimination spots the identical pixel blocks between two consecutive render targets and performs a partial update to the frame buffer with the changed pixel blocks only, which reduces memory bandwidth and thus energy|
|Smart Composition||16x16 pixel block size||Smart Composition extends the concept of Transaction Elimination to every stage of UI composition. Identical pixel blocks of input surfaces are not read, not processed for composition and not written to final frame buffer|
Development Tools for Graphics and Compute Applications
A range of development tools to assist in the deployment of graphics applications and content on Mali GPU based systems.Graphics Development Tools
Mali Developer Center
An online portal for a growing community of developers, technology partners, software vendors and content companies to create a thriving community around Mali embedded graphics IP.Mali Developer Center
Mali GPUs noted as based on a published Khronos Specification are conformant, or expected to pass the Khronos Conformance Testing Process. Current conformance status is available at khronos.org.