Arm® Mali™-G72 is the second generation Bifrost-based GPU for High Performance products. Benefitting from advanced technologies such as claused shaders and full system coherency, Mali-G72 adds increased tile buffer memory supporting up to 16 x Multi-Sample Anti-Aliasing at minimal performance cost. Arithmetic optimizations tailored to complex Machine Learning and High Fidelity Mobile Gaming use cases provide 25% higher energy efficiency, 20% better performance density and 40% greater overall performance than devices based on previous generation Bifrost GPU.
- Designed for High Fidelity Mobile Gaming & VR.
- Improved Machine Learning efficiency.
- Multiple Bifrost architectural optimizations.
- Enables console quality gaming on mobile devices.
- Provides sustained performance for complex graphics use cases.
- 17% more efficient Machine Learning on device.
|Throughput||850 Mtri/s, 27.2 Gpix/s|
|Technology||in 16nm (16 FinFET)|
Do you want more information about Arm Mali-G72?
|Hardware-implemented Full-Scene Multiple Sample Anti-Aliasing.|
|API Support||OpenGL®ES 1.1, 2.0, 3.0, 3.1, 3.2
OpenCL™ 1.1, 1.2, 2.0
|Full support for next-generation and legacy2D/3D graphics applications.|
ACE & ACE-LITE
|Compatible with a wide range of bus interconnect and peripheral IP.|
|L2 Cache||Configurable 128kB-2048kB||From 1-4 slices, each configurable from 128kB – 512kB.|
|Memory System||Virtual Memory||Built-in Memory Management Unit (MMU) to support virtual memory.|
|Multi-Core Scaling||1 to 32 cores||Optimized for high energy efficiency to address the high-end mobile and consumer device requirements.|
|Adaptive Scalable Texture Compression
||Low dynamic range (LDR) and high dynamic range (HDR).
Supports both 2D and 3D images
|ASTC offers a number of advantages over previous texture compression schemes by improving image quality, while reducing memory bandwidth and thus energy use.|
|Arm Frame Buffer Compression||4x4 pixel block size||AFBC is a lossless image compression format that provides random access to pixel data to a 4x4 pixel block granularity. It is employed to reduce memory bandwidth both internally within the GPU and externally throughout the SoC.|
|Transaction Elimination||16x16 pixel block size||Transaction Elimination spots the identical pixel blocks between two consecutive render targets and performs a partial update to the frame buffer with the changed pixel blocks only, which reduces memory bandwidth and thus energy.|
|Smart Composition||16x16 pixel block size||Smart Composition extends the concept of Transaction Elimination to every stage of UI composition. Identical pixel blocks of input surfaces are not read, not processed for composition and not written to final frame buffer.|
Development Tools for Graphics and Compute Applications
A range of development tools to assist in the deployment of graphics applications and content on Mali GPU based systems.Graphics Development Tools
Mali Developer Centre
An online portal for a growing community of developers, technology partners, software vendors and content companies to create a thriving community around Mali embedded graphics IP.Mali Developer Centre