Mali-T720 High Area Efficiency GPU

About Mali-T720

The Arm® Mali™-T720 GPU was the first High Area Efficiency graphics processor with the Midgard graphics architecture. The Mali-T720 GPU balances performance, quality, energy use, and area savings. The layout is simpler than its predecessors, the silicon area is smaller, and time to market is quicker. The GPU maintains the high quality that is needed for a compelling graphics experience.

Key features

  • Significant area and energy reductions.
  • Android-specific optimizations.
  • Designed for the fast-moving requirements of the mainstream mobile market.

                                                                                                                        


Key benefits

  • 150% energy efficiency of its predecessor
  • Reduced cost of silicon and cost of implementation.
  • Reduced time to market for cost-effective and mainstream mobile devices.

                                                                                                                        

Applications

Mainstream mobile

DTV

Tablets

Wearables

Performance table

Mali-T720 (MP8)

Feature Value Description
Frequency 650MHz in 28nm HPM
Throughput 650Mtri/s, 5.2Gpix/s in 28nm HPM

Specification

Mali-T720

Feature

Value

Description

Anti-Aliasing

4x FSAA
8x FSAA

4x Full Scene Anti-Aliasing (FSAA) with minimal performance drop.

API Support

OpenGL® ES 1.1, 2.0, 3.0, 3.1,
OpenCL™ 1.1,
DirectX® 11 FL9_3,
RenderScript

Full support for next-generation and legacy 2D/3D graphics applications.

Bus Interface

AMBA®4
ACE-LITE

Compatible with a wide range of bus interconnect and peripheral IP.

L2 Cache

Configurable
64kB-256kB

32kB for MP1 configuration.
64kB-128 kB for MP2 configurations.
128kB-256kB for MP3 or bigger configurations.

Memory System

Virtual Memory

Built-in Memory Management Unit (MMU) to support virtual memory.

Multi-Core Scaling

1 to 8 cores

Optimized for high area and energy efficiency to address the mainstream mobile market requirements.

Adaptive Scalable Texture Compression
(ASTC)

Low dynamic range (LDR) and high dynamic range (HDR). Supports both 2D and 3D images

ASTC offers a number of advantages over existing texture compression schemes by improving image quality, reducing memory bandwidth and thus energy use.

Transaction Elimination

16x16 pixel block size

Transaction Elimination spots the identical pixel blocks between two consecutive render targets and performs a partial update to the frame buffer with the changed pixel blocks only, which reduces memory bandwidth and thus energy.


  • Development Tools for Graphics and Compute Applications

    A range of development tools to assist in the deployment of graphics applications and content on Mali GPU based systems.

    Graphics Development Tools
  • Mali Developer Center

    An online portal for a growing community of developers, technology partners, software vendors and content companies to create a thriving community around Mali embedded graphics IP.

    Mali Development Center