Mali-T720 High Area Efficiency GPU

Mali-T720 Block Diagram.

About Mali-T720

The Arm Mali-T720 GPU was the first High Area Efficiency graphics processor with the Midgard graphics architecture. The Mali-T720 GPU balances performance, quality, energy use, and area savings. The layout is simpler than its predecessors, the silicon area is smaller, and time to market is quicker. The GPU maintains the high quality that is needed for a compelling graphics experience.

Key features

  • Significant area and energy reductions.
  • Android-specific optimizations.
  • Designed for the fast-moving requirements of the mainstream mobile market.


Key benefits

  • 150% energy efficiency of its predecessor
  • Reduced cost of silicon and cost of implementation.
  • Reduced time to market for cost-effective and mainstream mobile devices.


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Mainstream mobile




Performance table

Mali-T720 (MP8)

Feature Value Description
Frequency 650MHz in 28nm HPM
Throughput 650Mtri/s, 5.2Gpix/s in 28nm HPM








4x Full Scene Anti-Aliasing (FSAA) with minimal performance drop.

API Support

OpenGL® ES 1.1, 2.0, 3.0, 3.1,
OpenCL™ 1.1,
DirectX® 11 FL9_3,

Full support for next-generation and legacy 2D/3D graphics applications.

Bus Interface


Compatible with a wide range of bus interconnect and peripheral IP.

L2 Cache


32kB for MP1 configuration.
64kB-128 kB for MP2 configurations.
128kB-256kB for MP3 or bigger configurations.

Memory System

Virtual Memory

Built-in Memory Management Unit (MMU) to support virtual memory.

Multi-Core Scaling

1 to 8 cores

Optimized for high area and energy efficiency to address the mainstream mobile market requirements.

Adaptive Scalable Texture Compression

Low dynamic range (LDR) and high dynamic range (HDR). Supports both 2D and 3D images

ASTC offers a number of advantages over existing texture compression schemes by improving image quality, reducing memory bandwidth and thus energy use.

Transaction Elimination

16x16 pixel block size

Transaction Elimination spots the identical pixel blocks between two consecutive render targets and performs a partial update to the frame buffer with the changed pixel blocks only, which reduces memory bandwidth and thus energy.

  • A desktop, a folder, 3D shapes etc.
  • Development Tools for Graphics and Compute Applications

    A range of development tools to assist in the deployment of graphics applications and content on Mali GPU based systems.

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  • A phone, a tablet, game console etc.
  • Mali Developer Center

    An online portal for a growing community of developers, technology partners, software vendors and content companies to create a thriving community around Mali embedded graphics IP.

    Learn more