Mali-T800 Series GPUs

As mobile user content continues to diversify, manufacturers face an ongoing challenge to deliver the perfect device at the right price point. The new ARM Mali Media IP suite addresses this challenge by offering a scalable solution to meet a wide range of performance and cost requirements. The ARM Mali-T800 GPU family includes the Mali-T820, Mali-T830, Mali-T860, Mali-T880 GPUs.

A system-level approach to media IP enables power savings through system-wide adoption of bandwidth saving technologies such as ARM Frame Buffer Compression (AFBC). Other advanced technologies proven in prior Mali GPUs such as Adaptive Scalable Texture Compression (ASTC), Transaction Elimination and Smart Composition are now utilized across all Mali-T800 IP blocks for even greater energy savings.

The ARM Mali-T800 GPU family supports the latest APIs including OpenGL® ES 3.1, DirectX® 11, OpenCL™ and RenderScript and includes advanced features such as lossless compression with AFBC and Smart Composition for input bandwidth reduction. The Mali-T820 and Mali-T830 offer up to four shader cores, scaling to 16 shader cores in the Mali-T860 and Mali-T880.

Performance


Mali-T820 (MP4) Mali-T830 (MP4) Mali-T860 (MP16) Mali-T880 (MP16)
Frequency 650 MHz
650 MHz
650 MHz
850 MHz
Throughput 400 Mtri/s, 2.6 Gpix/s
400 Mtri/s, 2.6 Gpix/s
1300 Mtri/s, 10.4 Gpix/s
1700 Mtri/s, 13.6 Gpix/s
Technology in 28nm HPM
in 28nm HPM
in 28nm HPM
in 16nm (16 FinFET)

Specifications


Mali-T820 Mali-T830  Mali-T860   Mali-T880 Description
Anti-Aliasing 4xMSAA
4xMSAA
8xMSAA
16x MSAA
Hardware implemented Full Scene Multiple Sample Anti-Aliasing
API Support OpenGL® ES 1.1, 2.0, 3.1,
OpenCL™ 1.1, 1.2 Full Profile,
DirectX® 11 FL9_3, 
RenderScript
OpenGL® ES 1.2, 1.1, 2.0, 3.1
OpenCL™ 1.1, 1.2
DirectX® 11 FL11_1, 
RenderScript™
OpenGL® ES 1.1, 1.2, 2.0, 3.0, 3.1 
OpenCL™ 1.1, 1.2
DirectX® 11 FL11_2 
RenderScript™ 
Full support for next-generation and legacy2D/3D graphics applications
Bus Interface AMBA®4
ACE-LITE
Compatible with a wide range of bus interconnect and peripheral IP
L2 Cache Configurable 
32KB-256KB
32KB-128KB for MP1 configuration
64KB-128 KB for MP2 configurations
64KB-256KB for MP3 
128KB-256KB for MP4
Configurable 
32KB-256KB
64KB-128KB for MP1 & MP2 configurations
64KB-256KB for MP3 
128KB-256KB for MP4
Configurable 256kB-2048kB
256kB-512kB for every 4 shader cores


Memory System Virtual Memory Built-in Memory Management Unit (MMU) to support virtual memory
Multi-Core Scaling 1 to 4 cores 1 to 16 cores
Adaptive Scalable Texture Compression
(ASTC)
Low dynamic range (LDR) and high dynamic range (HDR). Supports both 2D and 3D images
ASTC offers a number of advantages over existing texture compression schemes by improving image quality, reducing memory bandwidth and thus energy use
ARM Frame Buffer Compression (AFBC) 4x4 pixel block size
AFBC is a lossless image compression format that provides random access to pixel data to a 4x4 pixel block granularity. It is employed to reduce memory bandwidth both internally within the GPU and externally throughout the SoC
Transaction Elimination 16x16 pixel block size Transaction Elimination spots the identical pixel blocks between two consecutive render targets and performs a partial update to the frame buffer with the changed pixel blocks only, which reduces memory bandwidth and thus energy
Smart Composition 16x16 pixel block size Smart Composition extends the concept of Transaction Elimination to every stage of UI composition. Identical pixel blocks of input surfaces are not read, not processed for composition and not written to final frame buffer
  • Development Tools for Graphics and Compute Applications

    A range of development tools to assist in the deployment of graphics applications and content on Mali GPU based systems.

    Graphics Development Tools
  • Mali Developer Center

    An online portal for a growing community of developers, technology partners, software vendors and content companies to create a thriving community around Mali embedded graphics IP.

    Mali Developer Center

Khronos Conformance

Mali GPUs noted as based on a published Khronos Specification are conformant, or expected to pass the Khronos Conformance Testing Process. Current conformance status is available at khronos.org.