Mali-T820 and Mali-T830 High Area Efficiency GPUs

Mali-T820 and T830 Block Diagram.

About Mali-T820 and Mali-T830

Providing significant improvements over previous generations, the Arm Mali-T820 GPU and Arm Mali-T830 GPU provide a staggered approach to performance. The Mali-T830 GPU has more compute capability per shader core and handles more complex content than the Mali-T820 GPU. The Mali-T820 GPU and Mali-T830 GPU are the first mainstream Mali GPUs to introduce OpenGL ES 3.2 API support, Android Extension pack support and Arm Framebuffer Compression support.

Key features

  • The Mali-T820 GPU is the most area-efficient Midgard-based GPU.
  • Reduced silicon area lowers implementation costs for quality content on mainstream devices.
  • Optimal blend of features and efficiency delivers rich user interfaces and compelling content to mainstream mobile.

Key benefits

  • The additional arithmetic pipeline in the Mali-T830 GPU supports faster computation of complex content.
  • The Mali-T820 GPU improves performance density by 40% over the Mali-T622 , providing a low-cost, high-quality mainstream graphics solution.

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Mainstream mobile



Mali-T820 (MP4)

Feature Value Description
Frequency 650MHz in 28nm HPM
Throughput 400Mtri/s, 2.6Gpix/s in 28nm HPM

Mali-T830 (MP4)

Feature Value Description
Frequency 650MHz in 28nm HPM
Throughput 400Mtri/s, 2.6Gpix/s in 28nm HPM


Mali-T820 and Mali-T830

 Features  Value Description
4x MSAA. 4x Multi-Sampling Anti-Aliasing (MSAA) with minimal performance drop.
API Support
OpenGL® ES 1.1, 2.0, 3.1, 3.2.
Vulkan 1.0.
OpenCL™ 1.1, 1.2 Full Profile.
DirectX® 11 FL9_3.
Support for a wide range of graphics APIs.
Bus Interface
Compatible with a wide range of bus interconnect and peripheral IP.
L2 Cache
Configurable 32KB-256KB.
64KB-128KB for MP1 & MP2.
64KB-256KB for MP3.
128KB-256KB for MP4.
Memory System
Virtual Memory. Built-in Memory Management Unit (MMU) to support virtual memory.
Multi-Core Scaling
1 to 4 cores.
Optimized for high area and energy efficiency to address mainstream device requirements.
Adaptive Scalable Texture Compression (ASTC)
Low Dynamic Range (LDR) and High Dynamic Range (HDR).
Supports both 2D and 3D images.
ASTC offers a number of advantages over existing texture compression schemes by improving image quality, reducing memory bandwidth and thus energy use.
Arm Frame Buffer Compression (AFBC)
4x4 pixel block size. AFBC is a lossless image compression format that provides random access to pixel data to a 4x4 pixel block granularity. It is employed to reduce memory bandwidth both internally within the GPU and externally throughout the SoC.
Transaction Elimination
16x16 pixel block size.
Transaction Elimination locates identical pixel blocks from two consecutive render targets and performs a partial update to the frame buffer with the changed pixel blocks only, which reduces memory bandwidth and thus energy.
Smart Composition
16x16 pixel block size.
Smart Composition extends the concept of Transaction Elimination to every stage of UI composition. Identical pixel blocks of input surfaces are not read, not processed for composition and not written to final frame buffer.
  • A desktop, a folder, 3D shapes etc.
  • Development Tools for Graphics and Compute Applications

    A range of development tools to assist in the deployment of graphics applications and content on Mali GPU based systems.

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  • A phone, a tablet, game console etc.
  • Mali Developer Center

    An online portal for a growing community of developers, technology partners, software vendors and content companies to create a thriving community around Mali embedded graphics IP.

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