Textures are an integral part of a game. It is also an area that artists have direct control to improve the performance of games. In this best practices guide, you will find a number of texture optimizations that will help your games to run smoother and look better. The overall goal of the best practices guide series is to make games perform better on mobile based platforms.

Contents of this guide include:

  • Texture atlas
  • Texture filtering
  • Texture mipmap
  • Texture size
  • Texture color space  
  • Texture compression
  • UV unwrap
  • UV visual
  • UV channel packing
  • Other best practices related to textures