This guide introduced the fundamental principles of what ASTC is, how it evolved, and how to use ASTC in your applications.
The next steps are to start using the ASTC format to compress the texture assets in your own projects.
If you are using a gaming engine to develop your project, you can learn more about using ASTC with these resources:
- Unreal Engine users: Arm Guide for Unreal Engine 4: Optimizing Mobile Gaming Graphics
- Unity users: Arm Guide for Unity Developers: Optimizing Mobile Gaming Graphics
Finally, to see a demonstration of the results you can achieve with ASTC, watch the Arm Mali ASTC Texture Compression Demo from CES 2014.