Next steps

This guide has introduced to you some optimization techniques that you can implement in your Unity programs. We have looked at some application processor optimizations like using built-in arrays and remove empty callbacks. We have also looked at GPU optimizations like using static batching and Level of Detail.

After reading this guide, you will be ready to implement some of the techniques into your own Unity programs. If you want to learn more about Unity, you can read our Arm Guide for Unity developers.

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