You can customize texture settings to provide fine-grained control over how Unity uses a texture.
Unity has made editing texture settings easy. Select the texture that you want edit, then the Inspector window displays the texture settings.
Here are some tips for when you are editing texture settings:
- Texture Type lets you control the type of texture, causing the texture to be used in different ways within the engine.
- Texture Shape allows you to choose cubemaps instead of 2D for some texture types.
- Depending on the Texture Type that is selected, there are two sections that appear:
- Texture Settings has specific controls for the texture to work as you need.
- Advanced Settings covers: sRGB, Alpha Source, Alpha Is Transparent, Read/Write Enabled, and Generate Mip Maps.
- Wrap Mode controls how the texture wraps your UVs. Here are the options that are available:
- Repeat tiles the texture, and is used for repeating patterns.
- Clamp locks the texture to the last pixel at the edge.
- Mirror works like Repeat, but mirrors every other repeat of the texture.
- Mirror Once mirrors the texture a single time, before locking the texture to the edge pixels.
- Filter Mode controls what texture filter is used on the texture.
- The Texture compression box gives you control over: Max Size, Resize Algorithm, Format, Compression, and Use Crunch Compression.