Next steps

This guide has introduced you to some advanced graphics techniques including custom shaders for example vertex shaders, Early-Z, and the tangent space to world space normal conversion tool, which showed you the WorldSpaceNormalCreator code.

After reading this guide, you are ready to implement some of the techniques into your own Unity programs. To keep learning about advanced graphics in Unity, see the next two guides in our series Local cubemap rendering techniques and Special effects graphic techniques.