Project settings: graphics

This section of the guide explains the graphics settings that Unity provides so that you can select the correct settings for your application.

Unity has several options that affect the image quality of your game. Some of these options have a high computational cost and can have a negative impact on the performance of your game. Other options can increase the image quality of your game with only a small trade-off in performance.

To see the Unity graphics settings, follow these steps:

  1. Click Edit > Project Settings on the Unity main menu to display the Project Settings dialog.
  2. Click Graphics in the category list on the left.

    The details pane on the right shows the graphics settings, as shown in the following image:

  3. If you created your project as a URP project, the URP asset appears in the Scriptable Render Pipeline Settings field.

    Otherwise, you can create and add a URP asset to put into the Scriptable Render Pipeline Settings.

The following setting on the Graphics Project Settings dialog can have a large impact on the performance of your game:

HDR Mode

Under the Android settings, HDR Mode is set to R11G11B10 by default. This mode is usually an appropriate choice because colors will fit in 32 bits instead of the 64 bits of FP16, halving bandwidth.

Consider carefully whether you need the extra color resolution before changing this setting to a higher mode.

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