Project settings: player
This section of the guide explains the player settings that Unity provides so that you can select the correct settings for your application.
To see the Unity player settings, follow these steps:
- Click Edit > Project Settings on the Unity main menu to display the Project Settings dialog
Click Player in the category list on the left.
The details pane on the right shows the player settings, as shown in the following image:
Blitting is the process of copying graphical data from a frame buffer and displaying it on screen. Blit Type provides three available settings which control whether graphical data renders directly to the system frame buffer or renders to an offscreen buffer first. These settings are Auto, Never and Always.
To reduce requirements on the GPU, select the settings Auto or Never.