Moon Temple: Epic Games Unreal Engine 4 64-bit demo

See how advanced Arm CPU and GPU features can improve game performance and battery life. The industry standard Adaptive Scalable Texture Compression (ASTC) implemented in Arm’s Mali GPU decreases texture memory size and bandwidth use. Shader Pixel Local Storage (PLS), also implemented in Mali, reduces memory accesses between shader passes. Armv8-A CPU provides performance gains through architecture improvements including doubling the number of registers available.

This demo is created in the Unreal Engine 4 running on a Mali-T760 MP8 platform.

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