Best Practices for Mobile Game Art Assets

Making a game is a collaborative effort between many people. One fo the key foundations of games are the assets used in the game. Here you can find a number of guides that explain the best practices for artists and how to get the best out of your game on mobile.

Geometry Best Practices for Artists

Geometry Best Practices

Geometry is a main component when creating a 3D game. To make sure a game runs well on all devices it is essential that the geometry considerations of a game are taken seriously, and optimised as much as possible. This guide highlights geometry optimisations for 3D assets, that can make a game more efficient and achieve the overall goal of getting your game to perform better on mobile platforms.

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Texture Best Practices

Texture Best Practices

Textures are an integral part of a game. It is also an area that artists have direct control to improve the performance of games. In this best practices guide, you will find a number of texture optimizations that will help your games to run smoother and look better. The overall goal of the best practices guide series is to make games perform better on mobile based platforms.

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