This guide describes the top-level layout and the benefits of and shader core functionality of a typical Mali Bifrost GPU programmable core, the third generation of Mali GPUs. The Bifrost gamily includes the Mali-G30, Mali-G50, and Mali-G70 series of products.

When optimizing the 2D and 3D performance of your applications, you need a high-level understanding of how the hardware works. For example, understanding the Mali GPU block architecture is particularly important when optimizing using the performance counters of the GPU. This is because this counter data is tied directly to GPU blocks.

By the end of this guide, you will understand how the Mali Bifrost series of GPUs perform shader core operations using shared access to the L2 cache. You will also learn the benefits of the Warp Manager and the Execution Engines (EE) within the Execution Core, and the benefits of the Index-Driven Vertex Shading (IDVS) geometry pipeline.

Before you begin

This guide assumes that you understand the tile-based rendering approach that the Mali GPUs adopt. For more information, read our guide on tile-based rendering.