Vertex Shader Core

The Utgard vertex shader core processes vertices that are shaded in a serial stream, before passing these results to the fixed-function tiling unit for primitive assembly, clipping, culling, and tile list generation.

There is only ever one vertex shader core on an Utgard GPU, and that geometry processing does not increase with multiple fragment shader cores.

Note: The Mali-450’s single vertex shader core processes operations at twice the rate of either the Mali-400, or the Mali-470 GPUs.

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