Integration of Arm tools into UE4
The Arm Mali Graphics Debugger is a tool that helps you optimize your graphics applications for mobile platforms. From UE4.15 onwards, using the Mali Graphics Debugger with your project is as easy as selecting an option in your project settings window. With Unreal Engine 4.15, Epic Games introduced the ability to directly enable profiling on mobile devices from the editor.
During the Unreal Engine livestream, Arm’s engineers demonstrated exactly how to implement and use the Mali Graphics Debugger with UE4 to debug an Android device. Using a Samsung S7, they were able to show the device and debugger running in real time to optimize the project.