Latest news from Arm Mobile Studio

Find out about new Arm Mobile Studio software releases, tutorials and videos, blogs and announcements from Arm and our graphics and gaming partners.

Arm DevSummit

6th October 2020

Join us at Arm DevSummit to learn how to improve the immersive nature of mobile games by optimizing graphics. We'll explore how to use Arm Mobile Studio to gain insights into how to improve game performance on a mid-range Android device with a Mali GPU. 

Session: Profiling Mali Graphics for Mobile Game Efficiency
Track: Creating the Next Generation of Interactive Experiences
When: Tuesday, Oct 6th, 9:30 AM - 10:00 AM PDT

Register to watch recorded sessions

CI performance testing

1st October 2020

See how automated performance testing with Arm Performance Advisor can benefit your development team, by providing proactive insights into game performance over time.

Read blog

Android game analysis with Arm Mobile Studio

September 29th 2020

Read Samsung's blog to learn how Arm Mobile Studio can make Android game analysis easy across multiple devices with different performance specifications.

Read blog

Arm Mobile Studio 2020.2 now available

September 15th, 2020

The latest release of Arm Mobile Studio includes the following new features and enhancements:

  • Device connection has been improved, making it quicker and easier to capture data with Streamline and Graphics Analyzer.
  • Set per-frame performance budgets and see how your game performs against them in your Performance Advisor report.
  • Mali Offline Compiler now supports the latest Valhall-based GPUs. Reports have been enhanced to include a range of shader properties and better stack and register usage figures.
  • Export Mali Offline Compiler reports as machine-readable JSON files, to integrate with your performance monitoring systems.
  • Several bug fixes and performance improvements.

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Android graphics tracing with Graphics Analyzer

September 9th, 2020

Watch our new video to learn how to use Graphics Analyzer to capture a trace of your game running on an Android device, and analyze a problematic scene.

Tutorial - Integrate Arm Mobile Studio into a CI workflow

August 25th 2020

If your development team uses a CI (continuous integration) system to merge daily code changes, you can run nightly automated on-device performance testing across multiple devices, with an Arm Mobile Studio professional edition license. Read our tutorial to learn how to automatically generate easy-to-read summary reports in HTML for your team to analyze each morning, and export machine-readable JSON reports, so you can build your own performance dashboards with any JSON-compatible database and visualization tools such as ELK stack.

Ci testing workflow

Read the tutorial

Profiling insights with Performance Advisor

August 19th 2020

See the benefits to your development team when you collect data nightly with Performance Advisor, and push the data in machine-readable JSON format, to a database and visualization platform, to monitor performance over time.

Performance Advisor Summary

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Create ASTC textures faster with astenc 2.0

August 18th 2020

Arm announces astenc 2.0, now available on GitHub. Adaptive Scalable Texture Compression (ASTC) is an advanced lossy texture compression format, useful for mobile 3D applications using the OpenGL ES and Vulkan APIs. It was developed by Arm and AMD and released as royalty-free open standard by the Khronos Group. Read the blog from Khronos about what's new.

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Enhancing mobile performance with Unity's Burst compiler

August 17th 2020

Developing games with Unity? Read their blog about how technology in the Burst compiler enables developers who are building projects with Unity to take advantage of the Arm Neon instruction set. You can also watch our talk from Unite Now:

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Arm Mobile Studio editions

July 6th 2020

Refer to our comparison table to see which features are available with different editions of Arm Mobile Studio.

Compare editions

Unity lighting tips for mobile game development

June 15th 2020

Tips to help Unity developers optimize lighting for mobile games. Learn about how the rendering pipeline, lightmaps, light probes and other techniques to reduce the computational cost of lighting and make your game run faster.

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Arm Mobile Studio professional edition

June 10th 2020

The professional edition of Arm Mobile Studio provides a scalable solution so that you can build Performance Advisor into a continuous integration workflow, to automatically generate nightly reports for multiple devices, that your team can evaluate every morning. You can also push the data in machine-readable JSON format, to any database and visualization platform, to monitor performance over time.

More about professional edition

Mali GPU datasheet

May 26th 2020

Download our datasheet to compare the different features and capabilities of Arm Mali GPUs from the Midgard-based Mali-T720, to the Valhall-based Mali-G78.

Download the datasheet

Mali GPU performance counters

May 5th 2020

Arm Mali GPUs implement a comprehensive range of performance counters, that enable you to closely monitor GPU activity in Streamline as your application runs. Refer to the counter reference pages for detailed descriptions of each of the performance counters.

Mali GPU performance counters