Latest news from Arm Mobile Studio
Find out about new Arm Mobile Studio software releases, tutorials and videos, blogs and announcements from Arm and our graphics and gaming partners.
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Find out about new Arm Mobile Studio software releases, tutorials and videos, blogs and announcements from Arm and our graphics and gaming partners.
6th April 2021
King’s Torbjörn Söderman explains why scalability and optimization were vital to bringing one of console gaming’s most recognized franchises to mobile.
11th March 2021
Learn how to take on mobile performance issues with profiling tools from Unity and Arm. Go in depth on how to profile with Unity, how to optimize performance drop offs and tips and tricks on getting the most out of your game assets.
10th March 2021
This tutorial describes how to add instrumentation to your Unreal Engine project, so that you can analyze different regions of your game separately in Arm Mobile Studio.
9th March 2021
Read about how Wargaming used Arm Mobile Studio and automated performance testing to drive optimal player experiences for World of Tanks Blitz.
5th March 2021
Read our tutorial to learn how to add your own performance budgets to Performance Advisor reports, to help measure your application against the expected GPU performance of the target device.
5th March 2021
We've published a series of 5 blogs describing the new Android R Vulkan extensions available on the latest smartphones:
10th February 2021
If you're new to Arm Mobile Studio, read our blog to find all the resources you need to get started.
Read blog29th January 2021
Arm and Unity have published a new Unity Learn course, created with technical artists and content creators in mind. In this intermediate course, participants will learn how to produce performance-optimized 3D assets and scenes for mobile applications. Topics will cover tips on optimizing geometry, textures, materials, shaders, and lighting.
View course25th January 2021
Once you've taken a capture of your game with Streamline, how do you interpret the data? This tutorial walks you through some of the charts in Streamline, describing some of the behavior to look out for.
12th January 2021
In this blog, Ramnath Swamy, product manager for Arm Mobile Studio, talks about the evolution of our tools to meet the needs of Android games developers.
Read blog11th January 2021
Get the latest version of Arm Mobile Studio with:
This release also includes several fixes and performance enhancements - read the full release notes.
7th January 2021
Ramnath Swamy introduces the latest release of Arm Mobile Studio and highlights progress over the last 2 years.
1st December 2020
It's the holiday season, and we're giving you 12 festive gifts over the next couple of weeks. In this series of short videos, we'll explore some quick optimization tips to help you get the best mobile graphics performance on the widest range of devices. Follow @ArmMali on Twitter for more tips
24th November 2020
At Arm DevSummit in October, we explored how to improve the immersive nature of mobile games by optimizing graphics. If you missed it, here is the recording. In this session we talk about using Arm Mobile Studio to gain insights into how to improve game performance on a mid-range Android device with a Mali GPU.
1st October 2020
Our friends at pocketgamer.biz published an article about how automated performance testing with Arm Performance Advisor can benefit your development team, by providing proactive insights into game performance over time.
25th September 2020
Here are some great tips from Arm's Joe Rozek on the recommended optimizations that enable you to get the most out of your game on mobile VR. This was presented at the Oculus Start Community Game Jam.
September 29th 2020
Read Samsung's blog to learn how Arm Mobile Studio can make Android game analysis easy across multiple devices with different performance specifications.
September 15th, 2020
The latest release of Arm Mobile Studio includes the following new features and enhancements:
September 15th 2020
Watch this video to see all the new features in Mali Offline Compiler, available in the latest release of Arm Mobile Studio. 2020.2.
September 9th, 2020
Watch our new video to learn how to use Graphics Analyzer to capture a trace of your game running on an Android device, and analyze a problematic scene.
August 25th 2020
If your development team uses a CI (continuous integration) system to merge daily code changes, you can run nightly automated on-device performance testing across multiple devices, with an Arm Mobile Studio professional edition license. Read our tutorial to learn how to automatically generate easy-to-read summary reports in HTML for your team to analyze each morning, and export machine-readable JSON reports, so you can build your own performance dashboards with any JSON-compatible database and visualization tools such as ELK stack.
August 19th 2020
See the benefits to your development team when you collect data nightly with Performance Advisor, and push the data in machine-readable JSON format, to a database and visualization platform, to monitor performance over time.
August 18th 2020
Arm announces astenc 2.0, now available on GitHub. Adaptive Scalable Texture Compression (ASTC) is an advanced lossy texture compression format, useful for mobile 3D applications using the OpenGL ES and Vulkan APIs. It was developed by Arm and AMD and released as royalty-free open standard by the Khronos Group. Read the blog from Khronos about what's new.
August 17th 2020
Developing games with Unity? Read their blog about how technology in the Burst compiler enables developers who are building projects with Unity to take advantage of the Arm Neon instruction set. You can also watch our talk from Unite Now:
July 6th 2020
Refer to our comparison table to see which features are available with different editions of Arm Mobile Studio.
June 15th 2020
Tips to help Unity developers optimize lighting for mobile games. Learn about how the rendering pipeline, lightmaps, light probes and other techniques to reduce the computational cost of lighting and make your game run faster.
June 10th 2020
The professional edition of Arm Mobile Studio provides a scalable solution so that you can build Performance Advisor into a continuous integration workflow, to automatically generate nightly reports for multiple devices, that your team can evaluate every morning. You can also push the data in machine-readable JSON format, to any database and visualization platform, to monitor performance over time.
May 26th 2020
Download our datasheet to compare the different features and capabilities of Arm Mali GPUs from the Midgard-based Mali-T720, to the Valhall-based Mali-G78.
May 5th 2020
Arm Mali GPUs implement a comprehensive range of performance counters, that enable you to closely monitor GPU activity in Streamline as your application runs. Refer to the counter reference pages for detailed descriptions of each of the performance counters.
April 7th 2020
Read the Arm guide for Unity developers to learn how to improve performance for geometry, texturing, materials, and shaders.
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