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Resource Types
Audience
Confidential
Resource Types
Audience
Confidential
Arm Performance Studio results
Results 1-10 of 43
User Guide
Version: 2025.1 - New
Last Thursday
This document describes how to use RenderDoc for Arm GPUs to debug and analyze a graphics application running on Android and Linux targets.
Date ... 28 November 2024 ... For information about the functional changes to RenderDoc for Arm® GPUs, see the Arm ... Revision history 685ce8eRenderDocRenderDoc for Arm GPUsArm Performance ...
Troubleshooting RenderDoc Find answers to problems that might occur when capturing or analyzing data in ... Troubleshooting RenderDoc 685ce8eRenderDocRenderDoc for Arm GPUsArm Performance ...
For example: MRC p15, 0, <Rd>, <CRn>, <CRm>, <Opcode_2> SMALL CAPITALS ... CAUTION ... Warning ... If you do not follow these requirements your system will not work. DANGER ... Tip
User Guide
Version: 9.5 - New
Last Thursday
Learn how to use Streamline to set up your Linux device for debugging and profiling.
Add a CPU to Streamline Customize your Streamline reports with support for custom CPU Performance Monitoring Units ... Procedure ... Include the following in the file: ... Rebuild gatord.
Add an uncore peripheral to Streamline Customize your Streamline reports with support for custom uncore peripheral ... Procedure ... Include the following in the file: ... Rebuild gatord.
System requirements for Mali Timeline support Arm® Mali™ Timeline Events are supported on Linux from DDK version r43p0. ... Manually set the environment variable
User Guide
Version: 9.5 - New
Last Thursday
Learn how to use Streamline to set up your Android device for debugging and profiling.
If you are running on Linux version 3.12 or later, the CONFIG_LOCAL_TIMERS option is not ... CPU Power Management ... This option is only required for profiling the Linux kernel. CAUTION
normal = 1kHz ... Defaults to 0, which means unlimited. -f, --use-efficient-ftrace <yes|no> Enable efficient ftrace data collection mode. Defaults to yes. -w, --app-cwd <path>
Select a counter template appropriate for the GPU in your device, then Save your changes. ... Next steps ... Choose a counter template AndroidStreamlineSoftware Development ToolsArm Mobile ...
User Guide
Version: 9.5 - New
Last Thursday
Learn how to use Streamline to capture, analyze, and display performance measurements from your device.
The details panel of the Timeline view enables you to switch between different modes ... Warnings tag If there is a problem with the reports, warnings appear in the Live and Timeline views ...
Analyze a region of time with the calipers Use the calipers on the timeline to select a region of time. ... Figure 1. Caliper controls on the timeline.
User Guide
Version: 9.5 - New
Last Thursday
Learn how to use Streamline to set up your bare-metal device for debugging and profiling.
DKGRAY BLACK ... The blue component, where 0 ≤ B ≤ 255. ... The green component, where 0 ≤ G ≤ 255. Annotation #defines StreamlineBare-metalSoftware Development ToolsSoftware ...
If this value is greater than BM_CONFIG_MAX_MMAP_LAYOUT, it is truncated. ... This value is informative only, and is used for reporting the timer frequency in the ... The function returns:
User Guide
Version: 9.5 - New
Last Thursday
Learn how to use Performance Advisor to generate Android application performance reports from your Streamline data captures.
Setting performance budgets As different target devices have different performance expectations, it is a good idea to ... GPU maximum frequency / frame rate = maximum GPU cycles per frame
--overdraw-budget=<value> ... For example: ... See The Streamline-cli -pa command for detailed instructions. Generating a report with per-frame performance budgets StreamlinePerformance ...
Arm Streamline User Guide 101816 Non-Confidential Get started with Performance Advisor Tutorial 102478 ... Integrate Arm Performance Studio into a CI workflow ... 102643
End User License Agreement
Version: 2025.1 - New
Last Monday
End User License Agreement for Arm Performance Studio
Release Note
Version: 2025.1 - New
Last Thursday
Video Tutorial
Last Thursday
This talk will explain how to profile games using the Unity game engine when rendering on Mali GPUs. Learn how you can use the Unity profiler to quickly visualize Mali performance data, and how you can follow up using the the Mobile Studio for Unity package to instrument your game and export contextual annotation to Arm Mobile Studio.
Video Tutorial
Last Thursday
This talk presents real-world case studies demonstrating how developers can use Arm’s Mobile Studio profiling tools to analyze Android game performance, identify bottlenecks, apply rendering API best practices, and validate optimizations for improved efficiency.
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Learning Paths
Developer-made, step-by-step tutorials, code examples, beginner and advanced guides to build better software, faster from Arm and open-source partners.
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