Now that you have a debuggable APK of your game, you can use Arm Mobile Studio tools to profile it, and your markers will be displayed in Streamline and any Performance Advisor reports you generate.
- Refer to Get started with Performance Advisor for instructions on how to profile your application.
- In addition to the Performance Advisor report, you can also explore the Streamline capture, to see in detail how your game uses the CPU and GPU resources in the device.
- To see all the graphics API calls your application makes, and investigate how objects are drawn to the screen, try Graphics Analyzer.
- To see how individual shader programs would perform on any of the available Mali GPUs, use Mali Offline Compiler.