The Mali Offline Compiler is a free command line tool that compiles vertex, fragment, compute, geometry, tessellation control, and tessellation evaluation shaders written in the OpenGL ES Shading Language (ESSL), or kernels written in OpenCL C, and prints information about the compiled code. Shaders can be used in the OpenGL ES 2.0, OpenGL ES 3.0 and OpenGL ES 3.1 APIs, and kernels can be used in the OpenCL 1.1 API.

For feedback and questions please get in touch through the Arm Connected Community




What's new in 6.0

  • Vulkan support added for the 'Bifrost' and 'Midgard' driver series
  • Support for the 'Bifrost' series r6p0-00rel0 driver
  • Support for the 'Midgard' series r18p0-00rel0 driver
Windows 64-bit
File: Mali_Offline_Compiler_v6.0.0.264866_Windows_x64.exe (26.82 MB)
Windows 64-bit
File: (25.56 MB)
Windows 32-bit
File: Mali_Offline_Compiler_v6.0.0.264866_Windows_x86.exe (21.68 MB)
Windows 32-bit
File: (20.60 MB)
Linux 64-bit
File: Mali_Offline_Compiler_v6.0.0.264866_Linux_x64.tgz (169.65 MB)
Linux 32-bit
File: Mali_Offline_Compiler_v6.0.0.264866_Linux_x86.tgz (175.67 MB)
Mac OS X 64-bit
File: Mali_Offline_Compiler_v6.0.0.264866_MacOSX_x64.tgz (72.22 MB)