The Mali Offline Compiler is a free command line tool that compiles vertex, fragment, compute, geometry, tessellation control, and tessellation evaluation shaders written in the OpenGL ES Shading Language (ESSL), or kernels written in OpenCL C, and prints information about the compiled code. Shaders can be used in the OpenGL ES 2.0, OpenGL ES 3.0 and OpenGL ES 3.1 APIs, and kernels can be used in the OpenCL 1.1 API.
For feedback and questions please get in touch through the Arm Connected Community
What's new in 6.1
- Support for Vulkan SPIR-V entrypoint name has been added.
- Support for the 'Bifrost' series r7p0-00rel0 driver
- Support for the 'Midgard' series r19p0-00rel0 driver