What's new in 3.0.2
- Support for GL_TEXTURE_2D_MULTISAMPLE for OpenGL ES 3.1 has been added.
- GL_DITHER is now an enabled state by default
- Improved consistency with reporting extensions using glGetStringi and glGetIntegerv
- Improved performance of glFinish()
- Support added for GL_TEXTURE_2D when using OpenGL ES 3.0 contexts