Arm Mali GPU Optimization
As devices get more powerful, most of the tasks that involve heavy computations take time and it becomes further time consuming as the datasets get bigger and bigger. Graphics is about making things look good. Optimization is about making things look good with the least computational effort. Arm Mali GPUs, like all GPUs routinely need optimization for developers to run applications and games on their devices smoothly.
Optimization is the process of taking an application and making it more efficient. For graphical applications this typically means modifying the application to make it faster. A low frame rate means the application appears jumpy. This gives a bad impression and can make applications such as games difficult to play. You can use optimization to improve the frame rate of an application. This makes using the application a better, smoother experience.
A consistent frame rate is typically more important than a high frame rate. A frame rate that varies gives a worse impression than a relatively low but consistent frame rate.
Optimization can have different objectives, such as:
- Increase the frame rate.
- Make content more detailed.
- Reduce power consumption.
- Use less memory bandwidth.
- Use fewer clock cycles per frame.
- Reduce memory foot print.
- Reduce download size.
Below is a collection of resources for optimising for an Arm Mali GPU, including tools and best practice guides.
Arm Mobile Studio
Designed with app and game developers in mind
Download the new, free-to-use tool suite for optimizing high-end content for Arm-based Android devices, including on 64-bit and multi-core. Brings easy set-up and clear performance analysis across both CPU and GPU, eliminating bottlenecks relating to your system and graphics.
Other Graphics Development Tools
A range of development tools to assist in the deployment of graphics applications and content on Mali GPU based systems. The tools can generally be run on Windows, Linux and Mac OS X and will work with any Arm Mali GPU based system running Linux or Android.
Arm Mali Best Practices
The best practices guide for developers optimizing for Mali GPUs and recommendations for efficient API usage.
All Arm Mali Guides
View the complete selection of developer guides including the Arm Guide for Unity Developers, OpenGL ES 3.0 and 3.1, OpenCL and the Mali GPU application optimization guide. Each guide contains a number of chapters walking you through an introduction before moving you on to advanced concepts.
Arm training courses and on-site system-design advisory services enable licensees to realize maximum system performance with lowest risk and fastest time-to-market.Arm training courses Open a support case
|Answered||GLSL Compute Shader: ERROR: xxx: S0001: Function call discards 'readonly' access qualifier.||1 votes||724 views||2 replies||Latest 4 days ago by Andrey Geets||Answer this|
|Not answered||How to access(zero copy) AHardWareBuffer and ANativeWindow_Buffer, with Mali OpenCL?||0 votes||600 views||0 replies||Started 4 days ago by Hxxfff||Answer this|
|Suggested answer||Mali driver crashes||0 votes||951 views||2 replies||Latest 6 days ago by shiva_k||Answer this|
|Suggested answer||glInvalidateFramebuffer problem||0 votes||1833 views||9 replies||Latest 6 days ago by Peter Harris||Answer this|
|Answered||Problem getting DMABUF EGL image to work as a texture||0 votes||2247 views||1 replies||Latest 12 days ago by Peter Harris||Answer this|
|Answered||Mali-400 MP2 glReadPixels alternatives||0 votes||2302 views||1 replies||Latest 12 days ago by Peter Harris||Answer this|
|Answered||GLSL Compute Shader: ERROR: xxx: S0001: Function call discards 'readonly' access qualifier. Latest 4 days ago by Andrey Geets||2 replies 724 views|
|Not answered||How to access(zero copy) AHardWareBuffer and ANativeWindow_Buffer, with Mali OpenCL? Started 4 days ago by Hxxfff||0 replies 600 views|
|Suggested answer||Mali driver crashes Latest 6 days ago by shiva_k||2 replies 951 views|
|Suggested answer||glInvalidateFramebuffer problem Latest 6 days ago by Peter Harris||9 replies 1833 views|
|Answered||Problem getting DMABUF EGL image to work as a texture Latest 12 days ago by Peter Harris||1 replies 2247 views|
|Answered||Mali-400 MP2 glReadPixels alternatives Latest 12 days ago by Peter Harris||1 replies 2302 views|