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Arm Mali developer guides
View the complete selection of developer guides including the introductory guides to the Arm Mali GPU, guides for artists, and more advanced guides. These include the Arm Guide for Unity developers, OpenGL ES 3.0 and 3.1, OpenCL and Renderscript best practices.
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Arm Mali best practices guide
The Mali GPU Best Practices is a guide that is designed as a quick reference for development on Mali GPUs. It assumes that the reader is familiar with using the underlying APIs. This guide is also the main reference for the Vulkan best practices for mobile developers on GitHub.
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Artist best practices
A collection of guides specifically for mobile game artists looking to optimize a game during production. Along with best practice, there are suggestions when working with both Unity and Unreal Engine.
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Vulkan best practices repository
A collection of resources that are donated by Khronos members specifically for mobile game developers looking to build on their Vulkan knowledge. Including downloads and tutorials to get your started.
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Virtual reality best practices
Arm Mali GPUs enable untethered, high-quality mobile VR. Learn the best way to develop for VR-specific applications on Mali, with tips on both Unity and Unreal Engine.
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Working on Unity?
Arm and unity have a partnership dating back to the beginning of mobile gaming. Check out all the resources for developing a game on unity based on an Arm platform.
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Arm Mali SDKs
Arm Mali software Development Kits are a collection of resources to help you build OpenGL ES, Vulkan, and Compute applications for Mali-based platforms.
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Development platforms
Recommended development platforms that you can use when building, optimizing or testing your development on Mali-based platforms.
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Community Forums
Answered | Cannot capture on Oppo A72 using Graphics Analyzer | 0 votes | 348 views | 8 replies | Latest 3 days ago by Peter Harris | Answer this |
Answered | Is it ok Ryzen 3600x pair with RTX 2060 for gaming and graphic design? | 0 votes | 648 views | 2 replies | Latest 5 days ago by windranger | Answer this |
Answered | Struggling with EXT_multisampled_render_to_texture on Mali-G76 | 0 votes | 973 views | 9 replies | Latest 11 days ago by ChristianF | Answer this |
Answered | Opencl work group and G76 core | 0 votes | 415 views | 2 replies | Latest 16 days ago by Ting Cao | Answer this |
Answered | Streamline on a Galaxy J2 Pro | 0 votes | 721 views | 6 replies | Latest 24 days ago by dddt | Answer this |
Answered | Driver Release Notes | 0 votes | 808 views | 1 replies | Latest 24 days ago by Peter Harris | Answer this |
Answered | Cannot capture on Oppo A72 using Graphics Analyzer Latest 3 days ago by Peter Harris | 8 replies 348 views |
Answered | Is it ok Ryzen 3600x pair with RTX 2060 for gaming and graphic design? Latest 5 days ago by windranger | 2 replies 648 views |
Answered | Struggling with EXT_multisampled_render_to_texture on Mali-G76 Latest 11 days ago by ChristianF | 9 replies 973 views |
Answered | Opencl work group and G76 core Latest 16 days ago by Ting Cao | 2 replies 415 views |
Answered | Streamline on a Galaxy J2 Pro Latest 24 days ago by dddt | 6 replies 721 views |
Answered | Driver Release Notes Latest 24 days ago by Peter Harris | 1 replies 808 views |