Arm Mali GPU Optimization
As devices get more powerful, most of the tasks that involve heavy computations take time and it becomes further time consuming as the datasets get bigger and bigger. Graphics is about making things look good. Optimization is about making things look good with the least computational effort. Arm Mali GPUs, like all GPUs routinely need optimization for developers to run applications and games on their devices smoothly.
Optimization is the process of taking an application and making it more efficient. For graphical applications this typically means modifying the application to make it faster. A low frame rate means the application appears jumpy. This gives a bad impression and can make applications such as games difficult to play. You can use optimization to improve the frame rate of an application. This makes using the application a better, smoother experience.
A consistent frame rate is typically more important than a high frame rate. A frame rate that varies gives a worse impression than a relatively low but consistent frame rate.
Optimization can have different objectives, such as:
- Increase the frame rate.
- Make content more detailed.
- Reduce power consumption.
- Use less memory bandwidth.
- Use fewer clock cycles per frame.
- Reduce memory foot print.
- Reduce download size.
Below is a collection of resources for optimising for an Arm Mali GPU, including tools and best practice guides.
Arm Mobile Studio
Designed with app and game developers in mind
Download the new, free-to-use tool suite for optimizing high-end content for Arm-based Android devices, including on 64-bit and multi-core. Brings easy set-up and clear performance analysis across both CPU and GPU, eliminating bottlenecks relating to your system and graphics.
Other Graphics Development Tools
A range of development tools to assist in the deployment of graphics applications and content on Mali GPU based systems. The tools can generally be run on Windows, Linux and Mac OS X and will work with any Arm Mali GPU based system running Linux or Android.
Arm Mali Best Practices
The best practices guide for developers optimizing for Mali GPUs and recommendations for efficient API usage.
All Arm Mali Guides
View the complete selection of developer guides including the Arm Guide for Unity Developers, OpenGL ES 3.0 and 3.1, OpenCL and the Mali GPU application optimization guide. Each guide contains a number of chapters walking you through an introduction before moving you on to advanced concepts.
Arm training courses and on-site system-design advisory services enable licensees to realize maximum system performance with lowest risk and fastest time-to-market.Arm training courses Open a support case
|Not answered||Segmentation fault when accessing simple stuct||0 votes||14 views||0 replies||Started 6 hours ago by Rupert Rawnsley||Answer this|
|Answered||Mali Offline compiler GLSL clamp performance on Mali-Gxx||0 votes||226 views||6 replies||Latest 6 hours ago by dbe_dev||Answer this|
|Answered||Mali Graphics Debugger Memory statistics||0 votes||297 views||3 replies||Latest 2 days ago by Peter Harris||Answer this|
|Answered||MGD 5.1.0 not able to connect to an IP||0 votes||205 views||2 replies||Latest 8 days ago by Vikash||Answer this|
|Answered||r12p0 wayland driver (odroid-xu3) frees objects too early leading to segm fault||0 votes||4101 views||7 replies||Latest 9 days ago by RussianNeuroMancer||Answer this|
|Suggested answer||segmentation fault with binary shader||0 votes||175 views||2 replies||Latest 14 days ago by Vikash||Answer this|
|Not answered||Segmentation fault when accessing simple stuct Started 6 hours ago by Rupert Rawnsley||0 replies 14 views|
|Answered||Mali Offline compiler GLSL clamp performance on Mali-Gxx Latest 6 hours ago by dbe_dev||6 replies 226 views|
|Answered||Mali Graphics Debugger Memory statistics Latest 2 days ago by Peter Harris||3 replies 297 views|
|Answered||MGD 5.1.0 not able to connect to an IP Latest 8 days ago by Vikash||2 replies 205 views|
|Answered||r12p0 wayland driver (odroid-xu3) frees objects too early leading to segm fault Latest 9 days ago by RussianNeuroMancer||7 replies 4101 views|
|Suggested answer||segmentation fault with binary shader Latest 14 days ago by Vikash||2 replies 175 views|