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Arm Mali GPU Training - Episode 1.1: Introduction to mobile systems

Episode 1.1

In this introductory video we will explore Mobile GPUs, taking a look at what they are used for and the systems in which they operate.

More videos in this series

 Module 1  Module 2  Module 3
 1.1 Introduction to mobile systems  2.1 The Mali GPU family  3.1 Introducing Arm Mobile Studio 
 1.2 The rendering pipeline  2.2 Best practice principles for mobile game development  3.2 Performance Advisor
 1.3 GPU architecture  2.3 Frame construction  3.3 Streamline
 1.4 Hardware shader cores  2.4 Engine and API best practices  3.4 Graphics Analyzer
   2.5 Content best practices  3.5 Mali Offline Compiler
   2.6 Shaders best practices  
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