Build Desktop-Class Immersive Experiences on Mobile
Arm Neural Technology helps developers improve image quality, increase frame rates, and reduce GPU workload using AI-powered neural upscaling, denoising, and frame generation techniques.
Arm Neural Technology consists of:
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Neural Super Sampling (NSS)
Improves image quality and graphics efficiency. -
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Neural Frame Rate Upscaling (NFRU)
Increases frame rate. -
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Neural Super Sampling and Denoising (NSSD)
Enables advanced lighting and ray tracing workflows.
Deliver Cinematic Experiences
Enable advanced lighting, ray tracing, and higher visual fidelity on mobile.
Improve Power Efficiency
Reduce GPU workload and free up performance budget for more ambitious content.
Iterate
Faster
Faster
Reduce lengthy bake cycles and accelerate lighting and content workflows.
The Future of Mobile Gaming: Neural Dawn
Neural Dawn is a production-ready game co-built by Arm and Sumo Digital on Unreal Engine 5.6.1. The world's first game to use Unreal Engine MegaLights on mobile, demonstrating what's possible on Arm Neural Technology.
Neural Graphics Development Kit
Start building with the Neural Graphics Development Kit that includes Unreal Engine plugins, tools, documentation, sample code, and model resources for resolution and frame rate upscaling.
Unreal Engine
Plugin
Plugin
Add NSS to an Unreal Engine project. Render at a lower resolution, upscale with neural graphics, and compare image quality and performance in a real engine workflow.
Neural Graphics
Models
Models
Explore open and trainable neural graphics models for real-time resolution and frame rate upscaling workflows.
Vulkan
ML SDK
ML SDK
Integrate neural graphics into custom engines with Vulkan ML extensions for inference, optimization, emulation, and debugging.
Code
Samples
Samples
Use sample code to understand model integration, inference setup, graph construction, and rendering pipeline integration.
Neural Graphics
Model Gym
Model Gym
Explore, train, and evaluate neural graphics models in a guided workflow.
Join the Early Access Program for access to Arm Neural Technology ahead of release and future model updates. For public NFRU resources, start with the NFRU Learning Path, SDK/plugin documentation, and model resources.
Choose Your Implementation Path
- Try in UNREAL
- Build with Vulkan ML
- Prepare and Tune Models
Install the NSS plugin, run a sample project, and compare frame rate, image quality, and GPU workload.
Use Vulkan ML tools and samples to integrate neural graphics into custom engine workflows.
Explore NSS and NFRU model resources, fine-tune neural graphics models with your own content, and prepare models for Vulkan-compatible neural graphics workflows.
Frequently Asked Questions
Neural Technology uses machine learning to improve rendering workflows. For mobile games, this includes techniques such as Neural Super Sampling (NSS), Neural Frame Rate Upscaling (NFRU), and Neural Super Sampling and Denoising (NSSD).
Neural Super Sampling, or NSS, is Arm’s neural upscaling technology for improving image quality and performance in mobile graphics workflows. NSS renders fewer pixels to reduce GPU workload, then uses a trained model to reconstruct a high-quality visual output. NSS resources are available through the Neural Graphics Development Kit.
Neural Frame Rate Upscaling (NFRU) is an Arm neural graphics technology for increasing frame rate by generating intermediate frames. Developers can evaluate NFRU through the Neural Graphics Development Kit, Unreal Engine resources, model resources, and supporting Learning Paths.
NSS improves image quality by reconstructing high-quality output from fewer rendered pixels. NFRU increases perceived frame rate by generating intermediate frames using neural graphics techniques. Developers can start with NSS for upscaling and then evaluate NFRU for frame rate upscaling.
Neural Denoising removes noise generated by ray tracing while preserving detail. It works together with neural upscaling to enable real-time path tracing on mobile with fewer rays per pixel.
Neural Dawn is a production-quality Unreal Engine 5.6.1 mobile game created by Arm and Sumo Digital. It shows Arm Neural Technology running in a real mobile graphics workflow with neural upscaling, denoising, frame-rate upscaling, MegaLights, and mobile ray tracing.
No. Unreal developers can start with the relevant Unreal Engine plugin and Learning Path. Use the NSS plugin for neural upscaling workflows, or the NFRU plugin for frame rate upscaling workflows. Developers who need more control can move into Vulkan ML tools and custom engine integration.
Start with the technology that matches your goal. Use Neural Super Sampling (NSS) in Unreal Engine to improve image quality while maintaining performance. Use Neural Frame Rate Upscaling (NFRU) when your priority is smoother motion and higher frame rates. For custom engines, start with the Vulkan ML tools and sample code. To train or optimize your own models, explore the model preparation resources and Model Training Gym Learning Paths.
Vulkan ML helps developers integrate neural technology into custom rendering pipelines, including inference, graph setup, model conversion, emulation, and debugging.
Yes. Use the model resources, Prepare models for neural graphics with Arm Neural Technology Learning Path, and Model Gym workflows to explore model architecture, preparation, fine-tuning, and content-specific optimization.
No, you don’t have to join the Early Access Program, but you can join if you want access to pre-release neural technologies and future model updates. For public NFRU resources, start with the NFRU Learning Path, SDK/plugin documentation, and model resources.
