Arm Mali GPU Datasheet

  

A quick reference datasheet that covers all GPUs from Mali-T720 through
to the latest Mali-G78. Available in PDF format through the link below.

Arm Mali GPU Datasheet PDF

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    Graphics development tools that help you develop and analyze applications. Including Arm Mobile Studio.

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    Resources for application programming interfaces (API) such as Vulkan, Open GL ES and Open CL.

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    Developing on Mali GPUs? Our developer guides written by our experts will help you get the best out of your projects.

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    Arm graphics technologies that help run complex graphics applications within the power capacity and thermal limit of mobile devices. 

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  • Mali Drivers

    The latest Android, Linux and open source drivers for Arm Mali GPUs. Including Valhall, Bifrost, Midgard and Utgard kernels.

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    Recommended development platforms that you can use when building, optimizing or testing your development on Mali based platforms. 

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Text: arm Mali, OpenGL ES SDK for Android.

OpenGL ES SDK

A collection of resources to help you build OpenGL ES applications for Mali based platforms.

OpenGL ES SDK
Text: arm Mali, Mali Vulkan SDK.

Vulkan SDK

A collection of resources to help you build Vulkan applications for Arm based platforms.

Vulkan SDK

Compute Library

Optimized for Arm CPU and GPU architectures targeted at image processing, CV and ML.

Compute Library

Graphics Community Blogs

Community Forums

Answered Porting a mali_egl_image* Utgard application to Midgard 0 votes 2604 views 7 replies Latest 8 hours ago by Ben Clark Answer this
Answered MALI G76 MC4 Vulkan driver bug
  • Mali Kernel Device Drivers for GPU
  • vulkan
  • Mali-G76
3 votes 1686 views 5 replies Latest 6 days ago by Ben Clark Answer this
Answered FPS and few other capture data are not showing up on streamline for Vulkan builds
  • vulkan
  • arm streamline
  • Streamline Performance Analyzer
0 votes 2064 views 9 replies Latest 8 days ago by Rohan Ganapathy Answer this
Answered Lightweight interceptor overhead when capturing with Streamline
  • arm streamline
  • Arm Mobile Studio
0 votes 1305 views 1 replies Latest 9 days ago by Peter Harris Answer this
Answered Mali offline compiler - L/S cycles meaning
  • Mali Offline Compiler
0 votes 2324 views 4 replies Latest 19 days ago by JPJ Answer this
Answered 16bit float uniforms in OpenGL ES 3.x when using ARM Mali GPUs?
  • Mali OpenGL ES SDK for Android
  • OpenGL ES
0 votes 1795 views 2 replies Latest 21 days ago by speedym Answer this
Answered Porting a mali_egl_image* Utgard application to Midgard Latest 8 hours ago by Ben Clark 7 replies 2604 views
Answered MALI G76 MC4 Vulkan driver bug Latest 6 days ago by Ben Clark 5 replies 1686 views
Answered FPS and few other capture data are not showing up on streamline for Vulkan builds Latest 8 days ago by Rohan Ganapathy 9 replies 2064 views
Answered Lightweight interceptor overhead when capturing with Streamline Latest 9 days ago by Peter Harris 1 replies 1305 views
Answered Mali offline compiler - L/S cycles meaning Latest 19 days ago by JPJ 4 replies 2324 views
Answered 16bit float uniforms in OpenGL ES 3.x when using ARM Mali GPUs? Latest 21 days ago by speedym 2 replies 1795 views