Arm Mali GPU Datasheet

  

A quick reference datasheet that covers all GPUs from Mali-T720 through
to the latest Mali-G78. Available in PDF format through the link below.

Arm Mali GPU Datasheet PDF

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    Graphics development tools that help you develop and analyze applications. Including Arm Mobile Studio.

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    Resources for application programming interfaces (API) such as Vulkan, Open GL ES and Open CL.

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    Developing on Mali GPUs? Our developer guides written by our experts will help you get the best out of your projects.

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    Arm graphics technologies that help run complex graphics applications within the power capacity and thermal limit of mobile devices. 

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  • Mali Drivers

    The latest Android, Linux and open source drivers for Arm Mali GPUs. Including Valhall, Bifrost, Midgard and Utgard kernels.

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  • Platforms

    Recommended development platforms that you can use when building, optimizing or testing your development on Mali based platforms. 

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Text: arm Mali, OpenGL ES SDK for Android.

OpenGL ES SDK

A collection of resources to help you build OpenGL ES applications for Mali based platforms.

OpenGL ES SDK
Text: arm Mali, Mali Vulkan SDK.

Vulkan SDK

A collection of resources to help you build Vulkan applications for Arm based platforms.

Vulkan SDK

Compute Library

Optimized for Arm CPU and GPU architectures targeted at image processing, CV and ML.

Compute Library

Community Forums

Answered Mali-T720 - Why doe referencing a uniform variable, cause the vertex shader to not draw anything?
  • Mali-T720
  • OpenGL ES 3.1
0 votes 501 views 8 replies Latest 11 hours ago by Tom Tsagk Answer this
Answered Streamline framerate count 0 votes 152 views 1 replies Latest 17 hours ago by Roberto Lopez Mendez Answer this
Answered Graphics Analyzer wrong overdraw? 0 votes 686 views 5 replies Latest 2 days ago by dddt Answer this
Answered What is the reason for the increase in GPU overhead caused by the Mask object?
  • arm streamline
  • Streamline Performance Analyzer
  • Mali GPUs
0 votes 250 views 1 replies Latest 2 days ago by Shawn Chang Answer this
Answered How to share EGLImageKHR object between different devices
  • OpenGL ES
0 votes 600 views 8 replies Latest 15 days ago by Eko Answer this
Answered Which APIs will be blocked when throtting occurs
  • Android
  • Android OpenGL ES
  • Graphics APIs
  • Mali GPUs
  • Mali Driver Development Kit
0 votes 424 views 5 replies Latest 26 days ago by Peter Harris Answer this
Answered Mali-T720 - Why doe referencing a uniform variable, cause the vertex shader to not draw anything? Latest 11 hours ago by Tom Tsagk 8 replies 501 views
Answered Streamline framerate count Latest 17 hours ago by Roberto Lopez Mendez 1 replies 152 views
Answered Graphics Analyzer wrong overdraw? Latest 2 days ago by dddt 5 replies 686 views
Answered What is the reason for the increase in GPU overhead caused by the Mask object? Latest 2 days ago by Shawn Chang 1 replies 250 views
Answered How to share EGLImageKHR object between different devices Latest 15 days ago by Eko 8 replies 600 views
Answered Which APIs will be blocked when throtting occurs Latest 26 days ago by Peter Harris 5 replies 424 views