Arm Mali GPU Datasheet

  

A quick reference datasheet that covers all GPUs from Mali-T720 through
to the latest Mali-G78. Available in PDF format through the link below.

Arm Mali GPU Datasheet PDF

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    Graphics development tools that help you develop and analyze applications. Including Arm Mobile Studio.

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    Resources for application programming interfaces (API) such as Vulkan, Open GL ES and Open CL.

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    Developing on Mali GPUs? Our developer guides written by our experts will help you get the best out of your projects.

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    Arm graphics technologies that help run complex graphics applications within the power capacity and thermal limit of mobile devices. 

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  • Mali Drivers

    The latest Android, Linux and open source drivers for Arm Mali GPUs. Including Valhall, Bifrost, Midgard and Utgard kernels.

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    Recommended development platforms that you can use when building, optimizing or testing your development on Mali based platforms. 

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Text: arm Mali, OpenGL ES SDK for Android.

OpenGL ES SDK

A collection of resources to help you build OpenGL ES applications for Mali based platforms.

OpenGL ES SDK
Text: arm Mali, Mali Vulkan SDK.

Vulkan SDK

A collection of resources to help you build Vulkan applications for Arm based platforms.

Vulkan SDK

Compute Library

Optimized for Arm CPU and GPU architectures targeted at image processing, CV and ML.

Compute Library

Graphics Community Blogs

Community Forums

Answered Which APIs will be blocked when throtting occurs
  • Android
  • Android OpenGL ES
  • Graphics APIs
  • Mali GPUs
  • Mali Driver Development Kit
0 votes 176 views 5 replies Latest 2 days ago by Peter Harris Answer this
Answered On Mali-G76, it will take 2 cycles for 2-D bi-linear filtering per 4 sample quad. Does it mean that read_imagef() and write_imagef() have the same cycles in doing 2-D bi-linear filtering? 0 votes 3501 views 6 replies Latest 3 days ago by Peter Harris Answer this
Answered Driver overhead is affected by CPU frame rate
  • Midgard
  • Mali GPUs
  • driver
  • Mali Driver Development Kit
0 votes 100 views 1 replies Latest 5 days ago by Peter Harris Answer this
Answered Processing order of vertices and fragments in arm gpu
  • Midgard
  • GPU Architecture
  • optimization
  • gpu
1 votes 2077 views 7 replies Latest 5 days ago by Peter Harris Answer this
Answered MGD and VR support.
  • Virtual Reality (VR)
  • Mali Graphics Debugger
0 votes 2511 views 3 replies Latest 8 days ago by mike philil Answer this
Answered Mobile Studio 2020.3 capture on hold
  • Arm Mobile Studio
0 votes 1232 views 10 replies Latest 11 days ago by dddt Answer this
Answered Which APIs will be blocked when throtting occurs Latest 2 days ago by Peter Harris 5 replies 176 views
Answered On Mali-G76, it will take 2 cycles for 2-D bi-linear filtering per 4 sample quad. Does it mean that read_imagef() and write_imagef() have the same cycles in doing 2-D bi-linear filtering? Latest 3 days ago by Peter Harris 6 replies 3501 views
Answered Driver overhead is affected by CPU frame rate Latest 5 days ago by Peter Harris 1 replies 100 views
Answered Processing order of vertices and fragments in arm gpu Latest 5 days ago by Peter Harris 7 replies 2077 views
Answered MGD and VR support. Latest 8 days ago by mike philil 3 replies 2511 views
Answered Mobile Studio 2020.3 capture on hold Latest 11 days ago by dddt 10 replies 1232 views