Arm Mali GPU Datasheet
A quick reference datasheet that covers all GPUs from Mali-T720 through
to the latest Mali-G78. Available in PDF format through the link below.
Graphics development tools that help you develop and analyze applications. Including Arm Mobile Studio.
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Resources for application programming interfaces (API) such as Vulkan, Open GL ES and Open CL.
Arm and APIs
Developing on Mali GPUs? Our developer guides written by our experts will help you get the best out of your projects.
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Arm partners with game engines to enable developers to get the best out of their devices when creating games.
Learn MoreArm mobile platforms enable untethered, high quality VR experiences. Learn the best way to develop for VR specific applications on mobile.
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Arm graphics technologies that help run complex graphics applications within the power capacity and thermal limit of mobile devices.
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The latest Android, Linux and open source drivers for Arm Mali GPUs. Including Valhall, Bifrost, Midgard and Utgard kernels.
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Recommended development platforms that you can use when building, optimizing or testing your development on Mali based platforms.
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Connect with the Arm graphics ecosystem team directly on Twitter.
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View the latest blogs, tutorials and questions on the Arm Community.
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A collection of resources to help you build OpenGL ES applications for Mali based platforms.
OpenGL ES SDK
A collection of resources to help you build Vulkan applications for Arm based platforms.
Vulkan SDK
Optimized for Arm CPU and GPU architectures targeted at image processing, CV and ML.
Compute Library| Answered | Which APIs will be blocked when throtting occurs | 0 votes | 176 views | 5 replies | Latest 2 days ago by Peter Harris | Answer this |
| Answered | On Mali-G76, it will take 2 cycles for 2-D bi-linear filtering per 4 sample quad. Does it mean that read_imagef() and write_imagef() have the same cycles in doing 2-D bi-linear filtering? | 0 votes | 3501 views | 6 replies | Latest 3 days ago by Peter Harris | Answer this |
| Answered | Driver overhead is affected by CPU frame rate | 0 votes | 100 views | 1 replies | Latest 5 days ago by Peter Harris | Answer this |
| Answered | Processing order of vertices and fragments in arm gpu | 1 votes | 2077 views | 7 replies | Latest 5 days ago by Peter Harris | Answer this |
| Answered | MGD and VR support. | 0 votes | 2511 views | 3 replies | Latest 8 days ago by mike philil | Answer this |
| Answered | Mobile Studio 2020.3 capture on hold | 0 votes | 1232 views | 10 replies | Latest 11 days ago by dddt | Answer this |
| Answered | Which APIs will be blocked when throtting occurs Latest 2 days ago by Peter Harris | 5 replies 176 views |
| Answered | On Mali-G76, it will take 2 cycles for 2-D bi-linear filtering per 4 sample quad. Does it mean that read_imagef() and write_imagef() have the same cycles in doing 2-D bi-linear filtering? Latest 3 days ago by Peter Harris | 6 replies 3501 views |
| Answered | Driver overhead is affected by CPU frame rate Latest 5 days ago by Peter Harris | 1 replies 100 views |
| Answered | Processing order of vertices and fragments in arm gpu Latest 5 days ago by Peter Harris | 7 replies 2077 views |
| Answered | MGD and VR support. Latest 8 days ago by mike philil | 3 replies 2511 views |
| Answered | Mobile Studio 2020.3 capture on hold Latest 11 days ago by dddt | 10 replies 1232 views |