What Is Vulkan?

Vulkan® is a new generation graphics and compute API that provides high-efficiency, cross-platform access to modern GPUs used in a wide variety of devices from PCs and consoles to mobile phones and embedded platforms. Find out more at www.khronos.org/vulkan.

Arm and Vulkan 

Khronos Vulkan Best Practices

Vulkan ® Unified Samples Repository, a central location where anyone can access Khronos-reviewed, high-quality Vulkan code samples in order to make development easier and more streamlined for all abilities. Khronos and its members, in collaboration with external contributors, created the Vulkan Unified Samples Project in response to user demand for more accessible resources and best practices for developing with Vulkan. Within Khronos, the Vulkan Working Group discovered that there were many useful and high-quality samples available already (both from members and external contributors), but they were not all in one central location. Additionally, there was no top-level review of all the samples for interoperability or compatibility. This new repository project was created to solve this challenge by putting resources in one place, ensuring samples are reviewed and maintained by Khronos. They are then organized into a central library available for developers of all abilities to use, learn from, and gain ideas. Arm is one of the key contributors to this project.

Vulkan Best Practices on GitHub

Vulkanised 2019 - Vulkan Best Practices for Mobile Developers

Do you want to learn how to get the most out of Vulkan in your game engine, application or game title?
Attilio Provenzano explains the rationale, development and advantages of using our best practices not only for Mali GPUs, but for mobile development.

View on YouTube


Text: arm Mali, PerfDoc.

PerfDoc

PerfDoc is a Vulkan layer which aims to validate applications against the Mali Application Developer Best Practices document.

PerfDoc on GitHub

 

Vulkan vs OpenGL ES 

A comparison of Vulkan and OpenGL ES running on Arm.

The Vulkan API supports multithreading, which is particularly important for mobile platforms. Multithreading enables the system to balance the workload across multiple CPUs, allowing for lower voltage and frequency. The results give considerable energy savings compared to OpenGL ES API.

Read the blog for more details

Graphics Analyzer Banner

Debug your Vulkan application

Graphics Analyzer now provides a full trace of all of the Vulkan api – see which Vulkan calls your application makes and in what order.

Arm Mobile Studio
Text: arm Mali, Mali Vulkan SDK.

Arm Mali Vulkan SDK

A collection of resources to help you build Vulkan applications for a platform with a Mali GPU and an Arm processor. Start developing with Vulkan today!

Vulkan SDK
Text: Arm Mali Tutorial.

Get started with Vulkan tutorials

From Vulkan 101 to porting your game or even an engine to Vulkan. Arm has a lot of tutorials and blogs to get you progressing with Vulkan development.

Vulkan Tutorials

Vulkan Demo From Arm

Arm’s Vulkan Demo running on a Mali GPU. See how it was created by reading our blog.

Read the blog

Vulkan Related Blogs on Arm Community

Valhall architecture for Arm Mali-G77 GPU brings big step-change in premium mobile 
Introducing the Arm Mali-G77 GPU with the Valhall architecture that brings big-step change in premium mobile performance and efficiency.

Accelerating Mali GPU analysis using Arm Mobile Studio
Learn to use the built-in templates in Arm Streamline Performance Analyzer to accelerate performance analysis of graphical Android applications using a Mali GPU.

Vulkan Best Practices for Mobile Developers
Vulkan is a powerful graphics API which allows for complete control of your application, enhancing the visual fidelity and performance. However, the API can be quite complex for developers as there are many learnings to get the hang of Vulkan. This is a best practices guide to learn the in's and out's of Vulkan on Mobile.

Using Compute Post-Processing in Vulkan on Mali
This blog post will outline how we can use two Vulkan queues with different priorities to enable optimal scheduling for compute post-processing workloads.

Unity Vulkan Renderer preview released
Develop Vulkan applications in Unity – find out more.

Vulkan and Validation Layers

Take a deeper look at Vulkan Validation Layers.

Porting a Graphics Engine to the Vulkan API
A guide on porting a graphics engine to the Vulkan API